Life is Strange: Chrysalis was developed by Dontnod Entertainment and published on Xbox One and Xbox 360 by Square Enix. It was released January 30, 2015 for $4.99. A copy was provided by Square Enix for review purposes.
"It's like Gone Home," my roommate tells his curious D&D buddies of the game I'm playing for review. A cursory glance at the screen would lead you to believe that he wasn't wrong, either. The game in question, Life is Strange: Chrysalis from Dontnod Entertainment and Square Enix, does feature a similar protagonist. Main character Max Caulfield is a young, confused girl looking for answers about the disappearance of another girl. After five years away in Seattle she's returned to her small hometown of Arcadia Bay, OR to attend a prestigious boarding school. Chrysalis' setting puts Max in classes, at the school dormitories and at an old friend's home. She's not literally alone like Kaitlin Greenbriar in Gone Home, but as the shy kid in the back of the class, Max often feels like it.
If you stopped reading this review after that first paragraph, no one would blame you for describing Life is Strange as that game that's "like Gone Home." The two titles have one big difference, however: Gone Home is about solving puzzles, while Life is Strange is about solving conversations. And whereas video game puzzles usually only have one correct solution, conversations have room for many possible options to carry a game forward.
Last time on Life is Strange, XBLA Fans introduced details about this episodic narrative driven adventure game here.
This time, the developers have released their first developer's diary for Life is Strange showing …
Square Enix and DONTNOD Entertainment have announced a new episodic, narrative driven adventure game of the story of a high schoolgirl named Max who suddenly discovers she can rewind time and saves her friend Chloe from danger with her new powers. Strange events start to occur as the pair stumble into the darker side of Arcadia Bay when they uncover the truth of the disappearance of a student.
Life Is Strange is set to release on Xbox 360 and Xbox One on January 30, 2015.
Episode one is priced at $4.99 and episodes two through five can be purchased individually for $4.99 when each episode is released. Each console will have a different bundle option available for purchase:
Check below on the first reveal of Life Is Strange.
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Quantum Conundrum was developed by Airtight Games and published by Square Enix. It's was released on July 11, 2012 for 1200 MSP. A copy was provided for review purposes.
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