When I told Pete Rosky, Assistant Product Manager at Majesco and curator of my Double Dragon Neon demo, that I had never played a Double Dragon game he said "Great! I'll tell you as little about the game as possible then." Confused and incredulous, I asked why. "I've never gotten to do this presentation with someone who hasn't played a Double Dragon game before, it's a whole new perspective." Knowing then what I know now, I would have understood that Double Dragon Neon is an "old soul" of a brawler, living a life in the present with a staunch respect for the past.
Apparently, Double Dragon is kind of a big deal amongst brawler fans, so excuse me for those of you that I've offended by having not played the game. If it makes you feel better, I played this one and liked it. Double Dragon Neon is slow paced (which isn't a bad thing, mind you) and all the character models are huge and for all the brawlers I've played this felt different. It's a brawler that feels old, but looks new. I marveled at the eye-popping visuals and smooth animations, but the gameplay was nothing like the brawlers of today (because apparently it's like the brawlers of yesteryear).
Just like Majesco did for my demo, prepare for a preview from a different perspective. Read the rest of this entry »