Castle Crashers Archive

0

Castle Crashers event happening in Happy Wars until Wednesday

Castle Crashers happy wars

Happy Wars developer Toylogic Inc. has announced that a Castle Crashers event is happening from now until April 23rd. Simply by playing the Bounty Hunters mode, you’ll be able to score equipment styled after the Blue Knight and Barbarian from The Behemoth’s colorful beat ‘em up. If you have at least one achievement unlocked in Castle Crashers, you’ll also automatically unlock a Barbarian-themed item. Check out more info over at PlayXBLA.

In addition to getting free Castle Crashers-themed gear, fans of the free-to-play game can also pick up a Premium Membership or Support Items for 25 percent off in the item shop. If you haven’t checked out Happy Wars yet, we gave it a Buy It in our review – an even higher honor considering you can play for free!

0

The Behemoth helping other indies with funding, user experience & QA

The independent developer who brought XBLA gamers BattleBlock Theater, Alien Hominid and Castle Crashers has announced that, in addition to game development, it has two other ways it hopes will result in the best indie games possible making it “from conception to physical reality in the industry.” The Behemoth is now providing quality assurance and usability testing and what it describes as “no strings attached” funding for external indie developers.

Its testing lab, which the Sand Diego developer previously talked to XBLA Fans about at PAX East 2013, has been dubbed The Research Centaur and is said to staff testers with an average of six and a half years worth of experience in game testing. When he spoke of the testing center last year, The Behemoth President John Baez told us that it started as a purely internal department. Things went so swimmingly when testing BattleBlock Theater, though, that the developer decided to begin offering its testing services to external indie studios.

“I mean, one of the things we’ve done to kind of contribute to that [indie developer survivability] is we built a usability lab for Battleblock Theater, which has gone really, really well,” Baez said last year at PAX East. “It’s about a year old, and it’s only internal, and now we’ve opened it up. Well, there’s that and a QA department — very small, four people — but they’re very, very good at what they do. And now we’re beginning to open that up to other developers. So Bastion for all of iOS, we tested [it] and certified [it] to make sure that [Supergiant's] game was good.

“So we’re opening that up to independent developers as a resource so they don’t have to go — I mean it’s not any cheaper than going to a big, gigantic test firm — but you’ll get the absolute attention to detail.”

Read the rest of this entry »

0

Microsoft reveals huge list of new ID@Xbox partners

ID@Xbox

Microsoft has announced that over 200 developers are working on titles for the Xbox One via its ID@Xbox initiative and has released the names of 65 of these developers that are joining the 32 developers they already announced back in December.

Some of the highlights in the list include The Behemoth, developers of the extremely popular Castle Crashers and BattleBlock Theater; Playdead, the developers of eerie XBLA title LIMBO; Ska Studios, the team behind the beautifully violent games Charlie Murder and The Dishwasher: Vampire Smile; Warhorse Studios, the developers behind the highly successful Kickstarter Kingdom Come: Deliverance; and Zoë Mode, the developers of Powerstar Golf.

Read the rest of this entry »

4

Dear Xbox 360, I’ll miss you

Xbox 360

Dear Xbox 360,

Where to begin? How do you start something like this? Is there any “right” way to do it? I don’t think there is. Maybe by saying that I’m sorry? Yeah, a sincere apology feels right. It’s not the type of sincerity you express at the end of a cover letter to someone you’ve never met in your life and couldn’t possibly have sincere feelings for, mind you; it’s the kind that means something, as you have meant much to me these past eight wonderful years. I know I’m rambling now, but this isn’t easy for me. What I’m trying to say is, I sincerely apologize, Xbox 360. I’m sorry, but it’s time to move on. It’s not you, but it’s not me, either — it’s that dark temptress known as the next generation.

Know that we now head down different paths not necessarily because of some sort of monumental “paradigm shift,” but rather because it is simply the way of things. This is how it has to be, and we both knew this day was coming the morning I brought you home from Best Buy after waiting in line overnight for somewhere in the neighborhood of 15 hours. It was cold, and it was raining. I had to take time off from the crummy Postal Service job I was working at the time to do it, but I did it for you, and, given the chance, I’d do it all over again.

Do you remember that morning? You were sitting cozily inside the heated store; you didn’t know me yet, but I was sitting on the pavement with four or five layers of clothing on when it happened. The man in the blue shirt and yellow name tag got to my point in the line, and he gave me ticket number 41 — out of 42. I was both relieved and horrified all at once. My efforts to brave the elements would not go to waste. I would take a shiny new Xbox 360 home with me that day. I would take you home, but, truth be told, you weren’t the one I wanted. Sorry again, but I had eyes for another.

Read the rest of this entry »

28

Xbox 360′s best XBLA games of all time: #5 – 1

Best of XBLA

Xbox Live Arcade began its life on Microsoft’s Xbox 360 simply enough. When eager gamers bought up Xbox 360s on launch day (November 22, 2005), they found a free copy of Hexic HD pre-loaded on their hard drives. Of course, it was another launch title that secured the platform’s success. Bizarre’s Geometry Wars: Retro Evolved both gave birth to the twin-stick shooter craze and demanded gamers take Xbox Live Arcade, which started in disc form back on the original Xbox, seriously as a digital games platform. Bizarre’s side project paved the way for the enormous variety of retro revivals, HD remakes, original indie projects, major studio releases, free-to-play games and more that have come to call XBLA home in the years since.

Today, we’re approximately one month away from the launch of the Xbox One, which will signal the end of XBLA as we have come to know it these past eight years. While Microsoft’s Xbox line will continue to be home to myriad low-cost downloadable video games, the XBLA moniker will not make the transition to Xbox One. It’s going down with the figurative (and literal) Xbox 360 boat. So what better time than now to count down the best XBLA games to ever grace the Xbox 360?

It wasn’t easy, but our staff has sorted through all of the best XBLA releases over the years and picked the ones that we feel are the true standout stars of the platform. Check back with us throughout the week as we run down five of Xbox Live Arcade’s top games every night. And don’t forget to head to the comments to let us know how much you love (or hate) our picks.

(Editor’s Note: Voting was conducted in early September. No games released post-Summer of Arcade 2013 were considered eligible.)


5.) Minecraft

Minecraft Creeper

Nathan Bowring, ReporterMinecraft’s impact on XBLA has been huge; it’s been beating sales records ever since its release, and it continues to top the Xbox Live activity charts. There’s just something magical about that simple, blocky world that’s hard to resist. Every new, randomly generated world is the start of a new adventure. In Minecraft: Xbox 360 Edition, you’ll map out the landscape, explore deep caverns to collect precious diamonds, fight terrifying nocturnal monsters and build to your heart’s desire. The resources you collect may turn into your new house, or maybe you’ll turn them into weapons to fight the Ender Dragon. The only thing that limits the game is your imagination, with every new title update adding so many more possibilities.

Read the rest of this entry »

1

Deal of the Week: Cowboys, Crashers, Batman and Blood Dragons

Deal_of_the_Week_Logo

This week’s deal offers up some of the very best Xbox Live Arcade has to offer, dropping names and prices on a couple of the year’s bigger titles and tossing in a few longstanding favorites for the late crowd. Xbox Live Gold Members can get a cut of the exclusive savings now, through Monday, September 16.

Kicking things off is the excellent Call of Juarez: Gunslinger, which can be had for a paltry $7.49, doubling the already outstanding value contained in the rich storytelling and imaginative design. Another gem of the early year, Far Cry 3: Blood Dragon is similarly priced at $7.49, uniting the gameplay of its namesake with the over-the-top cliches of the ’80s and some laser-assisted dragons. Doodle Jump Kinect rounds out the group, which may seem like an odd choice given its company, but at a discounted price of $2.49 – who really cares?

Gunslinger          Blood Dragon          DoodleJump

Because a few must-own titles, and Doodle Jump, aren’t enough to constitute a sale, Microsoft has seemingly relinquished control to Warner Bros. and The Behemoth, who’ve made their own respectful offers. Not much of Warner Bros. Batman-riddled offerings come by way of XBLA, but Gotham City Impostors does sneak in at $7.49, half the standard price. The Behemoth throws their entire Xbox Live Arcade collection on the table with BattleBlock Theater at $10.04 (33% off), Alien Hominid HD for $4.99 (50% off) and of course, everyone’s favorite six years running, Castle Crashers at $7.49 (50% off).

GCI          BattleBlock Theatre          Alien Hominid HD          CastleCrashers

Last but not least, a few XBLA residents have had their prices reduced moving forward. Unlike the above, these prices should remain constant long after this week-long sale has expired. You can collect Realms of Ancient War (wisely abbreviated to RAW) for $9.99, but tread lightly, adventurer. The rest of the bunch groups up neatly at the $4.99 price point, featuring Invincible TigerPowerUp Forever, and the very decent Special Forces Team X. As always, you can hit the name of any title for more information, or tap the image to be whisked away directly to the savings.

RAW          Invincible Tiger          PowerUp Forever          STX

1

July XBLA sales roundup

Pacific Rim

The numbers are in for the month of July, and it seems as though Pacific Rim: The Video Game is one of the more popular new additions to the store (of the games for which player statistics were available) with a total of 6,482 new players. Other new games included Scourge: Outbreak, Capsized and Zeno Clash 2, which on the whole received more favourable Metacritic scores but for which player statistics were unavailable on Gamasutra.

However, compared with fan favorite Castle Crashers, which picked up a total of 63,625 new players during the month, Pacific Rim: The Video Game did not perform quite as well. Castle Crashers, for which the overall amount of players now adds up to 3,583,918, was the most popular established game on Xbox Live Arcade. The Behemoth’s most recent release, BattleBlock Theater, didn’t do as well, managing to pick up 42,311 new players. Overall the older game that managed to pick up the most new players was Doritos Crash Course 2, which nabbed 345,411 people. Doritos Crash Course 2 is a free-to-play game that uses in-app purchases.

In terms of DLC, Pinball FX 2 seemed to dominate alongside Trials Evolution, Trials HD and Defense Grid: The Awakening. The latter, however, managed to pick up 837,860 new players for the base game itself. This spike in popularity was due to it being made available for free for a two-week period for Xbox Live Gold Members. The leaderboard also includes five additional pieces of DLC for the popular game.

Head over to Ryan Langley’s blog at Gamasutra for more details and the full roundup of sales for the month of July.

Source: Gamasutra

1

Happy Wars update enlists Castle Crashers

HappyWars_CCUpdate

The fifth title update to bolster Happy Wars‘ cartoonish combatants has come ashore, bringing with it an invading force of familiar faces. Developer Toylogic Inc. in collaboration with The Behemoth, has introduced Castle Crashers gear which can be attained as rewards for competing in the all new “Extreme Style Match” game mode. Players who jump into the match will notice it’s business-as-usual with the exception of the game balance, which has been tweaked so that everyone’s on equal footing. Teamwork and strategy are key here since those super-powered items can’t help you.

While the Blue Knight gear can be attained through the Extreme Style playlist, act fast because the first round of rewards are only available until May 1, when presumably the next batch of equipment is rotated into the reward coffers. Those of you with an achievement unlocked in Castle Crashers will automatically be gifted the Barbarian’s helmet. Unfortunately all of these goods can only be used with the Warrior class, leaving the Cleric and Mage out of the party, for now.

This isn’t likely to be the last collaboration we’ll see between the free-to-play brawler and other prominent Xbox Live Arcade titles. ”I hope to deliver more collaborations like this one with other Xbox game developers too,” states Happy Wars Game Director Yoichi Take. ”And make the game even more enjoyable for our more than 2 million Happy Wars fans all over the world.”

Happy Wars is an online team-based arena battler. It’s easy to pick up, surprisingly deep and completely free. You can check out our official review for more convincing.

1

XBLA Sales Analysis: March 2013

terraria

Gamasutra has published its XBLA sales analysis for the month of March, which notes some interesting movement that has shaken up recent trends. Storming onto the charts with a considerable performance late in the month is Re-Logic’s action/adventure game Terraria, which launched on March 27 and posted 127, 944 new players in its first week. According to Gamasutra, it’s one of the first games to unseat the mighty Minecraft from its number one weekly-sales position in quite some time.

Other new games to release in March didn’t perform so well, according to Gamasutra’s report. Giana Sisters: Twisted Dreams took second place, although it only achieved a fraction of Terraria’s player base with 2,475 new players in March. Dollar Dash managed only 2,040 new players for the month despite launching on March 6th, and WRC Powerslide fared only slightly better with 2,215 new players.

Many of XBLA’s seemingly evergreen staples continued to post impressive performances in March: Minecraft managed another 286,153 new players for the month, while free-to-play Happy Wars gained 199,055 new players. Long-time XBLA favorite Castle Crashers is still trucking along nicely, picking up 46,079 new players.

Source: Gamasutra

0

BattleBlock Theater is finally out — What took so long?

BattleBlock

It’s out now. For 1200 MSP, you can buy it and start playing it right away if you’d like. Funny thing about that, though — that should be old news. And it would be if The Behemoth had followed through with its plan to release BattleBlock Theater on XBLA back in 2010. Obviously, things didn’t quite work out that way, with the beat-em-up platformer having only just released yesterday. What happened? How could the developer have been so confident about 2010 that it was ready to tell the world that was the year and then ultimately be unable to finish BattleBlock Theater until three more calendar years passed it by?

Level Designer Ryan Horn has an explanation: the game wasn’t as fun as the team thought it was going to be. “I think we were hopeful about where the game was gonna be when we [planned] to release it,” he tells XBLAFans while sitting down for an interview at last month’s PAX East. “And then in between the time when we announced [the release window] and when we planned to release it at the time, we saw the game going in a direction that was fun, but we realized that we could take it in a slightly different direction that was going to be a lot more fun.”

With Horn having said his piece, studio President and co-founder John Baez expounds upon why The Behemoth felt its game could reach a state in 2010 that was up to The Behemoth’s considerably high standards of fun. Instead of going back to 2010, though, he looks a little deeper into his past. “The other component of [the delay] is that in our previous experience — I mean, Alien Hominid? Fifteen months, two consoles. Done out the door with an Xbox [version] following three months after that,” he begins. “And then Castle, it’s like, ‘OK, bigger game, three years.’” The prevailing feeling around The Behemoth’s San Diego office during the earlier development phase of Game #3, as BattleBlock was codenamed back then, was that it would not be as an ambitious of an undertaking as Castle Crashers.

Read the rest of this entry »

Page 1 of 712345...Last »
Proudly hosted by Caro Cloud Hosting