The Behemoth Archive

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Hatty counts his cash in Battleblock Theater’s gift shop

Battleblock Theater is a terrible place, forcing prisoners to perform deadly plays for the entertainment of giant cats. That isn’t to say it’s all bad, at least the prisoners have access to the gift shop.

The Behemoth felt the hero’s back-stabbing greed-driven friend Hatty needed more of a presence in the game, as he only appeared in cutscenes and at certain point during gameplay. Hatty originally ran the Gift Shop’s cash register, but that would make him an easy target for the players. This is why Hatty is currently positioned in an out-of-reach balcony, where he sits in peace surrounded by his wealth as he watches tourists buy all his overpriced merchandise. A video was put together showing Co-Founder and artist Dan Paladin drawing a few iterations of Hatty’s balcony, including one with a bearded cat, before settling on the final design.

It was important to have Hatty in the Gift Shop because it will be the location players visit most frequently. There, players will be able to buy new faces with the gems they collected in story mode. Every purchase gives you a random prisoner, and The Behemoth felt the best way to communicate this idea was to throw all the prisoners into giant gumball machines. Just drop your jewels in the slot, turn the crank, and watch a new character get spit out!

 There’s no telling when Battleblock Theater will be released, but at least this list of features tells us what to expect when the game finally launches.

Source: The Behemoth Development Blog

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BattleBlock Theater feature list announced

BattleBlock Theater has been in development for what seems like forever, but the game is now fast approaching the finishing line. While we hold our breaths for the holy grail of release date announcements, The Behemoth have handily put together a list of features to expect when you finally get your mitts on the finished product:

  • 200 + characters to unlock
  • 200 + levels to navigate and conquer
  • 10 + unique weapontools
  • Variety of interactive block types
  • Online Multiplayer Campaign/Arena modes
  • 30 Achievements
  • Avatar Awards
  • Soundtrack created by well known artists, and members of our community!

The Behemoth have also put together a fun video of Co-founder, Dan Paladin, animating some elements of the game which we expect you to watch again and again in some sort of protest until the game is released.

Source: The Behemoth Blog

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Battleblock Theater has hit the code complete milestone

We know, we know, where is the Behemoth’s follow-up game to their 2008 smash hit Castle Crashers? We’ve seen Battleblock Theater countless times from this year’s PAX East to showing the game off with their booth at San Diego Comic-Con. But just before they brought the game to that convention, Project Manager Emil Ayoubkhan told Joystiq that the game is now code complete. This means the foundation of the game and everything in it is now finished and going through a polishing stage after changing a few things. Does this mean we’ll see it sooner than later? The Behemoth aren’t saying a release date but they’re getting closer and closer to finally finishing the game as every day approaches. Maybe we’ll hear even more details at PAX Prime this year? Let’s cross our fingers since we need to get our grieve on.

Source: Joystiq

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The Behemoth booth tour at Comic Con 2012

Gamespot went to visit The Behemoth‘s retro styled booth at this years San Diego Comic Con, where both their best seller Castle Crashers and upcoming platformer Battleblock Theater were playable on huge arcade machines. The interviewer was unable to get confirmation from Lead Designer Aaron Jungjohann on a 2012 release for Battleblock Theater, but he did promise the game was “coming soon”. The booth was also filled with some awesome swag so let us know if you were there and picked up any goodies.

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Battleblock Theater’s theater design

Have you ever tried building a theater? Well, neither has The Behemoth. But they designed one.

A new video from The Behemoth shows the re-designing of the entrance to Battleblock Theater. Artist Dan Paladin filmed himself designing the new entrance from scratch, then sped the recording up 800% and put it to music. The video begins with the original doorway design, which evolves into a giant archway topped by a huge cat. The new design may not be new to everyone, it can be seen briefly in the game’s prologue, but it is cool to see the amount of thought and hard work it takes to design even the smallest portion of a game. Battleblock Theater‘s grand opening will (hopefully) be in 2012.

Source: Behemoth Developement Blog

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Alien Hominid HD on sale this week for 400 MSP

Fans of Castle Crashers may not be too familiar with The Behemoth’s first console outing Alien Hominid HD, but now is as good a chance as any, for it’s on sale for a mere 400 MSP from today for one week only. The game follows the adventures of an alien who crash-lands on Earth. When secret agent earthlings steal his ship, the alien goes on a grand adventure to find his ship and off this planet. Players fight off secret agents, fly UFOs, chomp down on enemies’ heads or play one of the numerous mini-games such as PDA games or Super Soviet Missile Mastar. This sale will be just in time for a temporary reactivation of leaderboard trophies. For the month of June only, The Behemoth will be awarding limited edition trophies to the top scorers of Alien Hominid HD and two of its mini-games. To win one, just be the top online leaderboard scorer in the following categories:

  • Alien Hominid HD – Main Game – Medium Difficulty – Weekly Leaderboard – (highest score)
  • PDA Games – Ranked Match – Monthly Leaderboard – (highest score)
  • Super Soviet Missile Mastar – Monthly Leaderboard – (most KM traveled)

High scores for Alien Hominid HD are verified on Mondays between 12:00pm to 2:00pm PST. For full terms and conditions head over to The Behemoth’s blog.

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Friday Top Five: Top five XBLA trailers

There’s nothing more enticing than that tease, that pinch, that itch you get from a fantastic trailer. With retail games, so many of them get these bloated budgets and the trailers get absolutely insane, but XBLA has to rely on their creativity! Their imagination! Their sense of wonder!… And yes, money also. However, not every trailer is amazing, but the best ones combine with some great games and catchy trailer ideas to really entice you. This week’s Friday Top Five will be about these beautiful, and often evil, displays of awesome, wallet-attacking footage. We were looking for that marriage of gameplay, story, presentation and shameless plugging, and we’ve found the best examples of it.

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PAX East: Making frienemies in Battleblock Theater

This summer will mark four years since The Behemoth-developed beat ‘em up Castle Crashers made its debut on Xbox Live Arcade and quickly became the go-to cooperative game for seemingly every XBLA gamer with three people on their friends list. The tiny studio behind the game hasn’t rested on its laurels since achieving well-deserved success by capturing gamers’ hearts with Crashers — its followup to Alien Hominid — though. The team, which now boasts a whopping two full-time artists, has been slaving away at Battleblock Theater for more than three years now.

This past weekend the team dragged its stellar co-op platformer out to PAX East for the second year in a row, but you won’t hear anyone complaining, especially not yours truly, about once again playing the game at the annual Boston convention. Unless of course, they’re begroaning the fact that the title is still only playable in custom-made arcade cabinets at cons and not in the homes of Xbox owners everwhere. The impatience is understandable to some degree; Battleblock looks and plays wonderfully, so gamers want it for themselves. Now. Despite appearing to be quite far along in development, however, the game is still sporting a non-specific TBA 2012 release date.

Although the wait might be getting unbearable for some fans, it looks like all of us will be rewarded for holding on when this one finally comes out. Jumping and punching through the stages of the world’s first reality theater performance was even more fun the second time around. And accidentally intentionally tossing your co-op partner to his death? Yeah, that hasn’t gotten any less enjoyable.

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Friday Top Five: Games for Parties

Parties are one of the oldest institutions of humankind, from the time fire was discovered to the latest significant party somebody everyone cares about attended. Perhaps something involving Tony Stark. Whether pre-historic or in fantasy land, parties always need something fun going on. Gaming, as it so happens, is pretty darn fun. However, recently the retail video game industry has decided partying with people within smelling distance means no gaming, and we here at XBLA Fans think that’s mighty stinky of them. In light of that, we’ve made this week’s Friday Top Five about XBLA games that dominate parties in one way or another.

5. Fruit Ninja Kinect 

Not every party has a Kinect, and not every party needs one, but those parties which have one should definitely be slicing fruit with as little regard for fruit-kind or remorse for the millenniums of fruitocide which they have suffered through as possible. FNK is the absolute funkay (get it?) fun time when it comes to arm flailing, personal space invading, or reputation undermining (sometimes all at once)! While this game isn’t four player inclusive like the other games on this list, it’s very fun to play and is a great ice breaker. Since Fruit Ninja Kinect takes advantage of abilities most people acquired and mastered at age three or four (the waving of the arms) there’s really nobody that can’t play this game.

There’s not a lot of depth to Fruit Ninja Kinect unfortunately, and when the party gets over the gameplay, there’s not much chance they’ll get back to it. However, one person can play or two people can play competitively and there will be enough for players to rotate and get their dose of being silly and enthusiastic before everyone’s guilt for the countless fruit deaths starts to take its toll.

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Analyst firm reports 18% revenue growth for XBLA in 2011

Analyst firm Forecasting and Analyzing Digital Entertainment (FADE) has released a new report that shows XBLA revenue increased 18 percent last year to $144 million. From Dust, created by Eric Chahi (Another World) and developed by Ubisoft Montpellier, and The Behemoth’s popular game Castle Crashers earned the most money with $4.6 million each in revenue off 308,000 and 335,000 units sold respectively. Microsoft Games Studio’s Full House Poker moved the most units with 375,000 units sold but was fourth overall in revenue with $3.6 million.

From Dust was part of Microsoft’s “Summer of Arcade” promotion and joins Bastion, Toy Soldiers: Cold War, and  Fruit Ninja Kinect among the top grossing XBLA games of 2011. In total, the Summer of Arcade games listed in the top ten sold over 1.1 million units and grossed $15 million in revenue. Hit the jump for the full list issued by FADE (ordered by units sold):

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