Why spend money on flowers and candy when you can buy videogames instead? Twisted Pixel is banking on the fact that there are some gamers out there with this …
On Friday, Microsoft will launch its next-generation console, the Xbox One. If you’ve been paying attention to the games industry at all this year then you already knew that, and you also know all the blah, blah about TV features, the new UI, the improved Kinect camera, upgraded graphical power and the like. But if you’ve ever purchased a games console before — and since you’re reading XBLAFans, chances are fairly high that you have — then you know that none of those things really matter when you get down to it. Sure, all of that stuff might be exciting, but games are what really matters.
One of the developers that’s helping to round out the Xbox One’s launch lineup is Twisted Pixel, a former indie studio now owned by Microsoft known by XBLAFans readers for bringing several great games to the XBLA platform. Twisted Pixel’s launch title, LocoCycle, would have been an Xbox Live Arcade game had it been an Xbox 360 exclusive title; instead, it’ll arrive first on Xbox One Friday before coming to the Xbox 360 at an unspecified future date. And since there is no XBLA on Xbox One, Twisted Pixel’s goofy action game, which stars a sentient motorcycle with wheels that dish out martial arts attacks, will be sold in the Xbox One dashboard alongside of every other Xbox One game — not just those that sell for $20 or less.
XBLAFans caught up with Twisted Pixel Studio Director Mike Wilford and asked him what it was like working on a game for the Xbox One launch. “It’s been cool! We obviously love console gaming and have been making console games for a long time now, but none of us have been involved in a launch before,” Wilford tells XBLAFans via email. “It certainly has its challenges, but it’s awesome to be a part of it.”
We asked him if anything felt different about releasing a game alongside a major console launch, or if LocoCycle was a game release like any other. Although he called this release “a special occasion,” he took care to point out that, of course, Twisted Pixel takes all of its game releases seriously. “But as a kid I would always be so excited to bring home a new system and spend hours with each launch game that celebrated the dawn of a new era of gaming with untold potential. Now we get to contribute to that feeling and it’s so awesome!”
From the weird and wacky minds that unleashed ‘Splosion Man and The Gunstringer onto the world, comes the action-racer Lococycle for the Xbox One. To celebrate the launch, developer …
Twisted Pixel, creator of The Maw, ‘Splosion Man, The Gunstringer and more, kicks its newest game LocoCycle into high-gear for the launch of the Xbox One in November. On day one, you’ll be able to download this high-octane game for $19.99 on the Xbox Games Store, formerly Xbox Live Marketplace.
If you’re at PAX this weekend, swing by Twisted Pixel’s booth. A playable demo of the game is available and features a new location along with more info related to its story. A full sized replica of I.R.I.S., the sentient, weaponized motorcycle on the run, will also be on display. Sorry, no Freddy Rodriguez.
Those of you who aren’t sold on picking up the Xbox One at launch will be happy to know Twisted Pixel said the game is still in development for the Xbox 360, but no release date has been announced. If you aren’t unable to make it to PAX, check out these screen shots Twisted Pixel just released after the break:
Tomorrow at 10 am PDT, Microsoft will likely tell us all some things we already know. The Xbox creator will also tell us plenty that we don’t already know. Some rumors will probably be proven true, others false. New games and features will be discussed and, in some cases, shown. Ultimately, the curtain is going to fall on Microsoft’s event before the public hears everything it wants to hear. Microsoft is only going to tease us, with a more complete showing of all its console plans for the years ahead not coming until the console holder’s traditional pre-E3 media briefing on June 10.
But tomorrow we will know something we don’t know today. We’ll know something about what direction Microsoft plans to steer the Xbox brand in over the course of the next generation. Sitting here right now, I can honestly say that I know nothing more than any other gamer who’s followed the supposed leaks over the past few years knows about what we’re going to see tomorrow. Rather than make educated guesses about what might be shown tomorrow and at E3, XBLAFans is following up last week’s look at how developers feel about XBLA as it currently stands by having them speak about where they want to see it go in the next generation.
During PAX East this past March, we cornered six game developers and asked them one question: If you could change any one thing or add any one feature to the next-generation version of Xbox Live Arcade, what would it be?
Dead Space’s Isaac Clarke once had to drill into his own eyeball in order to survive a ship infested with mutated freaks. Altaïr Ibn-La’Ahad of Assassin’s Creed fame was made to part with a portion of one of his fingers in order to join the Levantine Brotherhood of Assassins. Tomb Raider’s Lara Croft once had the misfortune of falling onto a piece of sharpened rebar that pierced her midsection — and all she was trying to do was go for a nice little exploratory boat ride. And that’s not even mentioning the myriad scores of locust soldiers that have found themselves on the wrong end of Marcus Fenix’s trusty chainsaw or colossal boots over the years.
You don’t hear any of them complaining about having to endure those, shall we way, slightly disagreeable circumstances, though, do you? That’s because those mere flesh wounds were nothing when compared to the great tragedy of our time: working with a certain platform holder to release your independent studio’s game on Xbox Live Arcade. I shudder at the very thought.
If you’ve followed Xbox Live Arcade over the past several years here and on other sites, then you already know of what I speak. There lives in Redmond, Washington a great beast, massive in size with glowing red-ringed eyes of fury. It is a devious creature hellbent on tricking those smaller than it into believing they’re partners, only to turn on them in their hour of need, stomping down on their hopes and dreams harder than Fenix has brought down his boots on so many locust heads. Such disdain does this gluttonous monstrosity have for the smaller creatures roaming the forest of the game industry, that it is more than happy to sacrifice its own interests if it means snuffing out the light of those cowering under its great shadow.
So evil is this…Wait. Isn’t this getting just a little out of hand? Is Microsoft really that terrible of a company? Does it truly care nothing for the needs of independent game developers? Is its thirst for video game console dominance so insatiable that it doesn’t mind torpedoing its, um, pursuit of video game console dominance so long as it means making life miserable for independent game studios that, by developing games for its platform, are actively working to help it succeed with its, uh, video game console dominance? It is if you’ve listened to the little guys with big megaphones.
Fans of Twisted Pixel games can now purchase their first four releases as a bundle. The Maw, Splosion Man, Ms. Splosion Man, and Comic Jumper are all included for a mere 800 …