Crazy Machines Elements was developed by Fakt Software and published by DTP Entertainment. It was released August 24, 2011 and retails for 800 MSP.
There are a handful of genres that are largely untapped on Xbox Live Arcade: MMOs, real-time strategy games, even some sports sub-genres such skateboarding. But one that’s never been touched is that of a Rube Goldberg-esque puzzler. Crazy Machines Elements is an attempt to dive in and take the monopoly. Players must complete partially finished machines in order to complete a given objective. Now something like this could easily sink or swim based on the quality, but this is from Fakt Software, a team that is no stranger to machine games, having made them since 2005.
With John and Andrew both stepping down from the podcast for a while it’s left to me to take the hosting reigns. I’m joined by Perry Jackson and John Carson, who were good enough to record this particularly episode twice after we had some technical difficulties (surprise).
There was quite a bit of news out of PAX last week, from game announcements to title updates so we spend a while talking about some of them.
Sadly Street Fighter III is the only release from last week any of us spent much time with, but Perry and John spent a lot of time with it. They share their thoughts and John gives a little preview of his review which should be on the site soon. Since we had some time to kill we take a detour to some retail game discussion with the recently released Deus Ex: Human Revolution.
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Who hasn’t wanted to build the almighty do-nothing machine? Everyone built ramps for their Matchbox cars and monstrosities out of Lego bricks when they were …