Orcs have been a problem throughout the universe for all eternity. Well. Maybe not, but they still have to die! And so they will in Robot Entertainment's action tower defense strategy game Orcs Must Die! Justin Korthoff, Community Manager at Robot Ent, joins myself and John Laster to discuss the game's origin, some details about Robot Ent, and of course the awesome points of the game.
Justin goes over the bit of time following Ensemble Studios' collapse all the way up through the beginning of Orcs Must Die!, and how small the game started at first. On top of that is the birth of a lot of the game mechanics, how three traps turned into over 20, and how the crossbow and various other elements of the game were balanced to ensure that each of the game's levels played differently. This podcast is full of great insight into the processes regarding this game's development and the result of those design strategies.
Venture forth and listen![podcast]http://xblafans.com/xblafancast/XBLAFancastOMDInterview.mp3[/podcast]
As we wait for the October 5 release date of Orcs Must Die!, Robot Entertainment recently put out a developer diary on the overview of the game. Not only …
Being indecisive never works when you're given a choice so when you have to decide between spring traps and spikes to kill orcs, it's difficult to choose how you …