Q*bert REBOOTED: The XBOX One @!#?@! Edition is Q*bert. They say it’s “rebooted,” and the description includes such hype-quotes as “reimagined” and “state of the art 3D gameplay,” but really, it’s just Q*bert.
That doesn’t mean it’s bad. If you like Q*bert and don’t feel like booting up your Atari 2600, it will certainly give you your fix. If you don’t know about Q*bert — or you’re like me and played it as a kid but had no clue what you were doing — you basically just have to jump on 3D cubes to change their color, all while avoiding myriad obstacles. It doesn’t really get more complicated than that, although the difficulty does get pretty hard, pretty quick.
Terraria was originally developed by Re-Logic; 505 Games developed and published the Xbox 360 port. It was released March 27, 2013 for 1200 MSP. A copy was provided for review purposes.
At its heart, Terraria is a 2D side scrolling platform game which features a range of RPG, mining, crafting and world building mechanics. With such a unique mixture of gameplay styles and influences, one could be forgiven for thinking that Terraria should lack depth or substance. The reality is quite contrary however, and Terraria may actually be one of the deepest and most engaging titles within the Xbox Live Arcade catalog.
Terraria presents the player with such a huge range of activities to participate in, at such a variable pace, that it really is the ultimate sandbox game. Unlike Minecraft or Spelunky which respectively allow players to wander aimlessly in relative safety or punish them brutally along an increasingly difficult path, Terraria presents both options as slowly or as quickly as you can manage.
Phantom Breaker: Battle Grounds was developed by Release Universal Network and published by Mages. It was released February 27, 2013 for 800 MSP. A copy was provided for review purposes.
Phantom Breaker: Battle Grounds is a 2D, retro-styled, side-scrolling beat-em-up in a similar vein to 2010’s popular XBLA brawler, Scott Pilgrim vs The World. In Phantom Breaker: Battlegrounds, players take on the role of one of the four colorful starting characters: Mikoto, Waka, Itsuki and Yuzuha, and battle their way through the streets of Tokyo and finally to a Demonsphere universe in order to rescue Waka’s sister Nagi from the clutches of the evil Phantom.
The XBLA game is actually a spinoff of Phantom Breaker, a retail fighting game released in Japan by 5pb, however the presentation ensures no prior knowledge of the characters or story is required. The game is bundled with four modes including Story, Arcade, Co-op, and a PvP Battleground mode. Both multiplayer modes can be played online or offline but do not allow for you to bring your couch buddy into online territory.
[springboard type=”youtube” id=”8pW3e7x2T3U” player=”xbla001″ width=”640″ height=”400″] Brian Provinciano’s eagerly anticipated Grand Theft Auto inspired shooter Retro City Rampage launches today on PSN and PC, with an XBLA release scheduled for later …
While Frogger: Hyper Arcade Edition has been known about for a while now, we still haven’t gotten a for sure release date currently. Showing up today out of nowhere, …
Ever since the announcement of a May release, the wait for Retro City Rampage is getting harder and harder. Fortunately, you can check out the soundtrack right now on …
With Bionic Commando Rearmed 2 just around the corner we at XBLA Fans thought it was a good time to revisit the first XBLA game in the series. Itself a remake of the fondly remembered NES game the original Rearmed was hotly anticipated upon it’s announcement in January 08. Since XBLAFans was not around to review it at the time we take a look back for our first Rewind Review.
Bionic Commando Rearmed was released August 13, 2008 for 800MSP. It was developed by the now-defunct GRIN, which would later have many of its employees transfer to Fatshark, who developed Rearmed 2. It follows Nathan Spencer, an operative for the Federation who is equipped with a bionic left arm. His mission: To rescue Federation hero Super Joe from the clutches of the evil Empire and assist him with destroying their experimental superweapon known as Albatros.
The game was designed originally by Konami and then brought to XBLA by Backbone Entertainment, a division of Foundation 9 Entertainment. The player chooses one of six X-Men: Cyclops, Colossus, Wolverine, Storm, Nightcrawler, or Dazzler. Their objective is to stop the villain Magneto from wreaking havoc on human civilization. They must fight through an army of hundreds of Sentinels and supervillains such as Pyro, Blob, Wendigo, Nimrod, The White Queen, Juggernaut, and Mystique. Later, Magneto kidnaps Professor X and Kitty Pryde, prompting the heroes to go on a rescue mission. The heroes fight their way to Island M and ultimately to Magneto’s base on Asteroid M where the final battle with the Master of Magnetism takes place.
If you were lucky your arcade had the full on 6-player mode, and if you didn’t have the nice arcade, you had the cheesy 4-player cabinet. The question is, how well did this classic age? Is it worth spending the 800 MS Points ($10 US)?