Skulls of the Shogun developers 17Bit have released a new trailer for their upcoming strategy game showcasing the cross-platform gameplay between the Xbox 360, Windows 8, Windows Surface and Windows Phone 8. The game is the first of its kind to offer such compatibility between Microsoft gaming products and was due to release simultaneously across all platforms back in October. However 17Bit have recently revealed that the difficulty of coordinating such a multiplatform release is what has lead to the game’s delay. Gamers shouldn’t be too concerned though for?Skulls of the Shogun is now currently undergoing Microsoft certification with a release date announcement expected very soon.
Skulls of the Shogun Archive
It was way back during April’s PAX East when 17-Bit studio boss Jake Kazdal told XBLA Fans that development was nearly complete on his team’s turn-based strategy game, Skulls of the Shogun. The game, which pits small armies of dead Japanese samurais against each other in the afterlife, appeared to be polished to a sheen and was every bit (no pun intended) as enjoyable to play as it was when yours truly first played it one year earlier.
Kazdal said at the time that the plan was to release the game on XBLA in October alongside the launch of Windows 8. That didn’t happen. September saw the game being delayed to November. Strategy fans would have to wait just a little bit longer. In case you didn’t notice, they’re still waiting. Skulls of the Shogun missed its new target window and 17-Bit has not announced a new, new window.
Kazdal did recently speak to Polygon about his missing-in-action game, though. He informed the outlet that trying to coordinate a multiplatform launch (Skulls is headed to PC, Windows Phone 8 and Microsoft Surface tablets in addition to XBLA) with only three developers on his team is an arduous undertaking.
We had hoped that Skulls of the Shogun would be released this month alongside Windows 8. Unfortunately it looks like the release will now be sometime in mid November. This title looks like it will be worth the wait though. In our interview with developer 17 Bit Skulls of the Shogun was described this way, “It’s turn-based strategy infused with the spirit of an action or arcade game. It’s fast, no grid, with multiplayer.” We can’t wait to get our hands on it.
Source: Twitter @Jkooza
A new Skulls of the Shogun trailer has been launched for this year’s PAX Prime, showing off the game’s asynchronous multiplayer and cross platform play across XBLA, Windows 8 and Windows Phone. The turn-based strategy game will release on all three platforms on October 26, coinciding with the launch of Microsoft’s Windows 8. The game also features 4-player local and networked multiplayer and an original score inspired by classic samurai films. For a more in-depth look check out our interview with developer, Borut Pfeifer, when he met Mark Seymour at Brighton’s Rezzed earlier this year.
The reveal of Minecraft‘s second skin pack means the return of revealing sets of skins five at a time. While 4J’s Minecraft skins have always been good, the skins revealed today may be the greatest, most XBLA-friendly ones yet. The newest skins are all characters from indie games: Skulls of the Shogun‘s General Akamoto, Super Meat Boy, Spelunky, Cobalt Agent from the Mojang-published PC game Cobalt, and The Player from Retro City Rampage. Skin Pack 2 will feature 45 skins and is expected to cost 160MSP, akin to Skin Pack 1. More skins will be announced in the coming weeks.
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Skulls of the Shogun will be a big game for Microsoft; it will be available on XBLA, Windows 8, Windows Phone 7, and the Surface tablet. That’s a lot of platforms, but developer 17-Bit is primarily focusing on Windows 8 for the release. “We’re certainly shooting for day one release with Win 8, and it looks very likely, but nothing is set in stone yet,” states 17-Bit’s Jake Kadzal. The studio is also planning on releasing the game on every platform in the same week. Since Windows 8 launches October 26, it’s possible we could see a very fitting Halloween launch on XBLA. The game’s near-simultaneous release is perfect for its recently announced asynchronous multiplayer, a hot topic from our interview with 17-bit developer Borut Pfeifer. Skulls of the Shogun is coming soon, but when will it finally get here?
It’s 30-minutes til the doors slam shut on day two of Rezzed; Brighton’s PC and indie games soiree featuring the likes of Gunpoint, Hotline Miami and, of course, Skulls of the Shogun. Hot stuff, but it’s no doubt to the chagrin of Borut Pfeifer – developer at 17-Bit – that I’ve asked him to describe Skulls in just 20 words at this late juncture.
“It’s turn-based strategy infused with the spirit of an action or arcade game. It’s fast, no grid, with multiplayer.” Nailed.
Skulls of the Shogun marks 17-Bits’ attempt to haul the turn-based strategy shenanigans of something like Advance Wars (possibly the greatest game ever made) onto Xbox Live Arcade. No easy feat; the Xbox is without touch screen, without keyboard and mouse and about the only example I can think of turn-based strategy game built solely for XBLA is Band of Bugs. Gulp.
With that in mind, I chat with Borut about how Skulls has been tailored to XBLA, why 17-Bit chose the platform and, mostly, the intricacies of the recently announced asynchronous multiplayer. What’s an asynchronous multiplayer? Read on!
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