Quantum Conundrum has been released into the wild and we definitely liked it but the end left more to be desired. Fortunately, Airtight Games have been working on DLC …
Quantum Conundrum was developed by Airtight Games and published by Square Enix. It’s was released on July 11, 2012 for 1200 MSP. A copy was provided for review purposes.
There are some people who don’t like visiting their relatives since it wastes your weekend of fun in the sun. Now imagine if that person you’re visiting was your uncle. Uncles are fun right? They sometimes give you candy or money, but this time, he’s gone missing.
In Quantum Conundrum, you play the nephew of Professor Fitz Quadwrangle who’s just learned his uncle is in another dimension. It’s up to you to try and locate him throughout the many rooms in his mansion. Entrusted in you is a glove called the IDS that can switch dimensions. This is the latest from Portal creator Kim Swift and if Portal is a dark comedy, this is a Saturday Morning Cartoon that can appeal to any age demographic.
Walking home from school these days is getting more and more hazardous. In the past, all you had to worry about were shady characters with lollipops, but it seems that now we have to worry about being teleported to mysterious planets. What is the world coming to?
In the 2D platform-puzzler Pid — the first title from ex-Bionic Commander: Rearmed developers Might and Delight — a schoolboy finds himself marooned on a mysterious planet inhabited by all manner of robotic creatures. You’ll encounter anything from giant missile-firing robots to small droids repeating simple tasks. Knowing nothing of this planet or its programmed population, making friends might be a bit difficult for Pid.
Couple these hostile automatons with hazards like massive spike traps and you’ve got yourself a dangerous situation. Thankfully you find the ability to summon light elevators (yes, light elevators) from your very finger tips.
As Quantum Conundrum hasn’t left the Summer 2012 release date, something has popped up on Steam for the pre-order page. A release date of June 21 for the Steam …
Welcome to our gigantic Fez completion guide! This guide will take you from no achievements to 12, zero g to 200g and we’ll take you there… delicately. Thanks to community member MRX93 for helping us ever so slightly here and there. Without further ado… we have to explain some things.
[Editors Note: We highly recommend not using this guide until you can’t go any further on your own. Fez is about exploring and getting lost. Polytron put it best when they said “play like the internet doesn’t exist”. That being said, we know many people will become frustrated and want help. This guide is written for them. Please use it only as an emergency cheat-sheet.]
There are two ways to complete Fez. Complete it like you’re playing it, and to complete it for the sake of completion. We here at XBLA Fans are aware of this and have set up our guide in accordance with the different types of Fez players.
We have taken great care to separate anything and everything that would be considered a spoiler. Our policy follows that any puzzle that requires knowledge acquired outside of the area to which the puzzle belongs (barring basic knowledge and specific sections) will be posted in the SPOILER ZONE. Each area has one, and each zone is marked very clearly in text and with pictures. Each picture hints at what the spoiler covers. Once you’re done with many areas and have accrued much knowledge you’ll want to come back and check each spoiler tag to see if you can now complete that puzzle.