The Xbox One version of Minecraft may let you store your worlds on remote servers for online players to jump into while you are offline, according to developer Daniel Kaplan in an interview with Official Xbox Magazine.
“We are looking into different solutions, however we don’t know when it will work. A lot of people would enjoy that and we have got a lot of questions about it. It would be similar to what we’re doing on the PC.”
The feature would presumably be powered by Microsoft’s Azure cloud services, but the idea raises a few technical questions. How expensive would it be to store the massive worlds created by players? Would they have to limit world size? If Mojang were to offer its own premium cloud service, how might it coexist with an Xbox Live Gold subscription? What if the servers go down?
Let’s hope that Mojang finds answers to these questions, because cloud servers would be awesome. At the very least, you will be able to play your worlds from the Xbox 360 version on Xbox One.