Jamie Cheng Archive

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XBLA Fancast Special: Shank 2 Interview

We love ourselves a good 2D anything here at XBLA Fans, so this week we interviewed Jamie Cheng, Founder of Klei Entertainment. Klei is known for many things, but chiefly here on XBLA we know them for developing Shank, a 2D brawler filled to the brim with weapons, stabbing, shooting and most of all, shanking. We’ve interviewed Jamie before about the game, but this time we got in-depth and talk at length about all things Shank, Shank 2 and Klei in general.

Specifically speaking Jamie discusses a bit of his opinions on Shank and how he and his team wanted to improve on what they achieved with Shank. We discuss some of the flaws in Shank and how they’ve been addressed in Shank 2. On top of that, we discuss the reasoning behind choosing a survival mode as this game’s multiplayer mode instead of another co-op campaign. There’s also plenty of Klei-related talk for those interested in learning more about an indie developer.

Any fans of brawlers should check out Shank and Shank 2, the latter of which has had plenty of awesome coverage over the last couple months. There’s single player footage and footage of the new survival mode as well as all kinds of cool things for fans like this Shank 3D papercraft. There have been quite a few changes to the Shank experience for Shank 2 and Jamie and I spare no detail when discussing them, especially with survival mode.

Shank 2 is out on XBLA on February 8 for 800MSP.

 

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Shank Hits XBLA Tomorrow (and PSN today)

Klei Entertainment’s eagerly anticipated 2D brawler has finally arrived—on PlayStation Network, anyway. XBLA fans (and XBLA Fans) will have to wait until Wednesday to get their paws on the crisply animated bloody revenge side-scroller that is Shank.

We’ve been chomping at the bit for Shank’s release since our hands-on preview at E3. We’ve also gotten a peek at some of the unlockable costumes and the soundtrack.

Now that the official release is here, Klei seems happy with the product. “At the end of a long road that began as an indie dream in 2009, we’ve finally shipped a visually striking, cinematic brawler,” muses Klei Entertainment CEO Jamie Cheng in the official press release. Jamil Moledina, Outreach Director at EA Partners, calls Shank “the game analog of the black comedy symphony of violence dominating today’s indie film circuit” and an “exquisitely bloody game [that] conjures memories of the best arcade brawlers of the late 1980s.”

Indeed, Shank’s violent revenge-fueled combos are a far cry from the cute and quirky puzzler, Eets:Chowdown, which Klei released for XBLA in 2007. While much has been made of Shank’s violence, the press release emphasizes the “stylized animations” and “pulp-fiction lens.” With separate single-player and co-op story modes, you can enjoy your exquisitely bloody symphony of violence either alone or with a friend.

Shank will be available Wednesday, August 24, 2010 for 1200 Microsoft Points. See a gallery of screenshots below, scroll down for the full press release, or visit the official Shank website.

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Redwood City, CA. – August 24, 2010 – Electronic Arts Inc. (NASDAQ: ERTS) and award-winning independent development studio Klei Entertainment announced that the highly anticipated downloadable 2D action game Shank, will be available for download on PlayStation®Network beginning today, August 24 and on Xbox LIVE® Arcade on August 25. With its blend of classic side-scrolling action gameplay and stylized animation set against a modern-Western canvass, Shank tells a bloody story of revenge, penned by award-winning game writer Marianne Krawczyk.

“Our goal with Shank was to create a game that pays homage to the classic 2D brawler, while seeing how far we could push it by melding it with our own pulp-fiction influences,” said Jamie Cheng, CEO of Klei Entertainment. “At the end of a long road that began as an indie dream in 2009, we’ve finally shipped a visually striking, cinematic brawler.”

“With Shank, Jamie Cheng, Jeff Agala, and the team at Klei Entertainment have delivered the game analog of the black comedy symphony of violence dominating today’s indie film circuit,” said Jamil Moledina, Outreach Director at EA Partners. “This exquisitely bloody game conjures memories of the best arcade brawlers of the late 1980s, while delivering the production values and pitch perfect controls of a modern high definition blockbuster masterpiece.”

Shank tells a classic story of gangland betrayal through a violent, pulp-fiction lens.  Gamers play as Shank, getting their hands bloody as they uncover the secrets of Shank’s past and the reasons he is hell-bent on revenge.  With a deep and intuitive combat system, players unleash a tremendous number of creative combinations as they take down waves of enemies standing in their path. Shank also features a special co-operative campaign, designed to be played with a friend locally, which tells the backstory of the revenge plot.  This prequel mission allows players to play as Shank or his partner-in-crime Falcone, with deadly double-team moves and gameplay that encourages teamwork.

Shank is one of the most highly anticipated downloadable game releases of this summer, having been nominated for Excellence in Visual Arts by the Independent Games Festival, as well as multiple “Best of E3″ awards, including “Best Action Game” from IGN.com and “Best Downloadable Game” from GameTrailers.com.  Shank is available for download now on the PlayStation Network for $14.99, and August 25, 2010 on Xbox LIVE Arcade for 1200 Microsoft Points.  Shank is rated “M” for mature by the ESRB. For more information on Shank, please visit www.shankgame.com and follow the development team at www.twitter.com/klei and at www.facebook.com/shankgame.

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Shank Debuts Combo Combat Video

Klei Entertainment has released a new trailer showcasing the depth of the combos in the combat for their upcoming game Shank. Where else can you Chainsaw-shank-pistol-pistol-down+shank-up+grenade-pistol-pistol-pistol-pistol?

When we got our hands on the game at E3, we were absolutely impressed by the game. If you want more information on Shank, click here. Make sure to check out our interview with Klei CEO, Jamie Cheng.

Shank releases on XBLA on August 24th.

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Shank hands on preview

While Shank may still be referred to in some circles as an indie darling, the game packs a whole lot of production value. What may have started as a homemade knife, has been proven to be one gracefully elegant weapon. The title’s story is penned by Marianne Krawczyk, author of God of War. The game itself is presented in 9 layers of HD parallax taking art direction cues from Jeff Agala, creative director on the project and creator of Cartoon Network Original Series Atomic Betty. The game is being published by EA Partners, who is responsible for EA’s dealings with People Can Fly (Bulletstorm), Valve (Orange Box), Harmonix (Rock Band Franchise), and more. To call all of that indie, just doesn’t cut it.

That isn’t to say Shank has lost its indie roots. Klei CEO Jamie Cheng and Jeff Agala set out to make an adrenaline filled action fest that would also push the boundaries on how digitally distributed games are made. The game mixes and blends genres, as it feels part spaghetti western, part grind house film. Jamie Cheng described the plot to us as a “pulp fiction revenge story through and through.” The main character feels like a total badass combination of Stallone from Rambo and Brock Sampson from Venture Brothers. All in all, it’s a thrilling concoction of just epic ingredients you can only expect to see with the complete freedom of an indie studio.

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Shank “Not Violent Enough”: An interview with Klei Entertainment’s Jamie Cheng

The following article is based around an email interview conducted by our team with Jamie Cheng, CEO of Klei Entertainment. For the uninitiated, Klei Entertainment is currently developing Shank for Xbox Live Arcade for summer release.

Redefining digitally distributed games

About five years ago, a young video game developer with some big ideas on how small game companies should work walked away from a position with an established developer in the hopes of completely redefining how digitally distributed games were made. Jamie Cheng sold his shares of THQ and went out on a limb to accomplish his dreams. This is where the story of Klei Entertainment begins.

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