Twisted Pixel’s Dan Teasdale talks designing ‘The Gunstringer’ for Kinect

Twisted Pixel Games’ Lead Designer Dan Teasdale revealed more about the process of designing The Gunstringer for Kinect. On the game’s official blog Teasdale speaks of Kinect’s ability to be much more than a conventional gamepad or keyboard and mouse combination.

One great lesson we learned from our Kinect prototyping: because it’s reading in information about your body and not just a point, we can get the information of where your points are in real terms. “Your hand is stationary next to your hip” is incredibly more useful than “this dot of information isn’t moving”.

He also noted that they’re designing the game in such a way that it will holster pistols when players hands are at their sides and translate arm movement into crosshair movement on the screen. He even noted the character will fire his guns when a player kicks their hand back as though from a real gun’s recoil. Read more on the game’s official blog.

About Steve Melton

Steve is an Indiana native with a degree in Computer Information Systems and a background in technical writing. He has also written for the newspapers and other periodicals at the schools he attended. A gamer for over 20 years, Steve finds that Xbox Live Arcade is the perfect fit for most of his gaming needs; classic gameplay at a bargain price.