Ever since the reveal of Deadlight, Tequila Works has been quiet on the details but a new interview with 576 KByte Online had some new details to share. The influence for the game came from post-apocalyptic stories like 1984 and authors like Robert Kirkland.

“The 80s have a unique visual appeal, and also marks the beginning of the end of the Cold War. Paranoia and fear defined most of the 80s; add chaos to remove civilization and you will get a world based in distrust and individual survival.”

Our hero, Randall Wayne is a loner who lives in Hope, BC. He hates cities and prefers the isolation of the woods. The hero is very grounded in reality which makes it very relatable. The game is billed as a puzzle platformer similar to Prince of Persia and Another World.

“There’s no inventory or “find the red key” puzzles in Deadlight. Combat is always an option, albeit a poor one. There are more enemies than bullets, and noise is a key mechanic in Deadlight. Randall finds tools and small firearms during the game, but these are more useful as ways of unblocking paths than killing. Don’t expect rocket launchers!”

Deadlight is shaping up to be an interesting title. Look for it this Summer.