It's normal for XBLA Fans to report that Game X, Y or Z has been removed from the Xbox Marketplace, usually due to expiring licenses.
What you don't often …
Another delisting inbound.
Lab Zero's Indiegogo crowdfunding campaign aiming to bring new characters to its fighter Skullgirls came to a close this week after raising nearly $830k–easily crushing its initial goal of …
In an effort to continue growing the popular game Skullgirls, the developers have set yet another stretch goal. Lab Zero Game's CEO Peter Bartholow confirmed to XBLAFans via e-mail that they have added a fourth character to their donation stretch goals. Originally, the developer added a mystery character as incentive, which was revealed to be Robo-Fortune. The threshold for Robo-Fortune is $725,000, and at the time of this article being published. Robo-Fortune is a character inspired by Robo-Ky, and will recycle the frames of Ms. Fortune. "With that money, we should be able to redraw her head and give her some new moves and animations too," Bartholow stated.
With donations currently at $718,483 with 12 hours left to go to donate, the DLC is expected to reach that goal. Lab Zero Games has also added a fourth mystery character as incentive. If they manage to reach $825,000, the mysterious character will be created, and at $850,000, they will create a story mode and stage surrounding the mysterious character.
Konami has released several new screenshots for Zombie Studios' Frogger: Hyper Arcade Edition, and unlike George Costanza's Frogger high score, these screens have successfully made it across the street to their destination: your browser window. Of course, not even Schlomo and Slippery Pete could have blundered this one. Ah, references.
In any case, this latest incarnation of the 31-years-old franchise, players will be able to square off against each other or the CPU in four-player matches to determine "who's really the top frog." And how!
Skullgirls was developed by Reverge Labs and published by Autumn Games and Konami. It was released on April 11, 2012 for 1200 MSP. A copy was purchased by the reviewer.
What happens when a talented artist with tons of characters designs and a fighting game pro with a character-less fighting engine meet up? Skullgirls happens, that's what! Skullgirls, a true labor of love, set out to defy expectations of fighting games and provide a solid engine. Fighting games have given birth to a number of strange mechanics over the years, and a lot of the games themselves are strange. For instance, Skullgirls lets you view hitbox and hitstun data in training mode, which you can access straight form versus mode! Variable team sizes are balanced, and it's impossible to accidentally hit the pause button mid-fight.
Skullgirls takes place in The Canopy Kingdom which is home to the Skull Heart, and the tournament for its acquisition. There's evidence of a very deep, rich story and environment, though only the surface is touched in the game. Each character has a different reason to go for the Skull Heart, which, if acquired, grants one wish. However, if the wish is even slightly impure, it comes out corrupted, and the wisher becomes the Skullgirl.
Suffice to say the story is actually pretty cool, and props to Reverge for actually telling one, but that's not the focus. Skullgirls is all about the fighting, casual or competitive, so let's see if it stands up to the greats.
When we started XBLA's Most Wanted back in February of 2011 we did so more for fun. It was, in our minds, a pipe dream to actually think some of these games would be hitting Xbox Live Arcade. Yet over the past year we've seen both announcements and releases that directly correlate with some of the games on our most wanted list. Now to be fair we realize that we're just one site, but at the same time we know that developers and publishers look out on the web for what the fans want. We like to think we're a little part of that. Here are some examples that make us think XBLA's Most Wanted is successful: