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Cute Things Dying Violently

Cute Things Dying Violently review (XBLIG)
13 years ago

Cute Things Dying Violently review (XBLIG)

Cute Things Dying Violently was developed by ApathyWorks. It was released on August 24, 2011 for 80 Microsoft Points.  A copy was provided by the developer for review purposes.

Despite its bloodthirsty title, Cute Things Dying Violently doesn’t require the death of walking smiley faces–Well, not exactly.  Instead, it requires the sacrifice of some of these nameless optimists so that the others may live and have baby smiley faces of their own.  Of course, you’re always welcome to dismiss the goal of the game and kill all of them but then you must welcome us dubbing you a genocidal maniac.

The goal of the game is to fling (let’s call them the walkers) the walkers into a black door that for all we know sends them into an inferno of fire and spinning spikes.  You use the left thumbstick to control the cursor which you place on the walkers and the right thumbstick to flick them in any direction you please.  The more you pull back on the right thumbstick, the more powerful the fling. But any number of killer obstacles will try and prevent this from being a smooth transition.

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Interview with Alex Jordan, the mind behind Cute Things Dying Violently
13 years ago

Interview with Alex Jordan, the mind behind Cute Things Dying Violently

By  •  Interviews

Tell us a little bit about yourself/company/team?
ApathyWorks is me, Alex “AlejandroDaJ” Jordan, a 27 year old who lives in Washington, DC and works for the U.S. Department of Labor. I started programming and doing level design in elementary school, graduated to modding, and eventually hit the ground running with indie game design with XNA in early 2009. Cute Things Dying Violently will be my second title for Xbox Live Indie Games.

While I certainly enjoy helping out workers and the unemployed at the Labor Department, my real passion lies with game design and writing, and some day I hope to do it for a living. Although it’s currently just a hobby of mine, the “apathy” in my studio title is a complete misnomer that hides my desire to create worlds and experiences and to share them with others.
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Indie Games Summer Uprising
13 years ago

Indie Games Summer Uprising

By  •  Features


Indie Games Summer Uprising (IGSU) is here and in full swing. These are the eight games chosen out of 70 that entered, 2 of which you the fans selected. IGSU is a annual promotion to show you the abilities of Indie developers and how diverse the games can be. We here at XBLA Fans have always stood by the XBLIG games and believe that some of the best gems for the Xbox 360 can be found here.

It is because of this belief in the Indie developers that we have put together this piece showcasing all the stars of the IGSU so that you can see them for yourself. We have brought everything to you in just one simple article so nothing is more then a click away. You will find game descriptions, developer website links, download links (once released), review links (once completed), trailers and screenshots.

Make sure to check back with us every so often as we update the article with the rest of the download links (saving you the search) and so you can get our final verdicts on each game.
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XBLIG Summer Uprising roster announced
13 years ago

XBLIG Summer Uprising roster announced

By  •  News

Earlier this month, the folks behind the Xbox Live Indie Games Winter Uprising went at it again with their announcement of a Summer version of their promotion. After plenty of submissions and subsequent determination, eight titles have been chosen to represent the best of what XBLIG has to offer.  T.E.C. 3001, Speedrunner HD, Raventhorne, Take Arms, Train Frontier Express, Cute Things Dying Violently, Doom and Destiny and Battle High: San Bruno comprise the initial lineup and two more titles will complete the list after a community vote in early August. Stay tuned to the official website on August 1, 2011 when the voting starts and August 22 when the everything kicks off.

The full press release can be found right after the jump.

Source: Summer Uprising via Gamasutra

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