The Behemoth Archive

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The Behemoth will debut life-sized Game 4 Cupcake at RTX

Game4,

The Behemoth will be unveiling a life-sized goodie from Game 4 at the Rooster Teeth Expo this year, seen above. The treat looks quite fantastic especially for a life-sized cupcake and if you are headed to the expo be sure to stop by and snap a picture with it (RTX Booth 131). While there is still almost no information for Game 4 these little stunts only further our anticipation to see all be revealed.

The Behemoth is also bringing their arcade cabinets for their previous games, Alien Hominid HD, Castle Crashers, and BattleBlock Theater so there is certainly going to be plenty to do at The Behemoth booth.

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July Games with Gold titles announced

games-with-gold

Just in from Major Nelson today is the list of games that Xbox Live Gold members can download for free during the month of July. For the Xbox One, these include Guacamelee: Super Turbo Championship Edition and Max: The Curse of Brotherhood (which was also available this month). For Xbox 360, games will be able to download Gotham City Impostors the first half of July, and Battleblock Theater toward the end of the month.

Guacamelee is an excellent platformer that is welcome on the Xbox platform — Playstation and PC gamers have already had it for some time — readers will be able to check out the XBLAFans review shortly after it goes live. XBLAFans thought Max: The Curse of Brotherhood was “one of the best XBLA-styled Xbox One games to date” when the review originally went live in December, so platforming fans are in for a treat next week when July rolls around. For 360 players, the focus is towards multiplayer action instead. When it released in 2012, the XBLAFans review of Gotham City Impostors is “one of the most downright fun shooters available today.” Similarly, BattleBlock Theater, with its focus on multiplayer, “is the one of the best multiplayer games to hit XBLA” according to the XBLAFans review.

One last reminder: if you’ve not yet downloaded Halo: Spartan Assault, you have only another four days to do it before that rotates off of the free list, so make sure you get it soon!

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Castle Crashers event happening in Happy Wars until Wednesday

Castle Crashers happy wars

Happy Wars developer Toylogic Inc. has announced that a Castle Crashers event is happening from now until April 23rd. Simply by playing the Bounty Hunters mode, you’ll be able to score equipment styled after the Blue Knight and Barbarian from The Behemoth’s colorful beat ‘em up. If you have at least one achievement unlocked in Castle Crashers, you’ll also automatically unlock a Barbarian-themed item. Check out more info over at PlayXBLA.

In addition to getting free Castle Crashers-themed gear, fans of the free-to-play game can also pick up a Premium Membership or Support Items for 25 percent off in the item shop. If you haven’t checked out Happy Wars yet, we gave it a Buy It in our review – an even higher honor considering you can play for free!

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The Behemoth announces Game 4 at PAX East

behemoth game 4

The Behemoth has already delivered three great games to XBLA, and the only thing that could follow their third game is a fourth. At PAX East this weekend the developer announced the tentatively titled Game 4, which will be coming to Xbox One. Details are scarce now, but the game will be playable later this year, and more will be announced during San Diego Comic-Con and PAX Prime. The only clue we have to the game’s premise is the strange image above – your guess is as good as ours.

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The Behemoth helping other indies with funding, user experience & QA

The independent developer who brought XBLA gamers BattleBlock Theater, Alien Hominid and Castle Crashers has announced that, in addition to game development, it has two other ways it hopes will result in the best indie games possible making it “from conception to physical reality in the industry.” The Behemoth is now providing quality assurance and usability testing and what it describes as “no strings attached” funding for external indie developers.

Its testing lab, which the Sand Diego developer previously talked to XBLA Fans about at PAX East 2013, has been dubbed The Research Centaur and is said to staff testers with an average of six and a half years worth of experience in game testing. When he spoke of the testing center last year, The Behemoth President John Baez told us that it started as a purely internal department. Things went so swimmingly when testing BattleBlock Theater, though, that the developer decided to begin offering its testing services to external indie studios.

“I mean, one of the things we’ve done to kind of contribute to that [indie developer survivability] is we built a usability lab for Battleblock Theater, which has gone really, really well,” Baez said last year at PAX East. “It’s about a year old, and it’s only internal, and now we’ve opened it up. Well, there’s that and a QA department — very small, four people — but they’re very, very good at what they do. And now we’re beginning to open that up to other developers. So Bastion for all of iOS, we tested [it] and certified [it] to make sure that [Supergiant's] game was good.

“So we’re opening that up to independent developers as a resource so they don’t have to go — I mean it’s not any cheaper than going to a big, gigantic test firm — but you’ll get the absolute attention to detail.”

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Microsoft reveals huge list of new ID@Xbox partners

ID@Xbox

Microsoft has announced that over 200 developers are working on titles for the Xbox One via its ID@Xbox initiative and has released the names of 65 of these developers that are joining the 32 developers they already announced back in December.

Some of the highlights in the list include The Behemoth, developers of the extremely popular Castle Crashers and BattleBlock Theater; Playdead, the developers of eerie XBLA title LIMBO; Ska Studios, the team behind the beautifully violent games Charlie Murder and The Dishwasher: Vampire Smile; Warhorse Studios, the developers behind the highly successful Kickstarter Kingdom Come: Deliverance; and Zoë Mode, the developers of Powerstar Golf.

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Free prisoners in BattleBlock Theater this week

BattleBlock Theater Frankencat

BattleBlock fans, The Behemoth has something special for you! This week only, you can grab the Boot, the Moose, and the 50%-Off Prisoner (that’s the one with half a body), all at no charge. Furthermore, they plan to give out new prisoners each week for the month of August.

For those of you who don’t yet own BattleBlock Theater, this promotion won’t work for you. Unlike your typical add-ons purchased through the marketplace, these prisoners can only be acquired after launching the full version of the game. Maybe you should fix that?

Source: The Behemoth

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Free Donuts for BattleBlock Theater players

GlazedPortlandDonuts

Today is National Doughnut Day in America and to celebrate The Behemoth are giving away free Donuts to BattleBlock Theater players for a week!  The special prisoner, Donuts, was previously available as a limited time only Furbottom Features unlock. To get all the Donuts you want and none of the calories, players need to sign in to Xbox LIVE, open up the full version of the game and watch as this special prisoner pops out of the vault. For those not in the know, National Doughnut Day is on the first Friday of June each year, succeeding the Doughnut Day event created by The Salvation Army in 1938 to honor the women who served doughnuts to soldiers during World War I. BattleBlock Theater ‘Donuts’ will be available from June 7th, noon PDT, until June 13th.

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What do developers want from the next-gen XBLA?

Next-Gen Xbox

Tomorrow at 10 am PDT, Microsoft will likely tell us all some things we already know. The Xbox creator will also tell us plenty that we don’t already know. Some rumors will probably be proven true, others false. New games and features will be discussed and, in some cases, shown. Ultimately, the curtain is going to fall on Microsoft’s event before the public hears everything it wants to hear. Microsoft is only going to tease us, with a more complete showing of all its console plans for the years ahead not coming until the console holder’s traditional pre-E3 media briefing on June 10.

But tomorrow we will know something we don’t know today. We’ll know something about what direction Microsoft plans to steer the Xbox brand in over the course of the next generation. Sitting here right now, I can honestly say that I know nothing more than any other gamer who’s followed the supposed leaks over the past few years knows about what we’re going to see tomorrow. Rather than make educated guesses about what might be shown tomorrow and at E3, XBLAFans is following up last week’s look at how developers feel about XBLA as it currently stands by having them speak about where they want to see it go in the next generation.

During PAX East this past March, we cornered six game developers and asked them one question: If you could change any one thing or add any one feature to the next-generation version of Xbox Live Arcade, what would it be?

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For indies, working with Microsoft is a horrifying mess…right?

Microsoft

Dead Space’s Isaac Clarke once had to drill into his own eyeball in order to survive a ship infested with mutated freaks. Altaïr Ibn-La’Ahad of Assassin’s Creed fame was made to part with a portion of one of his fingers in order to join the Levantine Brotherhood of Assassins. Tomb Raider’s Lara Croft once had the misfortune of falling onto a piece of sharpened rebar that pierced her midsection — and all she was trying to do was go for a nice little exploratory boat ride. And that’s not even mentioning the myriad scores of locust soldiers that have found themselves on the wrong end of Marcus Fenix’s trusty chainsaw or colossal boots over the years.

You don’t hear any of them complaining about having to endure those, shall we way, slightly disagreeable circumstances, though, do you? That’s because those mere flesh wounds were nothing when compared to the great tragedy of our time: working with a certain platform holder to release your independent studio’s game on Xbox Live Arcade. I shudder at the very thought.

If you’ve followed Xbox Live Arcade over the past several years here and on other sites, then you already know of what I speak. There lives in Redmond, Washington a great beast, massive in size with glowing red-ringed eyes of fury. It is a devious creature hellbent on tricking those smaller than it into believing they’re partners, only to turn on them in their hour of need, stomping down on their hopes and dreams harder than Fenix has brought down his boots on so many locust heads. Such disdain does this gluttonous monstrosity have for the smaller creatures roaming the forest of the game industry, that it is more than happy to sacrifice its own interests if it means snuffing out the light of those cowering under its great shadow.

So evil is this…Wait. Isn’t this getting just a little out of hand? Is Microsoft really that terrible of a company? Does it truly care nothing for the needs of independent game developers? Is its thirst for video game console dominance so insatiable that it doesn’t mind torpedoing its, um, pursuit of video game console dominance so long as it means making life miserable for independent game studios that, by developing games for its platform, are actively working to help it succeed with its, uh, video game console dominance? It is if you’ve listened to the little guys with big megaphones.

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