The Walking Dead Archive

6

Telltale explores why players preferred Carley to Doug

carleydougchoice

Note: Spoilers for the first episode of The Walking Dead follow — read on at your own risk if you haven’t played through the game’s demo episode (available for free on XBLA).

Phil Kollar at Polygon wrote a summary of a GDC panel in which Telltale writers Sean Vanaman and Jake Rodkin discussed The Walking Dead. Upon completion of each episode, the percentage of players who made each one of the episode’s tough choices is revealed to players. Vanaman and Rodkin reveal that Telltale was surprised to find that an overwhelming majority of players chose to save Carley over Doug — 75% of players rescue Carley when it come time to make that crucial decision.

This is a more complicated issue than a mere difference between gender — Telltale thought it was too easy a solution to merely ascribe this difference to a preference of a gun-wielding girl (Carley) to a techie nerd (Doug). Carley is introduced as an active character that already has a connection to Lee — she is compelling from the start, and players want to know how the connection between the two characters (Carley knows that Lee is a convicted murderer) will play out. Conversely, Doug is presented as a relatively passive character without a personal connection to Lee — there are relatively few opportunities for the player (as Lee) to interact with Doug before the choice between Doug and Carley must be made.

It will be interesting to see how Telltale learns from these types of issues in The Walking Dead as we await the continuation of the story.  The Walking Dead was one of last year’s best games, and a long-awaited revival of the classic adventure genre.  This type of reflection and reaction to the player experience should make the sequel even better.

Source:  Polygon

0

Newsbits: Apps, Music and The Walking Dead

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  • Microsoft recently sold its Mediaroom and the IPTV service to Ericsson. According the the press release the sale “allows Microsoft to commit 100 percent of its focus on consumer TV strategy with Xbox.” Sounds like the Xbox will be even more of a multimedia platform in the future.
  • Flixster and Virgin Gaming apps have launched for Xbox LIVE Gold users. The former allows for rental of movies while the latter serves as an opportunity for players to not only view live professional tournaments, but also register and compete in smaller scale tourneys.
  • The first annual Xbox LIVE Video Awards are underway. Voting takes place via the Xbox LIVE dashboard and Facebook. See Major Nelson’s blog post for more details.
  • A retail version of The Walking Dead will be released May 10 in Europe, Australia and New Zealand. It is currently available for purchase in North America.
  • More XBLA games have been delisted in the past few months: Nexuiz (for real this time), MLB Bobblehead Pros and its DLC, Pirates vs. Ninjas Dodgeball and 3D Ultra Minigolf Adventures 2 (incidentally, 3D Ultra Minigolf is still available)
  • IGN recorded a full nine full minutes of Super T.I.M.E. Force during PAX East. You can view a mirror of the footage over at PlayXBLA right now.
  • A remixed version of the Fez soundtrack will be available April 20. You can preorder a copy  here.

 

1

XBLA price drops, sales and releases include Rotastic, Walking Dead, and Terraria

sale

Major Nelson has announced on his blog some new titles and valuable sales coming up in the next few weeks, some of which start now! The Walking Dead is among the deals, with the first episode being offered for free and all other episodes going for 200 MSP each. That’s $10 USD total for the complete package, a must-buy if you haven’t already picked up all of the episodes.

Tomorrow, you can get your 2D building on in Terraria for 1200 MSP. Next Wednesday sees the launch of the long-awaited Battleblock Theater, plus the release of Double Dragon II on Friday. We also noticed that Rotastic and Tour de France have been permanently reduced to 400 MSP each. And starting April 2nd, here is a list of all the XBLA games going on sale:

Quarrel 2-Apr to 8-Apr 200 (50% off)
Mercury 200 (50% off)
Swarm 200 (50% off)
Pool Nation 400 (50% off)
Axel & Pixel 400 (50% off)
Retro City Rampage 600 (50% off)
Puzzle Arcade 400 (50% off)
Winterbottom 400 (50% off)
Wreckateer 320 (60% off)

Source: Major Nelson

1

The Walking Dead goes Down Under

The Walking Dead

XBLA fans in Australia and New Zealand will be pleased to hear that all five episodes of The Walking Dead have finally been released for Xbox. The game was previously only available for download on just about every other other platform, but it can now be found on the Xbox Live Marketplace. The critically acclaimed adventure game and winner of our own Game of the Year award last year, will also release on XBLA in Brazil on March 19.

0

Telltale’s The Walking Dead shuffles Season Two into the fall lineup

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In an interview with Eurogamer, Telltale Games’ CEO and co-founder Dan Connors touched on the next season of his studio’s critically acclaimed adaptation of The Walking Dead. “We’re aiming for fall next year,” Connors stated, conjuring an internet-typhoon of collective sighs from the series’ rabid following. For a moment, the future of getting to the bottom of those nagging loose ends seemed appropriately bleak.

Just as the thought of a nearly two-year drought without The Walking Dead began to settle in, Game Informer reported that the hiatus wouldn’t be as extended as we were previously led to believe. Reaching out to Telltale for confirmation on the proposed release window of 2014, the magazine received the following statement:

The current estimated release window for Season Two of The Walking Dead is for fall of ‘this’ year (2013), and not ‘next’ year (2014) as has been reported after a recent interview. We apologize for any confusion and thank you and all of our fans for your continued excitement for Telltale’s series.

There’s still no word regarding the recent report that more The Walking Dead content will surface during the wait for a second season. In an interview with IGN, writer Gary Whitta teased the possibility of additional content knowing that, “People are hungry for more Walking Dead… there may very well be more Walking Dead from Telltale before season two. We may have a little something extra for you between season one and two.”

How that “little something extra” might impact the second season of the episodic adventure no one knows, except perhaps Telltale, but they’re not talking just yet. Whatever the case, rest assured the dead will walk again — before year’s end.

Sources: Eurogamer, GameInformer and IGN

1

The Walking Dead walks away with Best Story at BAFTA Games Awards

The Walking Dead Ep 3 Screen 2

This past Tuesday saw the British Academy of Film and Television Arts (BAFTA) spotlight the third pillar of the moving image medium at its annual Games Awards ceremony in London. Though noticeably absent from the academy’s already lengthy title, video games held a role in the organization as early as 1998, flirting with varying levels of legitimacy before BAFTA announced in 2006 that it was giving video games equal status with the established arts of film and television.

Though this year marked an unprecedented level of independent nominees across the many categories BAFTA honored, the notable favorites were quick to stand out, having already performed handsomely throughout the awards season. Telltale Games’ The Walking Dead, was nominated for Best Story in a category comprised of Mass Effect 3, Far Cry 3, DishonoredThomas Was Alone and thatgamecompany’s award-magnet, Journey. Despite the stiff competition, The Walking Dead ultimately took home the prize no doubt thanks to its emotive and powerful storytelling, which we celebrated with our own Game of the Year Award.

While The Walking Dead was nominated for a slew of awards and ended up taking home at least one piece of hardware, Telltale’s entry didn’t solely represent the Xbox Live Arcade banner. Honorable mentions go to Polytron’s Fez and its nomination for Game Innovation. Also receiving a nod was Tequila Works’ Deadlight, nominated for Debut Game. Though neither title walked away with an award, in what was arguably the best year of gaming to date, there might be some truth to the saying that it’s an honor just to be nominated.

You can find all of the categories, nominees and winners by visiting the official British Academy Games Awards recap.

2

What we are playing: March 3

What we are playing is a weekly column published on Sunday. Select members  of the team talk about the games they’ve been playing over the past week and  which they’re most looking forward to.

What We Are Playing

Ryan Thompson - This weekend I am finishing a replay of Tomb Raider: Underworld to prepare for next week.  I can’t wait for Lara’s latest adventure!  I will very likely play some Pinball FX2 tables that need revisiting also — whenever I review a new table (like this week’s Star Wars set) I end up playing a ton of the previous ones.

Nick Santangelo - I finished up Crysis 3 early in the week. I enjoyed it, but it definitely took a step or two back from Crysis 2, which I loved. In any case, it looked fantastic on my PC. Other than that I played a little bit of Hotline Miami, but I’m not really feeling it.

Scott Baker - I finally completed The Walking Dead. I definitely choked up a bit. I took some time to think it over after the credits rolled. The Walking Dead embodies facets of human nature and morality that philosophers have debated over for centuries. More than just being fun, it teaches you about who you are and what personal lines you have and would cross should the worst happen. Bravo to the writers for taking video games down that rabbit hole.

Chris Leggett - This week, I just might be the last person in the world to begin Skyrim. Fantasy’s generally not my thing, but I do enjoy exploring Bethesda’s vast, open worlds, and it’s much prettier than Fallout‘s wastelands. Best of all, I’m finally in on the whole “arrow to the knee” joke from so long ago. Aside from that, I’ve been playing plenty of Halo 4 War Games.

John Laster - For me it is all Far Cry 3 this week. Why did it take me so long to jump on board with this one…

Your Turn.

3

Newsbits: Nexuiz delisted, The Walking Dead and more nominated for BAFTAs

newsbit

Update: At some point after this story was published, Illfonic’s Nexuiz was re-listed on the Xbox Live Marketplace. Thanks to reader SteVic82 for bringing this to our attention. Original story below.

  • Skype announced back in November that they were merging with Microsoft’s Messenger allowing users to sign into Skype using a Microsoft account. However, a recent tweet from @Skype advises Messenger users to upgrade by April 8 if they want to continue chatting with their contacts.
  • Illfonic’s arena shooter Nexuiz has now been delisted following its publisher, THQ Partners, filing for bankruptcy. In recent email correspondence with Polygon, Illfonic co-founder Charles Brungardt wrote, Our deal with THQ was basically a licensing deal through THQ Partners, so we do have a period of time [in which] THQ has the rights to be the exclusive publisher. Now with them folding we are still trying to figure out what this means and [are] awaiting details from our contacts handling the transitions at THQ.” The Nexiuz news comes on the heels of XBLAFans discovering four other THQ game delistings earlier this month.
  • The Walking Dead, Deadlight, Minecraft Xbox 360 Edition, Fez and Trials Evolution are all up for nominations at this years BAFTAs. The ceremony will take place Tuesday, March 5 and fans can watch the event as it unfolds over at YouTube.
  • The Trials Evolution General Washington Build Off winners have now been revealed. Each winning track can be downloaded from Redlynx Picks from within the game, but for now you can check out the award winners in the video below.

5

Telltale CEO hints at possible direction for The Walking Dead’s second season

The Walking Dead Sales

Speaking to Polygon, Telltale CEO Dan Connor revealed that “anything is possible” for the second season of the studio’s hit episodic adventure game, The Walking Dead. Of particular note, Connor hinted at the possibility of further crossover between the game and the hit AMC television show set in the same universe.

“There’s nothing saying our characters couldn’t cross over with their characters at some point in the timeline,” said Connor to Polygon. “It’s a very interesting concept for us.”

Most importantly, though, Connor contended that the second season must continue to build on the strengths of the first; strengths that saw The Walking Dead top Game of the Year lists everywhere, including here at XBLAFans.

“You have to make a piece of content that is so compelling that people are waiting for it to arrive,” he said. “That was the beauty of The Walking Dead game – when an episode arrived, people put down what they were doing and played it. That was very powerful. That required a strong execution.”

That anticipation between episodes is something that Connor believes Telltale’s game shares with the television show. “A huge goal for us is what happens between episodes,” continued Connor. “How do you carry the experience through? How do you use this ability we have to keep people engaged and talking?”

Source: Polygon

3

XBLA sets new revenue record, doubles last year’s figures

XBLAlogo

While physical retail software sales appear to have trailed off at this stage in the  Xbox 360′s life cycle, XBLA has reportedly experienced its strongest year yet in 2012. According to the Research and Analysis division of Forecasting & Analyzing Digital Entertainment, LLC (FADE), the XBLA marketplace saw revenues of $290 million, doubling its reported revenue from the previous year.

Three games in particular were clearly behind this strong performance. It’s perhaps no surprise that Minecraft leads the pack, agonizingly close to the 5 million sales mark with 4,997,000 unit sales, translating to a gross revenue of $97,388,000.

In second place, Trials Evolution shifted 1,002,000 units for a gross revenue of $14,298,000. Similarly, the XBLA version of Telltale’s The Walking Dead generated $10,277,000 in gross revenue from 2,615,000 unit sales.

The remaining seven games in FADE’s top 10 don’t quite reach the lofty heights of the aforementioned, all of them posting between 300,000 and 200,000 unit sales. It’s interesting to note, however, older games like 2008′s Castle Crashers and 2009′s Trials HD continue to enjoy relatively strong sales.

FADE’s top 10 XBLA titles in 2012 are as follows, ordered by gross revenues:

  1. Minecraft (4J Studios) – 4,997,000 units/$97,388,000
  2. Trials Evolution (RedLynx, LTD) – 1,002,000 units/$14,298,000
  3. The Walking Dead (Telltale Games) – 2,615,000 units/$10,277,000
  4. Counter-Strike: Global Offensive (Valve) – 273,000/$3,973,000
  5. Castle Crashers (The Behemoth) – 252,000 units/$3,778,000
  6. Gotham City Impostors (Monolith Productions) – 258,000 units/$3,698,000
  7. I Am Alive (Ubisoft) – 245,000 units/$3,609,000
  8. Tony Hawk’s Pro Skater HD (Robomodo) – 226,000 units/$3,261,000
  9. Alan Wake’s American Nightmare (Remedy Entertainment) – 206,000 units/$2,903,000
  10. Trials HD (RedLynx, LTD) – 203,000/$2,799,000
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