Square Enix Archive


Life is Strange Episode 1: Chrysalis review (Xbox One)

Life is Strange: Chrysalis was developed by Dontnod Entertainment and published on Xbox One and Xbox 360 by Square Enix. It was released January 30, 2015 for $4.99. A copy was provided by Square Enix for review purposes.

Life is Strange Chrysalis review for Xbox One

"It's like Gone Home," my roommate tells his curious D&D buddies of the game I'm playing for review. A cursory glance at the screen would lead you to believe that he wasn't wrong, either. The game in question, Life is Strange: Chrysalis from Dontnod Entertainment and Square Enix, does feature a similar protagonist. Main character Max Caulfield is a young, confused girl looking for answers about the disappearance of another girl. After five years away in Seattle she's returned to her small hometown of Arcadia Bay, OR to attend a prestigious boarding school. Chrysalis' setting puts Max in classes, at the school dormitories and at an old friend's home. She's not literally alone like Kaitlin Greenbriar in Gone Home, but as the shy kid in the back of the class, Max often feels like it.

If you stopped reading this review after that first paragraph, no one would blame you for describing Life is Strange as that game that's "like Gone Home." The two titles have one big difference, however: Gone Home is about solving puzzles, while Life is Strange is about solving conversations. And whereas video game puzzles usually only have one correct solution, conversations have room for many possible options to carry a game forward.

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Life is Strange review hub

Life is Strange for Xbox One

Welcome to the Life is Strange review hub. Here we’ll collect our reviews for the individual episodes of the series as they are released. Once the series is complete, we’ll update this page to have a full review of the entire season. Check out the reviews for the currently available episode(s) below.

  • Episode 1: Chrysalis — "Life is Strange is about solving conversations."
  • Episode 2: Out of Time (coming soon)
  • Episode 3: Chaos Theory (coming soon)
  • Episode 4: Dark Room (coming soon)
  • Episode 5: Polarized (coming soon)

Life is Strange is Dontnod Entertainment's first stab at an episodic game. It tells the story of lead character Max Caulfield reuniting with childhood friend Chloe Price and their investigation of a missing girl in a small Oregon town. Max quickly learns that she somehow has the ability to rewind time and, armed with knowledge from the future of how certain decisions play out, change her past actions.


Come see the first developer's diary for Life is Strange

Life is Strange

Last time on Life is Strange, XBLA Fans introduced details about this episodic narrative driven adventure game here.

This time,  the developers have released their first developer's diary for Life is Strange showing a behind the scenes view of the game and the process of making the game. For those looking into playing this title, this will give you an opportunity to get accustomed to the style that will be represented in the game.

Life is Strange is set to release on January 30, 2015 on Xbox 360 and Xbox One.


Life Is Strange coming soon to Xbox 360 and Xbox One

Life is Strange

Square Enix and DONTNOD Entertainment have announced a new episodic, narrative driven adventure game of the story of a high schoolgirl named Max who suddenly discovers she can rewind time and saves her friend Chloe from danger with her new powers. Strange events start to occur as the pair stumble into the darker side of Arcadia Bay when they uncover the truth of the disappearance of a student.

Life Is Strange is set to release on Xbox 360 and Xbox One on January 30, 2015.

Episode one is priced at $4.99 and episodes two through five can be purchased individually for $4.99 when each episode is released. Each console will have a different bundle option available for purchase:

  • Xbox 360: A season pass consisting of episodes two through five can be purchased for $16.99.
  • Xbox One: The entire season consisting of episodes one through five can be purchased for $19.99.

Check below on the first reveal of Life Is Strange.

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Mensa Academy to train your brain on XBLA

The recent appearance of Mensa Academy (purportedly American Mensa Academy in North America) on the Xbox Live Marketplace seems to indicate the title is finally ready to put your mind to the test on Xbox Live Arcade. Announced early this year, Mensa Academy was subsequently released on a variety of platforms: mobile, PC and Nintendo's Wii and 3DS over the summer, with publisher Square Enix promising it would bring the title to HD consoles "in the near future." Though no official word on a release date has been made, it seems Square Enix will finally make good on that promise — or still plans to, anyway.

What exactly is Mensa Academy? Mensa is a worldwide organisation for people with an IQ in the top two percent of the population. Though results vary depending on which test is taken, that equates to an IQ of approximately 130 to 140 — by comparison, average intelligence accumulates around 100. Mensa directly collaborated with the development team regarding the many questions and puzzles designed to challenge the mind and condition the brain, and stands behind the potency of that claim — hence the brand name.

While little information has surfaced regarding the features or content slated for the XBLA adaptation, other console versions contain over a hundred levels of play in a variety of disciplines. In addition, there's a coaching mode designed to rate your progress and improvement as you make your eventual way to the test, where you'll be issued a Mensa Academy score. You'll also be able to challenge up to four players in online co-operative brain battles and see how you size up to the competition thanks to online leaderboards.


Quantum Conundrum DLC packs dated for August and September

Quantum Conundrum has been released into the wild and we definitely liked it but the end left more to be desired. Fortunately, Airtight Games have been working on DLC since the Steam release alluded to such with their season pass. Square Enix has now given these two DLC packs names and dates for their release in the incoming months on XBLA.

Starting off on August 15, the first pack released is entitled The Desmond Debacle. You'll enter a new wing of the mansion with puzzles focusing around the drinking bird, Desmond. The second pack being released on September 12 has a much more hilarious title with IKE-aramba! where you find yet again, a new wing of the manor. But this time you'll be entrusted with saving the professor's assistant, Ike. Both will retail for $2.99 which translated into MSP would be 240 MSP each. No word yet how long these puzzles will be or if achievements will be tied to them but we'll keep you updated on anything regarding these upcoming packs. Quantum Conundrum is available now for 1200 MSP.


Quantum Conundrum review (XBLA)

Quantum Conundrum was developed by Airtight Games and published by Square Enix. It's was released on July 11, 2012 for 1200 MSP. A copy was provided for review purposes.

There are some people who don’t like visiting their relatives since it wastes your weekend of fun in the sun. Now imagine if that person you’re visiting was your uncle. Uncles are fun right? They sometimes give you candy or money, but this time, he’s gone missing.

In Quantum Conundrum, you play the nephew of Professor Fitz Quadwrangle who's just learned his uncle is in another dimension. It’s up to you to try and locate him throughout the many rooms in his mansion. Entrusted in you is a glove called the IDS that can switch dimensions. This is the latest from Portal creator Kim Swift and if Portal is a dark comedy, this is a Saturday Morning Cartoon that can appeal to any age demographic.
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Rumor: Crystal Dynamics unannounced IP moved to next-gen

A job listing for Crystal Dynamics has been uncovered and hints that their new IP is being moved to next-gen consoles. Earlier this year a blog post from Square Enix, who now own Crystal Dynamics, stated that

“Not only will our team be eating, sleeping, and breathing Tomb Raider, but we’ll also be hard at work preparing to reveal exciting new intellectual property to the world.”

The as yet unannounced IP was later revealed to be heading to XBLA, however the current listing indicates that the position is calling for new staff to help create

“a cutting edge, original IP for future platforms”

Whether this means next-gen XBLA or that the project has been changed to a retail release remains unclear.

Source: VG247


Mini Ninjas Adventures out today

Mini Ninjas Adventures was released today for 800MSP as one of those rare Friday XBLA releases. A follow-up to 2009's Mini Ninjas, players will assume the role of a ninja through the Kinect. Play through 21 levels, using physical and magical attacks to fight powerful enemies and bosses. The launch trailer above shows off some intense action and shows part of the vast arsenal of motion-controlled weapons. We recently had an interview with the game's Composer and Sound Designer Yarron Katz, who gave us a look into the role sound plays in a downloadable Kinect game. If you like fighting evil samurai with katanas, be sure to try Mini Ninjas Adventures today.


Kinecting with audio: An interview with Mini Ninjas Adventures Sound Designer

Mini Ninjas Adventures, the Kinect focused XBLA follow-up to IO Interactive's family friendly action-adventure, should be hitting the marketplace this week. To get some insight into the games production, specifically the audio, I recently spoke with the games Composer and Sound Designer, Yarron Katz.

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