minecraft Archive


Microsoft building off of Minecraft’s success

Minecraft for Xbox

Microsoft shelled out $2.5 billion to acquire Minecraft studio Mojang, and now we’re starting to see why. In its published earnings report, Microsoft announced a revenue of $171 million for its second fiscal quarter, a 79% increase. We’re sure that Halo: The Master Chief Collection and Forza Horizon 2 were part of that, but really, it was Minecraft.

Microsoft clearly has big plans for Minecraft. Their pre-launch reveal of Windows 10 showed concept footage for a HoloLens-compatible Minecraft in your living room. Still, the acquisition happened very recently. Expect something big, but don’t expect it to come soon.

Source: Microsoft via GamesBeat


The Simpsons coming to Minecraft in February


The residents of Springfield will come to Minecraft: Xbox 360 Edition and Minecraft: Xbox One Edition next month. Homer, Marge, Bart, Lisa and Maggie, as well as 19 other fan-favorite characters, will spring to life in the game (albeit in a bit more blocky form than before). Bringing together these two gigantic properties felt like a natural fit to Head of Xbox Phil Spencer as well as Twentieth Century Fox executive Roz Nowicki, who explained that the partnership combines the best of both worlds and how, “like The Simpsons, Minecraft is a true cultural phenomenon embraced by people of all ages, from every corner of the globe.”

The Simpsons pack will release for Xbox 360 and Xbox One in late February of this year for $1.99.


Minecraft: Story Mode announced


Telltale Games and Mojang has announced Minecraft: Story Mode, coming to Xbox 360 and Xbox One next year. It will be an choice-driven episodic game, just like Telltale’s current Game of Thrones and Tales from the Borderlands series. Yeah, we don’t believe it either.

Minecraft: Story Mode will see Telltale do the seemingly impossible: bring a narrative-driven experience to Mojang’s open-world, open-ended sandbox. Taking place in the familiar blocky world of Minecraft, the series will introduce new characters and story while retaining the core themes of the original. Telltale will be collaborating with Mojang as well as the Minecraft community to make the game as authentic as possible. The game will be a standalone product, so you won’t need the core Minecraft game to enjoy this new adventure.

Interestingly enough, this game was announced in the wake of a recently-rejected script for the Minecraft filmMinecraft: Story Mode may be a big risk, but if anyone’s going to get a story right, it’s going to be Telltale. Keep an eye out for more on this game in 2015.


Mojang turned down Goonies-inspired Minecraft movie


Warner Bros is working towards a potential Minecraft film, but the studio has yet to find the right story. Shawn Levy, director of Night at the Museum, proposed a Goonies-style adventure film which was ultimately shot down by developer Mojang. In an interview with The Wall Street Journal, Levy explained how it all happened.

“What happened simply is Warner’s asked me to develop, ‘How might this ever be a story for a movie?’ Because it’s not a narrative game. And we came up with an approach that felt good to us, and I discussed it with Mojang. And they’re like, ‘That doesn’t sound like what we want. If we’re going to see a movie get made, we don’t know what we want, but that doesn’t feel right.’ And I said, ‘OK, well that’s a movie I can envision.'”

So just what was his idea? He goes on to explain, “It was not a comedy. It had a bit of a Goonies flair… [I]t was an adventure movie, and I thought it could have been a lot of fun and fulfilled a lot of the qualities that people love about the game.”

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Get in the holiday spirit with the Minecraft Festive Mash-Up Pack

Minecraft Festive Mash-Up Pack

Dress up your characters and decorate your worlds for the holiday season with the Minecraft Festive Mash-Up Pack.

Minecraft’s Festive Mash-Up Pack is available for download tomorrow, December 10 on both Xbox 360 and Xbox One. Costing a low $2.99, you should still have plenty of money left to spend on stocking stuffers and eggnog.

Packed with more holiday spirit than a Hallmark special, this pack includes a holiday-themed texture pack, 36 brand new skins and new music by C418.

Source: Xbox Wire


Minecraft gets Star Wars skins


Available now, in a galaxy not far, far away — Star Wars skins come to Minecraft. There are 55 total skins, which include characters from Episodes IV, V and VI (the good ones). Many of the skins are the main characters in different outfits, like Luke Skywalker as an X-Wing pilot or as a Jedi Knight.  Some real gems include a rancor, wampa, Ponda Baba (the individual whom Obi-Wan Kenobi cuts the arm off of in the Mos Eisley Cantina), assassin droid IG-88 and many others you might need to look up, but are cool nevertheless.

This pack is available for $2.99 exclusively on Xbox 360 and Xbox One.


Source: Xbox Wire


Terraria review (Xbox One)

Terraria was originally developed by Re-Logic; 505 Games published the Xbox One port. It is scheduled for release on November 14, 2014 and will cost $19.99. A copy was provided for review purposes.


I’m not sure when or why I began to think more sceptically about re-released and high definition remasters of past-generation games. Perhaps it was only recently, when the Xbox One became awash with them. First there was Minecraft, then all three current Telltale Games productions and now, less than two weeks later, we have Terraria (and in the retail space, Halo: The Master Chief Collection.)

I’ve always enjoyed Terraria, as I described at length in my review of the original Xbox 360 release. Because this is essentially still the same game — albeit with the addition of a number of key updates — it should come as no surprise that the original critique still stands. There are, however, some important new bits that make the Xbox One release different. Let’s unearth them.

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Mojang officially part of Microsoft family

It’s official: Mojang is now a part of Microsoft. The news was tweeted by Xbox head Phil Spencer, who welcomed the developer as the newest member of Microsoft Studios. Back in September rumors of the acquisition starting making the rounds, and were later proven true when Microsoft announced they were purchasing the Swedish indie studio for $2.5 billion. Now that the acquisition is complete, Microsoft officially owns Mojang and their hit game Minecraft. In a recent interview Phil Spencer talked with IGN about the future of Minecraft, stating he wanted to “meet the needs and the desires” of the community.

Source: Twitter


XBLAFans Twitch Schedule: Week of 11-3

twitch stream_xbla_fans

This week’s schedule is as follows:

Tuesday, November 4th @ 8:30 pm (CST) – Minecraft with Marshall.

Thursday, November 6th @ 8:30 pm (CST) – Killer Instinct with Jen.

Impromptu steams all week!

If there is a game you would like to see streamed or previewed, let us know and we will do our best to get to it quickly. Enjoy this week’s stream!


Opinion: We’ll never need a Minecraft 2


Earlier this year Microsoft acquired indie developer Mojang for $2.5 billion. It was a big move, and it left many fans wondering how it might effect Mojang’s hit game Minecraft. In a recent interview with IGN, Xbox head Phil Spencer talked about the desire to meet the needs of the game’s community. He said that Minecraft 2 may not make the most sense, and his words were followed by every fan of the game breathing a sigh of relief. Minecraft already does what it was created to do perfectly, why would it ever need a sequel?

Why it works so well


From the beginning, Minecraft was a game all about building. Not only was the gameplay about letting you create whatever you wanted, but the game itself was designed to be built up into something better. If you look at its original release and look at it now, it’s a very different game. Thanks to Mojang’s constant support with free updates, the game was able to constantly grow into something more grand. Content is constantly being added, and bugs are always being squashed. A sequel could never improve on the Minecraft formula, because its formula is all about improvement. A sequel would be a radical shift away from the pre-established normal of the game, changing it from a single evolving entity to a standard game series with annual static sequels.

Now that Microsoft owns the game, the company’s best course of action to keep customers happy would just be to keep the updates rolling. Minecraft is now on more platforms than ever, catering to millions of players. Everyone who has purchased the game bought it knowing it would receive updates, that the developers would be adding more fun content. It’s essentially an Everlasting Gobbstopper: for a one-time price you get something you can never finish and that will remain good for years to come. If a sequel comes along it will make the original go stale, forever stopping progress in your old worlds. It’d be like a new Skylanders game that wasn’t compatible with last year’s figures, or a new box of Legos that didn’t fit your old pieces. New content shouldn’t intend to be a rigid standalone package; it should be an addition to the big Minecraft toy box.

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