"It's like Gone Home," my roommate tells his curious D&D buddies of the game I'm playing for review. A cursory glance at the screen would lead you to believe that he wasn't wrong, either. The game in question, Life is Strange: Chrysalis from Dontnod Entertainment and Square Enix, does feature a similar protagonist. Main character Max Caulfield is a young, confused girl looking for answers about the disappearance of another girl. After five years away in Seattle she's returned to her small hometown of Arcadia Bay, OR to attend a prestigious boarding school. Chrysalis' setting puts Max in classes, at the school dormitories and at an old friend's home. She's not literally alone like Kaitlin Greenbriar in Gone Home, but as the shy kid in the back of the class, Max often feels like it.
If you stopped reading this review after that first paragraph, no one would blame you for describing Life is Strange as that game that's "like Gone Home." The two titles have one big difference, however: Gone Home is about solving puzzles, while Life is Strange is about solving conversations. And whereas video game puzzles usually only have one correct solution, conversations have room for many possible options to carry a game forward.
Last time on Life is Strange, XBLA Fans introduced details about this episodic narrative driven adventure game here.
This time, the developers have released their first developer's diary for Life is Strange showing …
Square Enix and DONTNOD Entertainment have announced a new episodic, narrative driven adventure game of the story of a high schoolgirl named Max who suddenly discovers she can rewind time and saves her friend Chloe from danger with her new powers. Strange events start to occur as the pair stumble into the darker side of Arcadia Bay when they uncover the truth of the disappearance of a student.
Life Is Strange is set to release on Xbox 360 and Xbox One on January 30, 2015.
Episode one is priced at $4.99 and episodes two through five can be purchased individually for $4.99 when each episode is released. Each console will have a different bundle option available for purchase:
Check below on the first reveal of Life Is Strange.
Quantum Conundrum has been released into the wild and we definitely liked it but the end left more to be desired. Fortunately, Airtight Games have been working on DLC …
Quantum Conundrum was developed by Airtight Games and published by Square Enix. It's was released on July 11, 2012 for 1200 MSP. A copy was provided for review purposes.
There are some people who don’t like visiting their relatives since it wastes your weekend of fun in the sun. Now imagine if that person you’re visiting was your uncle. Uncles are fun right? They sometimes give you candy or money, but this time, he’s gone missing.
In Quantum Conundrum, you play the nephew of Professor Fitz Quadwrangle who's just learned his uncle is in another dimension. It’s up to you to try and locate him throughout the many rooms in his mansion. Entrusted in you is a glove called the IDS that can switch dimensions. This is the latest from Portal creator Kim Swift and if Portal is a dark comedy, this is a Saturday Morning Cartoon that can appeal to any age demographic.
A job listing for Crystal Dynamics has been uncovered and hints that their new IP is being moved to next-gen consoles. Earlier this year a blog post from Square …
Mini Ninjas Adventures, the Kinect focused XBLA follow-up to IO Interactive's family friendly action-adventure, should be hitting the marketplace this week. To get some insight into the games production, specifically the audio, I recently spoke with the games Composer and Sound Designer, Yarron Katz.