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Trapdoor

Fez Cube Guide – Main Hub – Ruins Area

Welcome to the Ruins, called as such because there’s really no other distinguishing feature about them. Oh well. Let’s have at them, shall we?

First off, let’s go climb …
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Fez Cube Guide – Central Hub – 4, 8 and 16 Cube Doors (Zunu and Zu)

Fez isn’t all puzzles, jumping and shifting. There are things to be learned, tales to be told and doors to be opened. If you’re here at the Central Hub, then …
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Fez Cube Guide – Industrial Area

The Industrial Area, with its brick and neon color palette, metal pipes, railings and supports and shifting platforms, is finally ours to explore and conquer! To start, let’s get …
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Fez Cube Guide – Mausoleum Area

DUN DUN DUNNN… dramatic. The Mausoleum Area is so-named because it’s, y’know, cryptic. Ahem. Moving on, let’s observe even just the entrance to this place! The trick here is …
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Fez Cube Guide – Observatory Area

Ahh, space. It’s a wonderous thing, isn’t it? Yes. It is. Let’s get to work.

The very first bit of the Observatory is connecting straight up from the Main …
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Fez Cube Guide – Skip to The Big Puzzles (Spoilers)

In Fez there are three major codes to decipher, mysterious stones, wandering rodents, and things that are generally perplexing. Each and every one of those puzzles (read, each and every …
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Fez Cube Guide – Sewers Area

It wasn’t enough to imply that this place is the sewers, they had to make the whole area green. Feels so gross after being out in the air. In …
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Fez Cube Guide – End Game

Welcome to the end of the game! If you’re here, you’ve gone through the 32 cube door, much like a boss. Since this is all story related, we’re not going …
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Fez review (XBLA)
12 years ago

Fez review (XBLA)

Fez was developed by Polytron and published by Microsoft/Trapdoor. It was released on April 13, 2012 for 800 MSP. A copy was provided for review purposes.

A few years ago Fez started making noise in the indie game scene as a game that had the potential to create a sense of immersion that would rival even the most cherished indie titles like Braid or Limbo. Polytron took their time with the game but now that Fez has finally released on XBLA, it’s clear that their time was well spent. Creating a game that forces gamers to truly think and explore these days is a fairly tall order. But Fez does just that. A sense of adventure and exploration accompanied by the classic 8-bit look will leave gamers swearing they have gone back in time to era they grew up in. An era where subtle clues were left behind for gamers to discover and slowly piece things together providing a true sense of accomplishment. An era where things may have initially looked simple but were far more complex once properly studied. Read More

Fez finally switches dimensions on April 13 for 800 MSP
12 years ago

Fez finally switches dimensions on April 13 for 800 MSP

By  •  News

Over three years later, we finally have a release date for Fez and it’s coming much sooner than the previous rumored May 2 date. It’ll be coming out on …
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