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platforming

Jet Set Radio review (XBLA)
12 years ago

Jet Set Radio review (XBLA)

Nostalgia does not a game make. Nostalgia is the stuff of memories, the stuff of impressions often from a time where taste is unrefined and based on “video games” versus reality (usually video games win, hopefully). Jet Set Radio feels really old. It’s rife with this strange mix of a great gameplay idea, nifty characters and a zany environment but it’s all bogged down with bad level design and flow. By no means is it “bad”, but it’s certainly not up to today’s standards of platforming games, and the proof is in a classic Xbox game: Jet Set Radio Future. There’s a reason they made it the same game but better.

For those of you out of the SEGA-centric loop, Jet Set Radio is an HD remake of the Dreamcast release of Jet Set Radio, a 3D action platformer involving crazy Japanese youth, graffiti and magnetized roller blades. The theme of a group of graffiti-wielding roller blade punks combattin an oppressive, insane private authority muscling in on the town of Tokyo-to (not to be confused with Tokyo) is the setup for Jet Set Radio. Players select from different characters from a group of rudies (the aforementioned punks) called the GGs. Tokyo-to is divided into three major areas each with three sub-areas where players must complete various story challenges to unlock more characters and get to the bottom of the recent craziness in the city. The idea works. It’s just the rest of the game that’s hit and miss.

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Quantum Conundrum review (XBLA)
12 years ago

Quantum Conundrum review (XBLA)

Quantum Conundrum was developed by Airtight Games and published by Square Enix. It’s was released on July 11, 2012 for 1200 MSP. A copy was provided for review purposes.

There are some people who don’t like visiting their relatives since it wastes your weekend of fun in the sun. Now imagine if that person you’re visiting was your uncle. Uncles are fun right? They sometimes give you candy or money, but this time, he’s gone missing.

In Quantum Conundrum, you play the nephew of Professor Fitz Quadwrangle who’s just learned his uncle is in another dimension. It’s up to you to try and locate him throughout the many rooms in his mansion. Entrusted in you is a glove called the IDS that can switch dimensions. This is the latest from Portal creator Kim Swift and if Portal is a dark comedy, this is a Saturday Morning Cartoon that can appeal to any age demographic.
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Deadlight uses traps and other methods in this dev commentary

Another game that was announced a while back was Deadlight, an upcoming platformer from Tequila Works and published by Microsoft Game Studios. You play a lone wanderer in a …
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Retro City Rampage teaser has big news coming in February

As the new year begun, we’re expecting Retro City Rampage to grace XBLA very shortly in the new year after previous ratings shot out. A new teaser was released …
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Interview: Blossom Minds on their first XBLA release Walter
12 years ago

Interview: Blossom Minds on their first XBLA release Walter

It’s always nice to talk to a developer working on their first XBLA game. So it was great to get an interview from newly formed developer Blossom Minds on their upcoming debut title, Walter. The game has gorgeous visuals and is looking to surprise some players upon release. We chatted with Ludovic Chabanon, CEO and Programmer and Jerome Braune, Desire Designer at Blossom Minds about the studio, Walter and what we should be looking forward to in 2012.

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