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PAX East

XBLAFancast Episode 57 – Eightieser
12 years ago

XBLAFancast Episode 57 – Eightieser

While we did record a regular show last week in addition to our three PAX specials, it got lost in the dark recesses of my hard drive never to be heard from again. So here we are back with a regular show, minus one Andrew Crews. Myself, Perry and Todd struggle on without him though and discuss some of the big releases from the past week. We hit on The Splatters and Skullgirls but the bulk of the game talk goes to Fez, don’t worry though there’s no spoilers!

Perry rushes through what little news there is before taking the opportunity to talk about some of his favourite XBLA games he saw at PAX.

Please subscribe, rate and review the podcast on iTunes. We appreciate it! Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question. We are also now on Stitcher, so you can stream the show on your smartphone, give it a go!

Big thanks to Chris Green for the awesome theme music, be sure to check out his site BlurredEdge and why not follow him on twitter too @BlurredEdge.

[podcast]https://xblafans.com/xblafancast/XBLAFancastEp57.mp3[/podcast]

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PAX East: Getting ready for Minecraft
12 years ago

PAX East: Getting ready for Minecraft

It’s almost a certainty that many of you have played Minecraft. However, somehow both myself and my intrepid colleague Nick Santangelo missed out on one of the most popular indie PC titles of the last few years, so we weren’t quite sure what to expect when we stepped up to the booth at PAX. Turns out, there’s a lot of mining, then a lot of crafting.

If you’ve played Minecraft before, go ahead and skip the next couple of paragraphs. For those of you unfamiliar with the game, I’ll give you a quick rundown of what you can expect in the first thirty minutes or so. You start out in the middle of a blocky, 3D world, with nothing but your own two hands to rely on. Right off the bat you have the ability to make a few things. After a bit of hacking away at the local foliage and, well, the ground, you’ll be able to build a workbench, which in turn unlocks other things to craft. Building those things unlocks more stuff, and so on.

It’s not all fun and games though, you’ll need to build shelter if you want to survive. At night, creatures attack, and you want to be safely in bed when that happens. Luckily there are plenty of options for the industrious (literal) homemaker, from windows and doors to torches for your walls.

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PAX East: Pulling the strings in Fable Heroes
12 years ago

PAX East: Pulling the strings in Fable Heroes

Fable has never been the most serious or mature of RPG franchises. Players were as likely to save the kingdom and behave regally as they were to let one rip. After gong hands-on with the 4-player hack ‘n slash Fable Heroes at PAX East, though, it’s clear that Lionhead Studios has moved the series into more family-friendly territory than it has in the past. Up to four players take control of cutesy characters that look like marionettes and slash and spell cast their way through swaths of hobbes and other native baddies of Albion. You move in a linear path and mow down the monsters that flood the screen en route to a boss fight — a giant beetle that shoots projectiles and slams into the ground in the case of the PAX demo that several of us from XBLA Fans played in Boston this past weekend.

Oversized gold coins drop when enemies are overcome, which creates a near-constant scramble to get your hands on more than the other members of your party. The coins are used to buy upgrades in the time between stages, and they can also be transferred into Fable: The Journey. In addition, any of the 12 puppets that gamers can take control of in Heroes will pop up in their inventories in the forthcoming Kinect game.

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PAX East: Making frienemies in Battleblock Theater
12 years ago

PAX East: Making frienemies in Battleblock Theater

This summer will mark four years since The Behemoth-developed beat ’em up Castle Crashers made its debut on Xbox Live Arcade and quickly became the go-to cooperative game for seemingly every XBLA gamer with three people on their friends list. The tiny studio behind the game hasn’t rested on its laurels since achieving well-deserved success by capturing gamers’ hearts with Crashers — its followup to Alien Hominid — though. The team, which now boasts a whopping two full-time artists, has been slaving away at Battleblock Theater for more than three years now.

This past weekend the team dragged its stellar co-op platformer out to PAX East for the second year in a row, but you won’t hear anyone complaining, especially not yours truly, about once again playing the game at the annual Boston convention. Unless of course, they’re begroaning the fact that the title is still only playable in custom-made arcade cabinets at cons and not in the homes of Xbox owners everwhere. The impatience is understandable to some degree; Battleblock looks and plays wonderfully, so gamers want it for themselves. Now. Despite appearing to be quite far along in development, however, the game is still sporting a non-specific TBA 2012 release date.

Although the wait might be getting unbearable for some fans, it looks like all of us will be rewarded for holding on when this one finally comes out. Jumping and punching through the stages of the world’s first reality theater performance was even more fun the second time around. And accidentally intentionally tossing your co-op partner to his death? Yeah, that hasn’t gotten any less enjoyable.

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PAX East: Conquering the afterlife in Skulls of the Shogun
12 years ago

PAX East: Conquering the afterlife in Skulls of the Shogun

Haunted Temple Studios’ Skulls of the Shogun took me by surprise at last year’s PAX East. It was my first look at the game, and its attractive cartoon art style immediately drew me to it. Within a few minutes of playing, it was obvious that the developer had backed the visuals up with incredibly fun turn-based combat.

At this year’s show Haunted Temple CEO and Creative Director Jake Kazdal stated that many members of the crowds that had continually gathered around his studio’s booth throughout the weekend had followed a similar path of attraction to the inspired strategy game. “I think it’s a different dynamic for this kind of game, and people really seem to be digging it,” Kazdal said. “The art style sort of draws [convention attendees] in, and then they start thinking like ‘Wow, this is different than any other strategy game I’ve played.'” Although inspired by the Advance Wars and Fire Emblem games, Skulls of the Shogun definitely has a unique and wonderful vibe all its own.

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XBLA Fans: PAX East Preview Hub
12 years ago

XBLA Fans: PAX East Preview Hub

Believe it or not my favorite part about video games isn’t the games themselves but the way they bring people together. Arguably no show demonstrates this bond better than PAX. Thousands of likeminded individuals flooded Boston this past Easter weekend. It didn’t matter where you worked or what you did or what you had to do when you hit the ground again on Monday; for one glorious weekend everyone was an equal: a gamer. It didn’t matter if your weapon was a die, a mouse, a controller or one’s own body. Everyone at this show had a passion for games.

A few of us from XBLA Fans made the trip and had the honor of mingling and checking out some of the upcoming XBLA titles for 2012 and beyond. We were able to hear developers in their element talking to fans about their projects. It was an amazing experience. Our own Andrew Crews has already elaborated on this issue, but in the end you remember the little things. That being said, there were some amazing games. Check out our full breakdown below!

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Dust: An Elysian Tail impressions from PAX East
12 years ago

Dust: An Elysian Tail impressions from PAX East

I almost missed it. I almost wearily shambled right out of the Boston Convention Center this past Easter Sunday without playing what just might have been the most gorgeous XBLA title on the show floor. Luckily, Kinect Fans Managing Editor Nick DePetris issued a last minute reminder that readers had been flooding the site with requests for coverage of developer Humble Hearts’ Dust: An Elysian Tail. So off the two of us went to Microsoft’s blessedly carpeted booth one final time before departing PAX East 2012.

Sandwiched between the 360s running four-player previews of Minecraft and Tequila’s Deadlight demo was the side-scrolling action title from the inspired mind of one Dean Dodrill. That a sole man could craft something so wonderfully creative is extraordinary. It’s almost impossible to believe that Dodrill is the only member of Humble Hearts given how excellent his work-in-progress is at this stage of development. He’s been working on it for several years (see its victory at Microsoft’s 2009 Dream.Build.Play Challenge for evidence of its lengthy development cycle), but there are still some months to go before its vague 2012 release date arrives.

The titular main character is an adorable-but-deadly anthropomorphic hero questing through the alluring world of Falana with a charming fairy sidekick in tow. Falana features dark and dreary caves with medieval castles looming in the background. Players will venture into at least one cavern that is darker still, but they’ll also emerge from the “it was a dark and stormy night” motif and find themselves in a gleaming, tranquil forest with cute woodland animals prancing about at some point in the adventure. I’m hardly the first to compare the aesthetics to the masterfully animated Disney films of old, and I am unlikely to be the last.

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XBLAFancast – PAX East 2012 Wrap-up
12 years ago

XBLAFancast – PAX East 2012 Wrap-up

John is once again joined by Andrew Crews, Nick DePetris and Nick Santangelo to round out our trio of PAX podcasts. In this episode the guys cover pretty much every game they saw at the show, inlcluding Dust: An Elysian Tail, Awesomenauts, Mark of the Ninja and far too many more to list. Needless to say if you want to know about the XBLA games shown at PAX this is the podcast for you. If you have any additional questions hit us up on twitter or you can contact the guys on their personal accounts (linked below).

If you missed our other PAX specials check them out, from Day 1 and Day 2 of the show.

Please subscribe, rate and review the podcast on iTunes. We appreciate it! Check us out on Twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question. We are also now on Stitcher, so you can stream the show on your smartphone, give it a go!

Big thanks to Chris Green for the awesome theme music, be sure to check out his site, BlurredEdge, and why not follow him on Twitter (@BlurredEdge) too?

[podcast]https://xblafans.com/xblafancast/XBLAFancastPAXWrapup.mp3[/podcast]

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PAX East: Making a run for it in Deadlight
12 years ago

PAX East: Making a run for it in Deadlight

Tequila Works’ Deadlight is a game about zombies. They’re not mutants. They’re nothing like the aggressive “not-zombies” popularized in Resident Evil 4. And, while players will encounter variations on the basic zombie as they progress through the title’s six-hour campaign, they certainly won’t run into any of the tank-style baddies that are prevalent in Valve’s Left 4 Dead franchise. No, here is a game that instead proudly features classic zombies that Tequila CEO and Creative Director Raul Rubio described at PAX East as being “stupid as lemmings.”

Players need only push a heavy object off a platform and onto a section of weak flooring below in one of the game’s earliest areas for evidence of just how intellectually challenged these poor creatures are. A never-ending stream of “shadows,” as main character Randall Wayne calls the zombies, will mindlessly amble their way towards the gaping hole in the floor only to end up joining other dead zombies similarly lacking in brain power in a pile on the floor below. It’s a bit of comic relief waiting to be discovered by players in a game that tells a grim tale of post-apocalyptic survival painted primarily in black, gray and brown.

The creation of said zombie death trap is reliant on simple physics, as is a later trap that results in zombies being smashed to bits when a car resting on a lift is dropped on them at precisely the correct moment. It’s a rewarding feeling when the shadowy figures are flattened by the vehicle, and it’s said to be one of many such instances in the game. “All puzzles are physics-based,” explained Rubio. “Environments can be your biggest ally or your biggest enemy.”

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XBLAFancast PAX East Special – That’s a game
12 years ago

XBLAFancast PAX East Special – That’s a game

By  •  Podcast

Our Editor in Chief John Laster returns to the hosting chair for this special episode of the podcast, recorded at PAX East. He’s joined by News Editor Perry Jackson, Reporter Nick Santangelo and Nick DePetris from XboxKinectFans.com. They chat about some of the games they saw on the first day of the show, including Mark of the Ninja, Runner 2 and Rock Band Blitz.

Due to the nature of recording in a hotel room and passing the mic the audio is a bit spotty, we apologise for that but hope you still give it a listen.

Please subscribe, rate and review the podcast on iTunes. We appreciate it! Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question. We are also now on Stitcher, so you can stream the show on your smartphone, give it a go!

Big thanks to Chris Green for the awesome theme music, be sure to check out his site BlurredEdge and why not follow him on twitter too @BlurredEdge.

[podcast]https://xblafans.com/xblafancast/XBLAFancastPaxEast2012.mp3[/podcast]

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