XBLA Archive


ilomilo getting even cuter with DLC

The incredibly cute Ilo and Milo are headed on a new adventure in the form of DLC on March 9.  Entitled Autumn Tale the content includes two new chapters for the game which span 19 levels and six bonus levels.  Also included are three new achievements to boost gamerscore.  Developer SouthEnd Interactive have released a oozingly cute trailer for the content.  It’s posted below, but watch with caution.  Too much cute in your diet can be dangerous.

Source: ilomilo blog va Destructoid


Super Meat Boy sells over 400k, majority of it on Steam

Team Meat reported yesterday via their official Twitter account that Super Meat Boy sales have passed 400,000 units.  The Steam version actually outsold the Xbox Live Arcade version, despite the XBLA game coming out over a month prior.  Team Meat stated that the sales ratio is nearly even; “its like 55% Steam 45% XBLA” they stated.  Also of note in their recent postmortem was the upcoming retail release for the PC, and the announcement that they have become developers for the Nintendo 3DS, hinting that Super Meat Boy may go handheld.  The programmers also vented their frustration and difficulties with the development of the game during the postmortem.


Bejeweled Blitz Live Review (XBLA)

Bejeweled Blitz Live was developed and published by PopCap. It was released on February 23,2011 for 800 MSP. A copy of the game was provided for review purposes.

Bejeweled Blitz Live is the latest Popcap title to hit the scene, though some might make the argument that it was released on PC or Facebook a long time ago. In an attempt to change up the formula a bit, PopCap has offered a handful of modes and features that take advantage of Xbox Live’s multiplayer and matchmaking. The question on everyone’s mind is whether or not these additions make it stand out from these previous versions. Read the rest of this entry »


Half-Minute Hero to come to XBLA in a Super Mega Neo Climax Edition

According to the Australian Game Rating Board, Half-Minute Hero, the PSP game that parodies old-school RPGs is coming to XBLA.  Not much word on the game so far regarding date and price or even if it’s a brand new game or a remake, but it does have the amazing subtitle of Super Mega Neo Climax Edition. Hopefully we’ll have some more concrete details soon.

Source: GamerBytes


Deal of the Week: Pac-Man Championship Edition DX

This week on Xbox Live, Gold members can save 50% on Pac-Man Championship Edition DX. The game normally retails for 800MS points ($10), but will be on sale for only 400MS points ($5) for this week only. This is a great bargain for any gamer who has yet to buy this game. If you need help deciding if it is worth your money, then check out our review. And remember that you can vote for Pac-Man Championship Edition DX for the XBLA Awards on your dashboard.


Goodbye MGC, You Will Be Missed

Today marks a very sad day for the gamerscore community. Jason Young (Morgon) of MyGamerCard.net has officially announced that MGC will be calling it quits. For over 5 years MGC has been one of the most respected and reliable gamerscore sites on the web and it will surely be missed by many.

MGC is a victim of policy change along with a lack of interest from Microsoft in their community development program. Maintaining the site became an uphill battle that resulted in a loss of time and money over the past year. Jason did what he could to keep the site up and running but after constant setbacks, the obvious decision to discontinue the site had to be made. Read the rest of this entry »


Former Bizarre Creations staff form new studio

Bizarre Creations, creators of Geometry Wars, was recently shut down by Activision.  That didn’t stop ex-staffers from forming a brand new company, Lucid Games.  The new company is looking to keep Bizarre’s spirit alive, who formerly made the Geometry Wars series a hit on XBLA. They’re looking to keep some of the previous staff employed instead of having to look for other jobs overseas. Lucid’s commercial director Andy Davidson said, “We want to get back to the levels of innovation and creativity at Bizarre that made Activision so keen to acquire it.”


Orcs Must Die! Developer Round Table

We recently had the opportunity to visit Dallas and talk with the team behind Orcs Must Die. We recorded our own version but after hearing the recording from our good friends at Platform Nation we’ve decided to just link you to theirs. My good friend Steve definitely wins the award for best recording device.  If you want to know more about Orcs Must Die, give this a listen. You might even recognize a few voices.


Orcs Must Die! Hands on Preview

Ensemble Studios shutting down was a bittersweet moment for a team that had grown extremely close over the years; however, as cliché as it sounds, the doors closing on Ensemble forced the team to look at open doors full of opportunity and new possibilities. For many this meant the first chance in years to break away from an already established IP in over fifteen years presenting a chance now to take risks and reinvigorate themselves. The tight-knit group showed that it really did believe in fostering community, as when the former Microsoft subsidiary disbanded as company but the majority of its members stuck together in one of four new studios: Robot Entertainment, Bonfire (now Zynga Dallas), Windstorm Studio and New Toy.

Recently we had the opportunity to visit Robot Entertainment in Dallas. While the studio may have a new name, they haven’t forgotten all the old lessons they learned. The team still believes in community both internally and with fans. Upon entering the studio, the open environment is striking: four main quadrants of desks with no cubicles or walls and a biergarten style lunch room comprise the majority of the studio. Outside of the two war rooms, server room and executive offices, it’s an entirely open floor plan mirroring the studios own level of openness with employees. The real decisions as to what games are made don’t come from a guy in a suit with a calculator, but from a collaborative process involving the entire team.

This “organic” process started six months ago. Development on Age of Empires Online was beginning to wind down, and the studio was looking toward what their next project would be. Instead of setting their sights on the traditional three year AAA development cycle, Robot chose to focus on the downloadable segment of the industry. The shorter development time allowed the fifty person team to the ability to not become re-tied down to a singular IP for the foreseeable future. Robot started to brainstorm and create basic prototypes for some of the better ideas, one of which was Orcs Must Die.

Read the rest of this entry »


Surprise Friday XBLA Release: Days of Thunder: Arcade

Back in November, Days of Thunder: Arcade was set to release to coincide with the 20-Year Anniversary of the Days of Thunder film. But the game never saw the light of day and was mysteriously absent from the marketplace on its scheduled release date of November 17th, 2010. Today, the mystery of this games fate is solved as Days of Thunder: Arcade has silently made its way onto the marketplace.   Read the rest of this entry »

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