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Microsoft Game Studios

Xbox gamers to vote for next Press Play game
6 days ago

Xbox gamers to vote for next Press Play game

Press Play, the development studio behind Kalimba and Max: The Curse of Brotherhood has invited gamers to help choose and develop its next game. Press Play will be opening up …
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Rare Replay review: Rare gems
4 weeks ago

Rare Replay review: Rare gems

I'm going to level with you here: I loved Banjo-Kazooie: Nuts and Bolts. Yeah, it was an absolutely awful sequel, but if you look past the dressing it's a great …
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State of Decay: Year-One Survival Edition hitting Xbox One April 28

Microsoft and Undead Labs are bringing the popular open-world zombie survival game State of Decay to Xbox One. The game will arrive in the form of the Year-One Survival …
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Ori and the Blind Forest to release on March 11
7 months ago

Ori and the Blind Forest to release on March 11

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Ori and the Blind Forest will release March 11 on Xbox One for $19.99, developer Moon Studios announced today. The side-scroller will also be made available on PC the …
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Pinball FX2: Venom review (Xbox One DLC)
8 months ago

Pinball FX2: Venom review (Xbox One DLC)

Pinball FX2 was developed by Zen Studios and published on the Xbox One and the Xbox 360 by Microsoft Game Studios. The Venom DLC released on December 12, 2014 for $2.99. A code was provided by Zen Studios for review purposes

Venom_key_art

The newest Marvel villain to have their own table in Pinball FX2 is Spider-man's arch-enemy, Venom. With previous Marvel-themed tables, Zen Studios has gone one of two ways: they either incorporate the theme of a recent Marvel movie or they follow a theme from the comics. Released on December 12, 2014 for both the Xbox 360 and the Xbox One, Marvel's Venom table for Pinball FX2 goes the latter route and incorporates a theme straight from the comic books.

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July Games with Gold titles announced
1 year ago

July Games with Gold titles announced

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Just in from Major Nelson today is the list of games that Xbox Live Gold members can download for free during the month of July. For the Xbox One, …
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Max: The Curse of Brotherhood heading to 360 this April

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Max: The Curse of Brotherhood, the 2.5D puzzle platformer from Press Play, is going to be gracing the Xbox 360 on April 9, 2014. This announcement comes via Phil …
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The Xbox games of 2014: Part III
2 years ago

The Xbox games of 2014: Part III

Gamesof2014_Day3

We're late, and it seems that's become somewhat of a trend for us lately. Our Game of the Year awards weren't doled out until January, and now our look forward at the XBLA and Xbox One XBLA-type games of 2014 is just making its way to you in February. You were on your own when it came to planning out January's releases, but now it's time for our annual look ahead at the top downloadable games likely to arrive on an Xbox platform during the (remainder of) the year ahead. Read on to find out what you can expect out of Xbox over the next (not quite) 365.



Minecraft: Xbox One Edition


Developer: 4J Studios, Mojang and Microsoft Studios

As was announced at Microsoft's E3 2013 presentation, 4J Studios will be bringing its open-world block-building game to the Xbox One. The 360 edition of Minecraft was a huge success and 4J is looking to build off of that success by bringing a "bigger" world to players. The Xbox One edition promises to deliver on the power of next-gen gaming by giving players more of what they want. Maps, Adventures, multiplayer features and console specific enhancements will all be improved and larger in scale on the Xbox One than they were on the Xbox 360. Minecraft: Xbox One Edition will be released sometime in the month of March of 2014.

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1 vs. 100-style experience coming to Xbox One
2 years ago

1 vs. 100-style experience coming to Xbox One

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Polygon's Brian Crecente writes that Microsoft is interested in bringing something similar 1 vs. 100 to the Xbox One. Dave McCarthy, general manager for Lifestyle Entertainment at Microsoft Studios, …
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Skulls of the Shogun originally had a more serious tone
2 years ago

Skulls of the Shogun originally had a more serious tone

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Skulls of the Shogun General Akamoto

When developer 17-Bit's Skulls of the Shogun released in early 2013, it did so with a light, humorous script that mixed pop culture references with a near-constant string of jokes of the developer's own creation. According to a recent interview of studio CEO Jake Kazdal by Pocket Gamer, however, the original plan was for the game to have a very different tone. The plan called for more austerity and less clowning.

That all changed when original scribe Ben Vance — who also served as the game's programmer and designer — penned a joke-filled draft that clashed with 17-Bit's more restrained vision of the game. Vance's approach resonated with other members of the team, and everyone began slipping even more humor into his script during the game's protracted development cycle.

"Since the game was in development for so long, everyone involved kept throwing in jokes and massaging the script," Kazdal told Pocket Gamer. "And then we got a complete editing pass from localisation company, 8-4, where script doctors Mark MacDonald and Alan Averill just nailed it.

"We originally were going to have a much more stoic, serious script, but people responded so well to the goofy offbeat humor we had stubbed in we just decided to run with it. We wanted to entertain players, while reinforcing our stereotypes, and just rolled with it."

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