XBLA Archive

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New trailer for Contrast released

Contrast -- Dawn

Contrast, the upcoming XBLA game by Compulsion Games, just received a new trailer, and it looks phenomenal. The film noir aesthetic and jazz music tie in very well to the trailer’s usage of light and shadow, the game’s main mechanic. It also hints at a bit of the plot, focused around Didi and her imaginary friend Dawn, who possesses the ability to blend into and out of shadows, which usually means switching from 3D gameplay to 2D platforming across a variety of shadows cast by environmental objects.

The trailer opens with Didi alone in her bed, presumably narrating over her own story.  Didi’s imagination is as rampant as ever, as she discusses fairy tales where the little girl (read: herself) is really a princess, and her parents aren’t really her parents.  Once the trailer picks up, it shows some more cinematic angles of the build many of us saw at E3.  The upbeat musical score was a highlight of the game at E3, and the trailer here features an excellent musical accompaniment as well.  To some, the music may come across as contrasting with the somber plot about a girl’s relationship with her family, but this dissonance creates interest in the plot, not unlike the cabaret scene Nick recently wrote about in his feature preview of Contrast.

The trailer was coupled with the announcement that there will be a new build of Contrast available at PAX Prime, so we will get a deeper look into Didi’s world in a few weeks.  For now, enjoy the new trailer — what does everyone think of it?

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Below is only a timed Xbox One exclusive *updated*

Update: We reached out to Capybara Games for more information on whether Super Time Force could follow in the footsteps of Below, targeting a multiplatform release at some point in the future. President and Co-Founder Nathan Vella couldn’t confirm or deny Capy’s intentions for Super Time Force, and reiterated that its primary focus, right now, are the games. “We posted a response to a super-often-asked fan question,” Vella explained in email. “Now we want to get back to ‘makin the games’.”

Original Story: At E3, Below debuted on the Microsoft Xbox One stage. Many thought that since they took the time to unviel the game that this would be an exclusive for Xbox One. Last week, Capybara Games announced on their blog that Below will be a limited time exclusive with Xbox One. “Like many games on stage at E3, Below will be available on the Xbox One first. Then, after a period of time, Capy can bring it elsewhere,” the developer said.

On their blog post, signed by Nathan Vella & Kris Piotrowski, they went out of their way to say how important and meaningful it has been for Microsoft to be in their corner. This is probably a good step for Microsoft, as their relationships with Indie developers has taken quite the hit, as the Xbox 360 console cycle ends.

Capy had this to say about their relationship with Microsoft, “We’ve said it many times before, but it is worth repeating: working with Microsoft Studios has been great, and they deserve real kudos for putting our dreamy roguelike-inspired game of exploration and discovery in the spotlight at E3… and we are certain they’ll continue to do more of that going forward. This clarification is about answering our fans, and shouldn’t reflect negatively on Microsoft or Xbox One – they’ve been the biggest CAPY supporters out there.”

Capybara, which is already known for games such as Sword & Sworcery and Might & Magic: Clash of Heroes, is also working on Super Time Force. With the news that Below was to go multiplatform in the future, Capy also hinted that Super Time Force may be going multiplatform as well.

For more information on Below, pleae read our past coverage here.

And for more information on Super Time Force, check out our past coverage here.

Source: Capybara Games

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Flashback remake ready for Summer of Arcade

The Summer of Arcade on Xbox 360 continues this week with Flashback HD, a high-def remake of the side-scrolling action-adventure game from the ’90s, also called Flashback. This past week, Ubisoft released a new story trailer that gives viewers a quick glimpse of the main character, Conrad, and the predicament he finds himself in. For more info about Flashback and its back story, read our article from July.

Flashback releases on August 21 on Xbox Live Arcade for 800 MS points or $9.99. The game will also be released in the fall for PC and PS3.

Source: Destructoid

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Runner 2 now with The Good Friends

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On Wednesday of this past week, Bit.Trip released The Good Friends Character pack DLC for the Xbox 360 version of Runner 2. In atypical fashion, Xbox 360 users received this piece of content after PS3 and PC users. It was also released for the Wii U, this past Thursday.

For the price tag of $3, The Good Friends Character Pack features Josef (Machinarium), Spelunky Guy (Spelunky), Razputin (Psychonauts), Dr. Fetus (Super Meat Boy), Quote (Cave Story), and Invisible CommanderVideo. According to Bit.Tip, this DLC is “perhaps the first-ever piece of DLC that’s capable of ending every war in the world and inspiring people everywhere to hold hands and whistle some sweet tuneage.”

Source: @BitTrip via Destructoid

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Castle of Illusion coming to XBLA on September 4

Castle of Illusion

Publisher Sega has confirmed on its blog that Castle of Illusion Starring Mickey Mouse will be launching on Xbox Live Arcade on September 4 for 1200 Microsoft Points. This reimagining of the Sega Genesis classic is built from the ground-up with voiceover and tweaked content to modernize an old favorite. The creators were very clear to say this is not a kid’s game, but a love letter to classic gaming.

To learn more about Castle of Illusion, check out our full preview.

Source: Sega blog

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Defense Technica: Rotate, Repair, and Attack

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Kuno Interactive announced via Twitter this week that they’ll be releasing Defense Technica on XBLA and PSN on October 9th. Steam users can download the game on October 10th.

Who are Kuno Interactive? They are a new developer from Seoul South Korea and on their site it mentions that they either are working on or have released such games as Moro Moro Train and Mutant Defense; both titles are for the PSN. A quick search of the internet did not yield any results for either game.

Very little is out on the internet about Defense Technica. Below is a a short paragraph that was posted on Xbox.com and clearly written in broken English:

“New strong man Defense Technica high-quality 3D Tower Defense! Defense Technica you with a great balance and strategic system to protect the core with a rapidity judgment and beautiful graphics, It is a defense game of the best thing to defend the core effectively against the enemy coming to attack is an object.”

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Foul Play takes to the stage come mid-September

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Baron Dashforth, the Victorian demon-hunter, might not be a household name, yet, but all that is about to change come September. Mediatonic along with Mastertronic and Devolver Digital announced this week that they will be releasing their new title Foul Play on XBLA and PC come September 18.

Foul Play is an “ENTIRELY ACCURATE” side-scrolling brawler which chronincles the life of Baron Dashforth. Set on a theater stage, Dashforth raises the curtain and acts out his life stories in a vaudevillian manner. Thrill the audience with stylistic moves parlayed into combos and watch Baron’s approval rating skyrocket. The emphasis here is placed on style as to succeed to the next act, the audience must be entertained.

Fear not though, as Baron does not go it alone. The game features online co-op where a gaming friend can take up the role of Dashforth’s protege, Scampwick. Special team take downs and linked attacks are the calling cards for these thespian pugilists.

While the stories told in Foul Play might not be Broadway worthy, the following trailer certainly does show that this “ONE NIGHT ONLY” performance is worthy of being nominated for  the “Drama, Suspense, Thrill and above all, Style” of the year award.

Source: Polygon

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Scourge: Outbreak update imminent

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Tragnarion Studios announced last Monday, August 5 that it plans to release an update for its Xbox LIVE Arcade title, Scourge: Outbreak. The update will roll out later this month.

According to the press release, Tragnarion says that it has listened to the feedback given to it by the community and has addressed several issues within the game. Below are the fixes that are expected to be released in the update:

  • Matchmaking has been revamped so gamers can find and join matches that are in progress. It’s Tragnarion’s hope that this fix will make it easier for gamers to find available matches.
  • Based on input from the community, all weapons have been overhauled. Expect to see tweaks in handling, recoil and stability.
  • Not sure about buying this game? The demo now includes co-op and versus modes.
  • Other miscellaneous bugs have been fixed but no further details about them have been released.

Source: Tragnarion via Gamasutra

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Mark of the Ninja gets new DLC

Mark of the Ninja will sneak back onto your Xbox with the release of its first piece of downloadable content on August 16. The Special Edition DLC will include two prequel levels, two new items and a new costume that focuses on non-lethal takedowns. Eurogamer first reported that the expansion pack will cost 400 Microsoft Points or $4.99 and include an optional developer commentary track on every stage. The commentary is about 25 written pages from several members of the team. Mark of the Ninja was first published by Klei Studios and released on XBLA on in September 2012.

Source: Eurogamer

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Sega’s Castle of Illusion looks to change the game for remakes

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XBLAFans stopped to chat with Sega Studios Australia’s Omar Woodley, producer on Castle of Illusion Starring Mickey Mouse during E3. We discovered that calling the new version of Castle of Illusion a “remake” or “rerelease” doesn’t do it justice. Unlike other modern ports of classic games, such as Ubisoft’s Prince of Persia Classic or Capcom’s soon-to-be-released Ducktales Remastered, Castle of Illusion was described to us by Woodley as “a full reimagining of the game.”

The biggest, most immediately noticeable change beyond updated graphics and sound (which includes a charming voiceover for Mickey during gameplay) is the addition of a hub world. In the original game, Mickey wandered the Castle of Illusion to introduce each new level. Here, the castle is envisioned along the lines of Super Mario 64, as a three-dimensional hub world by which all of the levels are accessed. It’s a fun change that makes the castle feel like an actual place, instead of merely a setpiece for the plot.

According to Woodley, Sega Studios Australia had lots of “creative freedom to redesign the levels… When we played the original and we tried translating that to the new 3D world, some of those levels weren’t as challenging as they were back in the day. They actually played out to be quite long in length to this contemporary feel so we had to compensate for that, and we also just wanted to challenge the player and keep that difficultly setting pretty high to what the classic was. So we added these various components and a few different puzzles and tricks here and there to keep the challenge intact.”

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