XBLA Archive


Flashback remake ready for Summer of Arcade

The Summer of Arcade on Xbox 360 continues this week with Flashback HD, a high-def remake of the side-scrolling action-adventure game from the ’90s, also called Flashback. This past week, Ubisoft released a new story trailer that gives viewers a quick glimpse of the main character, Conrad, and the predicament he finds himself in. For more info about Flashback and its back story, read our article from July.

Flashback releases on August 21 on Xbox Live Arcade for 800 MS points or $9.99. The game will also be released in the fall for PC and PS3.

Source: Destructoid


Runner 2 now with The Good Friends

On Wednesday of this past week, Bit.Trip released The Good Friends Character pack DLC for the Xbox 360 version of Runner 2. In atypical fashion, Xbox 360 users received this piece of content after PS3 and PC users. It was also released for the Wii U, this past Thursday.

For the price tag of $3, The Good Friends Character Pack features Josef (Machinarium), Spelunky Guy (Spelunky), Razputin (Psychonauts), Dr. Fetus (Super Meat Boy), Quote (Cave Story), and Invisible CommanderVideo. According to Bit.Tip, this DLC is “perhaps the first-ever piece of DLC that’s capable of ending every war in the world and inspiring people everywhere to hold hands and whistle some sweet tuneage.”

Source: @BitTrip via Destructoid


Castle of Illusion coming to XBLA on September 4

Castle of Illusion

Publisher Sega has confirmed on its blog that Castle of Illusion Starring Mickey Mouse will be launching on Xbox Live Arcade on September 4 for 1200 Microsoft Points. This reimagining of the Sega Genesis classic is built from the ground-up with voiceover and tweaked content to modernize an old favorite. The creators were very clear to say this is not a kid’s game, but a love letter to classic gaming.

To learn more about Castle of Illusion, check out our full preview.

Source: Sega blog


Defense Technica: Rotate, Repair, and Attack


Kuno Interactive announced via Twitter this week that they’ll be releasing Defense Technica on XBLA and PSN on October 9th. Steam users can download the game on October 10th.

Who are Kuno Interactive? They are a new developer from Seoul South Korea and on their site it mentions that they either are working on or have released such games as Moro Moro Train and Mutant Defense; both titles are for the PSN. A quick search of the internet did not yield any results for either game.

Very little is out on the internet about Defense Technica. Below is a a short paragraph that was posted on Xbox.com and clearly written in broken English:

“New strong man Defense Technica high-quality 3D Tower Defense! Defense Technica you with a great balance and strategic system to protect the core with a rapidity judgment and beautiful graphics, It is a defense game of the best thing to defend the core effectively against the enemy coming to attack is an object.”

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Foul Play takes to the stage come mid-September


Baron Dashforth, the Victorian demon-hunter, might not be a household name, yet, but all that is about to change come September. Mediatonic along with Mastertronic and Devolver Digital announced this week that they will be releasing their new title Foul Play on XBLA and PC come September 18.

Foul Play is an “ENTIRELY ACCURATE” side-scrolling brawler which chronincles the life of Baron Dashforth. Set on a theater stage, Dashforth raises the curtain and acts out his life stories in a vaudevillian manner. Thrill the audience with stylistic moves parlayed into combos and watch Baron’s approval rating skyrocket. The emphasis here is placed on style as to succeed to the next act, the audience must be entertained.

Fear not though, as Baron does not go it alone. The game features online co-op where a gaming friend can take up the role of Dashforth’s protege, Scampwick. Special team take downs and linked attacks are the calling cards for these thespian pugilists.

While the stories told in Foul Play might not be Broadway worthy, the following trailer certainly does show that this “ONE NIGHT ONLY” performance is worthy of being nominated for  the “Drama, Suspense, Thrill and above all, Style” of the year award.

Source: Polygon


Scourge: Outbreak update imminent


Tragnarion Studios announced last Monday, August 5 that it plans to release an update for its Xbox LIVE Arcade title, Scourge: Outbreak. The update will roll out later this month.

According to the press release, Tragnarion says that it has listened to the feedback given to it by the community and has addressed several issues within the game. Below are the fixes that are expected to be released in the update:

  • Matchmaking has been revamped so gamers can find and join matches that are in progress. It’s Tragnarion’s hope that this fix will make it easier for gamers to find available matches.
  • Based on input from the community, all weapons have been overhauled. Expect to see tweaks in handling, recoil and stability.
  • Not sure about buying this game? The demo now includes co-op and versus modes.
  • Other miscellaneous bugs have been fixed but no further details about them have been released.

Source: Tragnarion via Gamasutra


Mark of the Ninja gets new DLC

Mark of the Ninja will sneak back onto your Xbox with the release of its first piece of downloadable content on August 16. The Special Edition DLC will include two prequel levels, two new items and a new costume that focuses on non-lethal takedowns. Eurogamer first reported that the expansion pack will cost 400 Microsoft Points or $4.99 and include an optional developer commentary track on every stage. The commentary is about 25 written pages from several members of the team. Mark of the Ninja was first published by Klei Studios and released on XBLA on in September 2012.

Source: Eurogamer


Sega’s Castle of Illusion looks to change the game for remakes


XBLAFans stopped to chat with Sega Studios Australia’s Omar Woodley, producer on Castle of Illusion Starring Mickey Mouse during E3. We discovered that calling the new version of Castle of Illusion a “remake” or “rerelease” doesn’t do it justice. Unlike other modern ports of classic games, such as Ubisoft’s Prince of Persia Classic or Capcom’s soon-to-be-released Ducktales Remastered, Castle of Illusion was described to us by Woodley as “a full reimagining of the game.”

The biggest, most immediately noticeable change beyond updated graphics and sound (which includes a charming voiceover for Mickey during gameplay) is the addition of a hub world. In the original game, Mickey wandered the Castle of Illusion to introduce each new level. Here, the castle is envisioned along the lines of Super Mario 64, as a three-dimensional hub world by which all of the levels are accessed. It’s a fun change that makes the castle feel like an actual place, instead of merely a setpiece for the plot.

According to Woodley, Sega Studios Australia had lots of “creative freedom to redesign the levels… When we played the original and we tried translating that to the new 3D world, some of those levels weren’t as challenging as they were back in the day. They actually played out to be quite long in length to this contemporary feel so we had to compensate for that, and we also just wanted to challenge the player and keep that difficultly setting pretty high to what the classic was. So we added these various components and a few different puzzles and tricks here and there to keep the challenge intact.”

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Max: The Curse of Brotherhood shows some brotherly love for Xbox One

Max: Curse of the Brotherhood XBLA

Copenhagen-based development studio Press Play has announced that Max: The Curse of Brotherhood will keep it in the family by extending the adventure to the Xbox 360’s younger sibling, the Xbox One. Initially targeted at Xbox Live Arcade, the news calls into question whether or not Max will still fly the orange flag of Arcade, or be distributed as a mid-core digital title once the XBLA brand is retired.

Max: The Curse of Brotherhood is a “cinematic puzzle-platformer”, a term coined by Press Play to describe not only the gameplay elements, but the narrative look and feel of the adventure. When Max recites a rhyming incantation he pulled from the internet to make his little brother disappear (a la Labyrinth), he hurries after him and embarks on a rescue mission in a vivid, magical land.

We took a good long look at Max: The Curse of Brotherhood earlier this year at PAX East, and dabbled with the magic marker mechanic that allows Max to manipulate the environment. Using the marker you’ll help Max overcome seemingly impossible obstacles by drawing elements into the world. We found the game bursting with charm, which you can read about in our official preview.


Magic 2014: Duels of the Planeswalkers – XBLA Fans Sealed Play Guide

Magic 2014: Duels of the Planeswalkers was developed by Stainless Games and Wizards of the Coast and published by Microsoft Studios. It retails for 800 MSP and was released on June 26, 2013. XBLA Fans awarded Magic 2014 a coveted Buy It! award in our recent review


Sealed play (which is perhaps the most exciting addition to this year’s Duels of the Planeswalkers title) is a real life Magic: The Gathering (MTG) staple that attracts casual, serious and professional players time and time again. The format is challenging because it relies upon each player’s ability to produce the best possible deck from a fixed pool of cards, but at the same time it is extremely rewarding to watch that handmade deck pull off a big victory or combo.

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