Skulls of the Shogun Archive

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New Skulls of the Shogun trailer demonstrates cross-platform play

Skulls of the Shogun developers 17Bit have released a new trailer for their upcoming strategy game showcasing the cross-platform gameplay between the Xbox 360, Windows 8, Windows Surface and Windows Phone 8. The game is the first of its kind to offer such compatibility between Microsoft gaming products and was due to release simultaneously across all platforms back in October. However 17Bit have recently revealed that the difficulty of coordinating such a multiplatform release is what has lead to the game’s delay. Gamers shouldn’t be too concerned though for?Skulls of the Shogun is now currently undergoing Microsoft certification with a release date announcement expected very soon.

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Small team, multiplatform launch holding up Skulls of the Shogun

It was way back during April’s PAX East when 17-Bit studio boss Jake Kazdal told XBLA Fans that development was nearly complete on his team’s turn-based strategy game, Skulls of the Shogun. The game, which pits small armies of dead Japanese samurais against each other in the afterlife, appeared to be polished to a sheen and was every bit (no pun intended) as enjoyable to play as it was when yours truly first played it one year earlier.

Kazdal said at the time that the plan was to release the game on XBLA in October alongside the launch of Windows 8. That didn’t happen. September saw the game being delayed to November. Strategy fans would have to wait just a little bit longer. In case you didn’t notice, they’re still waiting. Skulls of the Shogun missed its new target window and 17-Bit has not announced a new, new window.

Kazdal did recently speak to Polygon about his missing-in-action game, though. He informed the outlet that trying to coordinate a multiplatform launch (Skulls is headed to PC, Windows Phone 8 and Microsoft Surface tablets in addition to XBLA) with only three developers on his team is an arduous undertaking.

Continue reading “Small team, multiplatform launch holding up Skulls of the Shogun” »

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Skulls of the Shogun delayed until November

We had hoped that Skulls of the Shogun would be released this month alongside Windows 8. Unfortunately it looks like the release will now be sometime in mid November. This title looks like it will be worth the wait though. In our interview with developer 17 Bit Skulls of the Shogun was described this way, “It’s turn-based strategy infused with the spirit of an action or arcade game. It’s fast, no grid, with multiplayer.” We can’t wait to get our hands on it.

Source: Twitter @Jkooza

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New Skulls of the Shogun trailer shows off asynchronous gameplay

A new Skulls of the Shogun trailer has been launched for this year’s PAX Prime, showing off the game’s asynchronous multiplayer and cross platform play across XBLA, Windows 8 and Windows Phone. The turn-based strategy game will release on all three platforms on October 26, coinciding with the launch of Microsoft’s Windows 8. The game also features 4-player local and networked multiplayer and an original score inspired by classic samurai films. For a more in-depth look check out our interview with developer, Borut Pfeifer, when he met Mark Seymour at Brighton’s Rezzed earlier this year.

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Indie greats revealed for Minecraft skin pack 2

The reveal of Minecraft‘s second skin pack means the return of revealing sets of skins five at a time. While 4J’s Minecraft skins have always been good, the skins revealed today may be the greatest, most XBLA-friendly ones yet. The newest skins are all characters from indie games: Skulls of the Shogun‘s General Akamoto, Super Meat Boy, Spelunky, Cobalt Agent from the Mojang-published PC game Cobalt, and The Player from Retro City Rampage. Skin Pack 2 will feature 45 skins and is expected to cost 160MSP, akin to Skin Pack 1. More skins will be announced in the coming weeks.

Continue reading “Indie greats revealed for Minecraft skin pack 2” »

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Weekly Roundup: July 22

Weekly Roundup compiles all the biggest news stories, reviews, and releases from the week into one handy post on the weekends.

July 17

Passed Certification: Hell Yeah, Red Johnson’s Chronicles

Battleblock Theater has hit the code complete milestone

Tony Hawk launch trailer shows off classic, kickflippy action

July 18

Double Dragon Neon celebrating the 80s September 12

Rock Band Blitz puts the band in your hands August 29

Minecraft Skin Pack 1 on ice

New Scourge: Outbreak teaser trailer

Hybrid official launch trailer revealed

Dust: An Elysian Tail official trailer

First gameplay trailer shows off more Naughty Bear carnage

Microsoft has boosted Xbox Live security

Polytron not fixing broken Fez patch

July 19

Get a head in Hybrid with new Minecraft skins

Skulls of the Shogun plans to launch alongside Windows 8

Xbox 360 is top-selling console for 18th consecutive month

July 20

Minecraft reaches 3 million served

Jojo’s Bizarre Adventure has some bizarre game footage

Steve Caballero returns to the Tony Hawk franchise

Joe Danger The Movie passes certification, contains avatar awards

Pinball FX DLC nearing 1.5 million downloads

Avatar Famestar gives rewards for playing XBLA games

July 21

Kung Fu Strike: The Warrior’s Rise coming to XBLA September 5

Microsoft responds to Fez patch re-release

Features

Straw Poll Wednesday: What level needs to be Tony Hawk DLC?

XBLA WednesdayVideo Pilot

Interview: 17-bit on Skulls of the Shogun’s asynchronous multiplayer and XBLA

Reviews

Dungeon Fighter Live

Tony Hawk’s Pro Skater HD

Podcast

XBLAFancast Episode 70: Same old jokes

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Skulls of the Shogun plans to launch alongside Windows 8

Skulls of the Shogun will be a big game for Microsoft; it will be available on XBLA, Windows 8, Windows Phone 7, and the Surface tablet. That’s a lot of platforms, but developer 17-Bit is primarily focusing on Windows 8 for the release. “We’re certainly shooting for day one release with Win 8, and it looks very likely, but nothing is set in stone yet,” states 17-Bit’s Jake Kadzal. The studio is also planning on releasing the game on every platform in the same week. Since Windows 8 launches October 26, it’s possible we could see a very fitting Halloween launch on XBLA. The game’s near-simultaneous release is perfect for its recently announced asynchronous multiplayer, a hot topic from our interview with 17-bit developer Borut Pfeifer. Skulls of the Shogun is coming soon, but when will it finally get here?

Source: Joystiq

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Interview: Skulls of the Shogun dev on asynchronous multiplayer and XBLA

It’s 30-minutes til the doors slam shut on day two of Rezzed; Brighton’s PC and indie games soiree featuring the likes of Gunpoint, Hotline Miami and, of course, Skulls of the Shogun. Hot stuff, but it’s no doubt to the chagrin of Borut Pfeifer – developer at 17-Bit – that I’ve asked him to describe Skulls in just 20 words at this late juncture.

“It’s turn-based strategy infused with the spirit of an action or arcade game. It’s fast, no grid, with multiplayer.”  Nailed.

Skulls of the Shogun marks 17-Bits’ attempt to haul the turn-based strategy shenanigans of something like Advance Wars (possibly the greatest game ever made) onto Xbox Live Arcade. No easy feat; the Xbox is without touch screen, without keyboard and mouse and about the only example I can think of turn-based strategy game built solely for XBLA is Band of Bugs. Gulp.

With that in mind, I chat with Borut about how Skulls has been tailored to XBLA, why 17-Bit chose the platform and, mostly, the intricacies of the recently announced asynchronous multiplayer. What’s an asynchronous multiplayer? Read on!

Continue reading “Interview: Skulls of the Shogun dev on asynchronous multiplayer and XBLA” »

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Best of XBLA at E3 2012

Every year, E3 seems more hectic than the last. We spent five hectic days getting our eyes and hands on every XBLA game possible and we’ve picked out eighteen games that stood out from the crowd. Here is the run-down on the very best XBLA titles from E3 2012. Continue reading “Best of XBLA at E3 2012” »

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Weekly Roundup: June 3

Weekly Roundup compiles all the biggest news stories, reviews, and releases from the week into one handy post on the weekends.

Continue reading “Weekly Roundup: June 3” »

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