Sega Saturn Archive


Ratings suggest Castle of Illusion Starring Mickey Mouse headed to XBLA

Castle of Illusion 2

The side-scrolling Sega Genesis classic Castle of Illusion Starring Mickey Mouse may be coming to XBLA if recent classification ratings are any indication.  Not to be confused with the recent 3DS release of Epic Mickey: Power of Illusion,  Joystiq reports that Castle of Illusion Starring Mickey Mouse has received digital ratings from the Australian Classification Board and its Brazilian equivalent.

While Sega has not made an official announcement yet, the trend of re-releasing classic games for digital download makes this rumor one to keep an eye on if you’re already a fan of the Illusion series or Disney Epic Mickey.


NiGHTS into dreams HD coming to XBLA this fall

Sega recently put up a seemingly random screenshot on Facebook and Twitter, which avid fans (our resident tipster lifelower included) linked back to a promotional picture for NiGHTS into dreams.

Sure enough, today Sega has officially announced an HD remake of the beloved Sega Saturn flying platformer. It will bring with it all the trappings one expects from an HD remake, including improved graphics (widescreen!), online leaderboards and achievements. In addition to that, you will also have the option to play the original Sega Saturn version of the game. Whether you're an old fan or someone wanting to see what all the fuss is about, you can check out NiGHTS into dreams  when it comes to XBLA sometime this fall.

You can see the game in action in the announcement trailer above, and check below for a handful of screenshots. Read the rest of this entry »


Radiant Silvergun review (XBLA)

Radiant Silvergun was developed by Treasure. It was released September 14, 2011 and retails for 1200 MSP. A copy of the game was provided for review purposes.

Way back in 1998 a little game called Radiant Silvergun was released in Japanese arcades. Shortly thereafter it was ported to the Sega Saturn, but again only in Japan. But a funny thing happened that really doesn’t happen all that often. Somehow through word of mouth and game magazine hype this little game developed a following in the rest of the world. People started importing the game so they could play it. The only problem was that RSG was a limited release even by Japanese standards. Prices skyrocketed. Even today a copy for the Saturn could fetch between $150 – $200. Out of the reach of most gamers, this game continued to have great word of mouth for the last decade. It was, in truth, one of the most popular games that no one had ever played. But that is all behind us now. Finally the rest of the world gets to see what Radiant Silvergun is all about.

Read the rest of this entry »


Guardian Heroes hands-on preview

Many young players will see Guardian Heroes and have no idea it’s actually a port from the Sega Saturn. This anime-styled brawler supports three 2D planes rather than a fully traversable 3D plane, tons of characters to play and unlock, a branching story arc with several different endings and encounters which, if opted out of to go down a different path, will never be experienced. This fast-paced HD-ified port brings some old mechanics into the present. The good news? It doesn't feel a bit dated.

The controls are fairly intuitive, with X standing in for light attacks, Y for heavy, and A for a quick dodge back. B is reserved for special abilities—in the case of our Mage demo, that was magic. Those straightforward controls were balanced by a unique addition: the left bumper and left trigger, which jump planes toward and away from the player. Navigating planes takes a little getting used to, but it soon becomes second nature. (Though the adjustment period is a little more extensive when you're trying to do this in the heat of combat.

In the interest of time, we skipped through the dialogue of the story—we were in a bit of a rush to see the meat of the gameplay. The story was told in pretty typical old-school fashion though: portraits of the characters would pop up on the screen and the camera would shift to them. It certainly feels very retro; it's not necessarily a bad thing, but gamers that have gotten used to rich cinematics and other "modern" accoutrements may feel a bit estranged.

Read the rest of this entry »


A few new Radiant Silvergun details

Earlier this week Microsoft held an event to show off some of the upcoming japanese developed XBLA releases. Upcoming Sega Saturn port Radiant Silvergun was at the event and Treasure CEO Masato Maegawa shared some details on its development.

It took around half a year just to get the Saturn version of the game running on 360, this was before any graphics work had even begun.

The game will include "Arcade", "Story",  "Score Attack" and "Training" modes, which will be bolstered by two-player online co-op, leaderboards and the ability to upload & download replays.

There will be many graphics options, allowing  you to view the game as it originally looked on Saturn or with all it's HD improvements and even a little in between. These options will be available to change at any time while playing. Even the anime cutscenes in the story mode have been re-encoded into HD.

For those who have played Ikaruga and unlocked at least one achievement there will be a special mode which will have Ikaruga's chain combo system.

Treasure expect Radiant Silvergun to be out before the end of Summer and it will be priced at 1200 Microsoft Points.

Sources: 4Gamer & Adriasang

Big thanks to frequent twitter tipster @lifelower for helping out with translation on this article.


New Guardian Heroes screenshots released

Gamersyde has discovered 13 new screenshots for the upcoming re-release of Treasure's classic Guardian Heroes.  The once Sega Saturn exclusive will feature updated visuals for its XBLA release, but will retain its original look and feel for purists that resist change.

The game will run players 800 Microsoft Points but no release date has been announced.  Check out our gallery below.

Source: Gamersyde


Guardian Heroes original seeing re-release with HD version

Sega's announcement earlier this month for an upcoming HD remaster of Guardian Heroes was well met, but questions regarding the original graphics rose as expected. Sega responded with some details about Saturn Mode along with several other aspects of the game in a recent blog post. It essentially allows players to enable the original sprites and visual effects for a more classic experience. Destructoid has done some further research into the background of this game's development, finding that Sega was able to work with the original developers at Treasure to make this upscaling of a traditionally finicky Saturn ROM a much smoother process.

Several of the game's modes were also laid out, with an offline/online co-op, battle, and time attack modes being revealed. Finally, Sega made comment on the exclusivity of the game, suggesting that Guardian Heroes would be seeing an XBLA timed exclusive with possibility for a PSN release at a later date.

Sources: Sega, Destructoid


Top 15 Games that Changed XBLA Forever

xbox live arcade logo

Since the Xbox 360’s launch in November 2005, the Xbox Live Arcade has been a driving force in the console’s success. With a library of hundreds of games ranging from casual puzzle games to ports and remastered classics, and from unheard of indie gems to groundbreaking milestones in gaming, the XBLA has become an important place for any type of game to succeed and find an audience.

Read the rest of this entry »


Sega Saturn games possibly coming to XBLA too

Sega might not being making any new consoles, but they sure seem to be okay with reselling us our childhoods on every platform available. We're not trying to sound sarcastic, because we're sure many a gamer would love to see more updated or ported Sega classics on Xbox Live Arcade (or any other platform).

Well, it looks like that wish could possibly be fulfilled one day. In addition to Dreamcast titles being updated in HD for the XBLA, a quote from Sega's Yosuke Okunari, producer of the Dreamcast re-releases GAME Watch (translated by Andriasang) shed some light on what might be later in store for Sega Saturn fans.

"When you look globally, the Genesis and Dreamcast are well known, but Saturn is unknown. During that period, PlayStation and Nintendo 64 were a success overseas, but to be honest Saturn was not a success. Because of this, we decided on Dreamcast," said Okunari.

He then continued by saying, "What we announced this time is a project where we will have consecutive releases of titles that were debuted on Dreamcast. Separate from this, we're of course thinking about ports of Saturn games. It's the same as how Sega Ages and Virtual Console were separate existences. It's not that we have no intention of porting Saturn titles, so please share your requests."

Share you requests, huh? The Sega Saturn has such a foggy existence in my personal memory, but I would definitely like to see Die Hard Arcade and Nights Into Dreams. Please share your thoughts on Saturn remakes for the XBLA in the comments below.

Source: Andriasang

Proudly hosted by Caro Cloud Hosting