Signal Studios Archive

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Ascend New Gods beta sign-up begins

Ascend New Gods Scenery

If you were looking to start your journey to Ascension early, you’re in luck. A beta for Ascend: New Gods has been announced, and sign-ups begin today. The beta application page can be found here; all you have to do is fill out the form the you’re registered to be selected. You can increase your odds of getting in by referring your friends to the beta; the more friends you refer the bigger your chance of selection. The date the beta begins has yet to be announced, but Signal Studios has previously stated they were hoping to release the beta in April or May.

Ascend: New Gods is a huge single-player RPG that also has an important online component and puts the player in control of a Caos (a giant warrior). The game includes many staples of the RPG genre, including a vast land filled with dungeons, a large variety of enemies that come in many shapes and sizes and plenty of loot to collect. What sets the game apart is its multiplayer, which allows a player to see other players progressing through their own separate world. While players can’t effect each other directly, they will be able to use their powers to send either help or hindrance into each others’ worlds.

Once released, Ascend will be free-to-play. You can find out more from our E3 preview here.

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Learn how SmartGlass wants to help you game on Xbox Live Arcade

Ascend_OracleoftheNewGodsFrom playing games, to watching movies, to listening to music, Microsoft’s all-in-one companion application, Xbox SmartGlass, continues to build a hefty catalog of ways to interact with your Xbox 360. For anyone still in the dark about inviting SmartGlass into their holy trinity of media consumption, or aren’t familiar with what exactly it does, there’s a light at the end of the tunnel. His name’s Peter Orullian.

But first, what is Xbox SmartGlass? Consider SmartGlass the very best parts of a friendship without having to subscribe to that nagging social courtesy of considering their feelings. Too lazy to get up and grab your Xbox remote? No problem, SmartGlass loves being a remote. Need a quick tip about the game you’re playing? SmartGlass will show you in real time, and won’t ask to play or tell you what you’re doing wrong. Actually, consider Xbox SmartGlass to be like your personal virtual servant; a media genie that only likes what you like and never pesters you about freedom, or lamps.

In a series of tutorial videos released yesterday, Xbox SmartGlass Product Manager Peter Orullian has outlined the many possible ways you can enhance any experience with the SmartGlass application, including our favorite, Xbox Live Arcade. Giving us the first information on how we can expect to utilize SmartGlass with Signal Studios’ upcoming action-RPG Ascend: New GodsOrullian demonstrates the newly unveiled Ascend: Oracle of the New Gods, which acts as an interactive compendium, realtime dungeon map and stat tracker. All this while showing off some much appreciated gameplay footage. Check out the video after the jump.

Continue reading “Learn how SmartGlass wants to help you game on Xbox Live Arcade” »

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Size matters in Ascend: New Gods

Ascend_Large

If there’s one universal truth out there in the oft-quoted index of tidy idioms, it’s that, “there’s always a bigger fish.” The biggest kid on the block, shaking down his under-developed peers for the contents of a lunchbox, undoubtedly receives similar treatments the next street over, and so on. A fact that Ascend: New Gods, the upcoming free-to-play action-RPG illustrates all too well with a stable of monstrosities so dramatically scaled they could double for Russian nesting dolls.

It’s tough to really grasp just how varied the inhabitants of Ascend range, from insignificant specks underfoot to sentient towers, scraping the skies overhead. Our friends at PlayXBLA have chronicled this staggering evolution in chart-form, everyone’s favorite form, along with detailed information relative to the size of the protagonist, the Caos Warrior. Keeping in mind, Ascend: New Gods protagonist rises four-times the height of we puny humans, so, it’s all relative.

Ascend-Sizechart

Everything you’ll encounter falls within six size categories, spanning the poles form “Tiny” to “Titan” with you and fellow players’ characters resting comfortably in the middle of the chain. The prospect of wading through ankle-high villagers as a benevolent guardian or gargantuan nightmare is enough to get the blood pumping. But it’s a two-way street, and that feeling of overwhelming superiority quickly evaporates when you’ve got to scale the trunk-like appendages of a lumbering titan. You can check out the detailed category breakdown in the full post.

Ascend: New Gods is expected to launch this year, with an open beta rumored to be happening in April or May. For more impressions, you can visit our E3 preview.

Source: PlayXBLA

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Ascend: New Gods requires online connection

Ascend-New-Gods

In an interview with IGN, Signal Studios founder and president D.R. Albright III outlined the future of his company’s upcoming free-to-play RPG Ascend: New Gods. One point of interest is that the game will always require a constant internet connection, even if you’re playing single player.

As Albright explains, “almost everything is hooked into some kind of database that we can just save and export without changing the executable, even content we’re running off of title manage servers.” The game will constantly be referring to a server for information, and a user cannot be authenticated without a connection. The server will also be keeping track of Souls, an in-game currency that can either be collected in-game or bought with real money. The game doesn’t keep track of whether they were collected or bought, and having souls saved locally would be ”very easily hackable.” As for whether or not you’ll need an Xbox Live Gold subscription, “that’s up to Microsoft.”

Albright also elaborates on the game’s open beta, which is planned for late spring. One of Signal Studios’ goals is to tweak the time spent collecting souls versus paying for them. They hope to get “as many people in as possible” to balance the game’s progression system in a live environment.

Signal Studios has a plan for Ascend: New Gods after its release; they ”already have a schedule for six months of post-release content.” The game will ship with the Highlands area, with a desert wasteland called the Badlands coming three months later. A third area, the Swamplands, will follow. Ascend will release with asynchronous multiplayer, but PvP and cooperative modes are planned for later updates. Future updates may provide a chance to introduce female characters that will be absent at release due to production costs.

Ascend: New Gods is expected to launch in 2013, with an open beta coming in April or May. You can find out more about the game from our E3 2012 preview here.

Source: IGN

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Signal ‘hoping for’ an Ascend: New Gods public beta in April or May

Signal Studios President and Creative Director Douglass Robert Albright III was kind enough to take a break from eating dinner and making Call of Duty-inspired machine gun noises long enough to answer the question on the mind of at least one of the studio’s fans: when will Ascend New Gods‘ public beta go live? “We’re hoping for a beta sometime in April or May,” Albright states around the 1:30 mark of his studio’s latest “Ask the Team” video feature.

Hoping to confirm Albright’s remarks, XBLAFans Editor-in-Chief John laster tweeted at Signal’s official Twitter account and was informed that the creative director was indeed referring to the start of an Ascend beta this spring.

Ascend: New Gods is Signal’s latest project, an action title featuring asynchronous multiplayer scheduled to launch at some point later this year. We got the chance to give the game a try at last year’s Electronics Entertainment Expo. In just a few months, so will the public.

Source: Signal Studios

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XBLAFans’ most anticipated 2013 XBLA games: Staff picks

XBLAFans Anticipated Games 2013

We spent last week ringing off 40 of the year’s biggest upcoming XBLA games. It was a collaborative process that saw the whole XBLAFans team put together a varied list of many of the top titles headed to Microsoft’s downloadable platform in 2013. Today we’re capping off our look forward with our staff members’ picks for the game each of them is aching to play most in the months ahead. You don’t have to agree with any of us, of course, so make sure you jump into the comments and let us know the game you think should be at the top of everyone’s list.

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XBLAFans’ most anticipated 2013 XBLA games: Part I

XBLA Games 2013  Day 1

Here we are once again at the start of what’s sure to be another fantastic year of XBLA releases. Each day this week XBLAFans will be rolling out a list of eight of our most anticipated Xbox Live Arcade releases of 2013. While we can’t possibly cover every single XBLA game planned for this year, we’ll be giving you a varied list of 40 of the most promising titles we expect to release on XBLA in 2013. Once it’s all done, be sure to check back in next Monday when each staff member makes his/her picks for the game he/she is most looking forward to.


 

Alien Fear

Developer: City Interactive

Alien Fear XBLA

Alien Fear is an Unreal Engine 3-powered sci-fi first person shooter headed to XBLA, presumably at some point in 2013. Though we’re assuming that the above image is a target screen rather than an actual in-game image, developer City Interactive is promising that the use of Epic Games’ ubiquitous engine is allowing them to create an Xbox Live Arcade title that boasts “visually stunning, large-scale environments with impressive long-range vistas and expressionistic lighting.” The co-op shooter has yet to be shown in action, but XBLAFans is looking forward to finding out if the game lives up to the promise shown in the above image whenever we get our first real look at it.

Continue reading “XBLAFans’ most anticipated 2013 XBLA games: Part I” »

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Ascend: New Gods on loot and parallel multiplayer

Signal Studios recently gave its forum users the opportunity to ask developers questions about the studio’s upcoming action-RPG Ascend: New Gods. The community jumped at the opportunity and got some valuable information from their questions about the game’s loot and multiplayer systems in return.

Loot will play a big part in Ascend; weapons and armor will be scattered around the world, with only the rarest and most powerful of items hiding in the most dangerous of dungeons. Equipment will gain experience as you use it, so the longer you stick with it the more powerful it will become. Some items are craftable and some are customizable. The world is also littered with consumable items, such as blessings and curses. If you ever become experienced enough to become an Ascended Champion, the New Gods themselves will bestow upon you special equipment with the powers of Light, Dark and Void.

While a single-player game at its core, the game features a parallel multiplayer experience. This means if you’re running through a dungeon, you may come across another player doing the same. Although visible, you won’t be able to effect them directly. You can, however, change their fate with the powers of the New Gods; giving other players either a blessing or a curse will alter their universe. Ascending your character will prove fatal for others, as you could appear as a boss in their game. Your game can be open to the whole world, just your friends or it can be a solo affair.

Ascend: New Gods will be available exclusively on Xbox Live Arcade in early 2013.

Source: Signal Studios

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Ascend: New Gods getting PC version with cross-platform interactions

Action game Ascend: New Gods will be ported over to the PC, developer Signal Studios has informed Co-Optimus. The PC version’s content is said to mirror that of the XBLA game, though Co-Optimus says “some details remain up in the air.”

New Gods places a heavy focus on its unique multiplayer functionality and Microsoft SmartGlass. These features are designed to bring players together without having them actually play alongside each other and using the “second screen,” respectively. The PC — perhaps the original second screen — version will push that idea even further, allowing those playing the game on it to interact in some ways with XBLA players. Specifics were not discussed, but the game’s E3 demo showed how gamers could send “curses” or “blessings” to and from the game worlds of others.

Each player must always be aligned with one of the three gods seeking to upheave the Titans (bosses of such enormity that the Federal Aviation Administration would likely require them to have flashing lights on their heads in more contemporary times). Feats accomplished under a certain god’s banner will have ripple effects throughout all players’ games. It’s another way that Signal will force everyone to work both with and against each other as part of a facet of the game the team has referred to as “asynchronous multiplayer.” The PC version adds one more platform to the mix that already included the Xbox 360 and Windows, Droid and iOS phones and tablets. Expect to discover how well all of these screens and players clash and mesh together later this year or early in 2013.

Source: Co-Optimus

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Trampled under foot: Ascend: New Gods preview

Ascend: New Gods is an action game. The fact that players take control of gigantic warriors known as Caos that mow through hordes of beasts with magic and melee weapons while trampling the tiny, feeble humans under their feet as a man might a rodent, informs those who pick up the controller of as much. The fact that these towering, stout champions appear before the seemingly indomitable Titans of the game as not but rodents themselves, betrays that there may just be something more to Signal Studios’ game than the repeated mashing of a face button that could effectively get one through the title’s E3 demo.

Although Signal promises that more challenging enemies will turn up later in the game, the demo, while enjoyable, left one wanting to see what other tricks the studio has up its sleeve. Most of the encounters could be won by relying on basic attacks, the repeated swinging of a sword or war hammer until the foe(s) before the Caos were felled. Getting beyond the basic “press X to kill stuff” approach to battles is something that all developers of action games must work to overcome if they are to differentiate their work from that of the competition.

Signal has plans for that. A unique form of multiplayer (more on that shortly) and a slew of challenging beasts that may require a bit more cunning to overcome. “We have tons of different monsters in the game,” Signal Studios Lead Game Designer Ian Scott explained to XBLA Fans at E3. “As you saw, the humans are really small in our game; they’re kind of like rats. You can pick them up and eat them for health, but there’s obviously things that are a lot bigger than you and more badass. Well, I don’t know about necessarily more badass than you.” Scott isn’t sure whether or not the team wants individual non-Titan enemies to be tougher than a Caos, but he asserted that there are definitely enemies that can dole out a walloping.

Continue reading “Trampled under foot: Ascend: New Gods preview” »

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