Castle Crashers Archive

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Happy Wars update enlists Castle Crashers

HappyWars_CCUpdate

The fifth title update to bolster Happy Wars‘ cartoonish combatants has come ashore, bringing with it an invading force of familiar faces. Developer Toylogic Inc. in collaboration with The Behemoth, has introduced Castle Crashers gear which can be attained as rewards for competing in the all new “Extreme Style Match” game mode. Players who jump into the match will notice it’s business-as-usual with the exception of the game balance, which has been tweaked so that everyone’s on equal footing. Teamwork and strategy are key here since those super-powered items can’t help you.

While the Blue Knight gear can be attained through the Extreme Style playlist, act fast because the first round of rewards are only available until May 1, when presumably the next batch of equipment is rotated into the reward coffers. Those of you with an achievement unlocked in Castle Crashers will automatically be gifted the Barbarian’s helmet. Unfortunately all of these goods can only be used with the Warrior class, leaving the Cleric and Mage out of the party, for now.

This isn’t likely to be the last collaboration we’ll see between the free-to-play brawler and other prominent Xbox Live Arcade titles. ”I hope to deliver more collaborations like this one with other Xbox game developers too,” states Happy Wars Game Director Yoichi Take. ”And make the game even more enjoyable for our more than 2 million Happy Wars fans all over the world.”

Happy Wars is an online team-based arena battler. It’s easy to pick up, surprisingly deep and completely free. You can check out our official review for more convincing.

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XBLA Sales Analysis: March 2013

terraria

Gamasutra has published its XBLA sales analysis for the month of March, which notes some interesting movement that has shaken up recent trends. Storming onto the charts with a considerable performance late in the month is Re-Logic’s action/adventure game Terraria, which launched on March 27 and posted 127, 944 new players in its first week. According to Gamasutra, it’s one of the first games to unseat the mighty Minecraft from its number one weekly-sales position in quite some time.

Other new games to release in March didn’t perform so well, according to Gamasutra’s report. Giana Sisters: Twisted Dreams took second place, although it only achieved a fraction of Terraria’s player base with 2,475 new players in March. Dollar Dash managed only 2,040 new players for the month despite launching on March 6th, and WRC Powerslide fared only slightly better with 2,215 new players.

Many of XBLA’s seemingly evergreen staples continued to post impressive performances in March: Minecraft managed another 286,153 new players for the month, while free-to-play Happy Wars gained 199,055 new players. Long-time XBLA favorite Castle Crashers is still trucking along nicely, picking up 46,079 new players.

Source: Gamasutra

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BattleBlock Theater is finally out — What took so long?

BattleBlock

It’s out now. For 1200 MSP, you can buy and start playing right away it if you’d like. Funny thing about that, though — that should be old news. And it would be if The Behemoth had followed through with its plan to release BattleBlock Theater on XBLA back in 2010. Obviously, things didn’t quite work out that way, with the beat-em-up platformer having only just released yesterday. What happened? How could the developer have been so confident about 2010 that it was ready to tell the world that was the year and then ultimately be unable to finish BattleBlock Theater until three more calendar years passed it by?

Level Designer Ryan Horn has an explanation: the game wasn’t as fun as the team thought it was going to be. “I think we were hopeful about where the game was gonna be when we [planned] to release it,” he tells XBLAFans while sitting down for an interview at last month’s PAX East. “And then in between the time when we announced [the release window] and when we planned to release it at the time, we saw the game going in a direction that was fun, but we realized that we could take it in a slightly different direction that was going to be a lot more fun.”

With Horn having said his piece, studio President and co-founder John Baez expounds upon why The Behemoth felt its game could reach a state in 2010 that was up to The Behemoth’s considerably high standards of fun. Instead of going back to 2010, though, he looks a little deeper into his past. “The other component of [the delay] is that in our previous experience — I mean, Alien Hominid? Fifteen months, two consoles. Done out the door with an Xbox [version] following three months after that,” he begins. “And then Castle, it’s like, ‘OK, bigger game, three years.’” The prevailing feeling around The Behemoth’s San Diego office during the earlier development phase of Game #3, as BattleBlock was codenamed back then, was that it would not be as an ambitious of an undertaking as Castle Crashers.

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Massive XBLA sale includes Dust: An Elysian Tale and Mark of the Ninja

sale

If you scroll to the Games page on your dashboard, you can find a panel for “Microsoft Studios Sale” that includes a plethora of big XBLA Games. Some of our favorites like Dust: An Elysian Tale and Mark of the Ninja can both be picked up 600 MSP (50% off). You might also want to jump on the Trials bandwagon, because both the original Trials HD and Trials: Evolution can be picked up for 400 MSP and 800 MSP respectively.

The sale will be available until April 8th Here is the complete list of games, including a few extras that you won’t find in the dashboard (like Retro City Rampage). Here is the full list of what’s on sale: Read the rest of this entry »

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XBLA sets new revenue record, doubles last year’s figures

XBLAlogo

While physical retail software sales appear to have trailed off at this stage in the  Xbox 360′s life cycle, XBLA has reportedly experienced its strongest year yet in 2012. According to the Research and Analysis division of Forecasting & Analyzing Digital Entertainment, LLC (FADE), the XBLA marketplace saw revenues of $290 million, doubling its reported revenue from the previous year.

Three games in particular were clearly behind this strong performance. It’s perhaps no surprise that Minecraft leads the pack, agonizingly close to the 5 million sales mark with 4,997,000 unit sales, translating to a gross revenue of $97,388,000.

In second place, Trials Evolution shifted 1,002,000 units for a gross revenue of $14,298,000. Similarly, the XBLA version of Telltale’s The Walking Dead generated $10,277,000 in gross revenue from 2,615,000 unit sales.

The remaining seven games in FADE’s top 10 don’t quite reach the lofty heights of the aforementioned, all of them posting between 300,000 and 200,000 unit sales. It’s interesting to note, however, older games like 2008′s Castle Crashers and 2009′s Trials HD continue to enjoy relatively strong sales.

FADE’s top 10 XBLA titles in 2012 are as follows, ordered by gross revenues:

  1. Minecraft (4J Studios) – 4,997,000 units/$97,388,000
  2. Trials Evolution (RedLynx, LTD) – 1,002,000 units/$14,298,000
  3. The Walking Dead (Telltale Games) – 2,615,000 units/$10,277,000
  4. Counter-Strike: Global Offensive (Valve) – 273,000/$3,973,000
  5. Castle Crashers (The Behemoth) – 252,000 units/$3,778,000
  6. Gotham City Impostors (Monolith Productions) – 258,000 units/$3,698,000
  7. I Am Alive (Ubisoft) – 245,000 units/$3,609,000
  8. Tony Hawk’s Pro Skater HD (Robomodo) – 226,000 units/$3,261,000
  9. Alan Wake’s American Nightmare (Remedy Entertainment) – 206,000 units/$2,903,000
  10. Trials HD (RedLynx, LTD) – 203,000/$2,799,000
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Top-selling XBLA games of 2012

XboxLiveArcade_BlackNow that the year 2012 has been set firmly in the books, the boys back at the lab have poured over the raw data to bring you the top arcade titles of the year. The figures, based on full versions sold, were tallied from January 1, 2012 through December 31, 2012, and made public thanks to Xbox Live’s Larry Hyrb.

No surprise to anyone was Minecraft: Xbox 360 Edition topping the list this year. Having launched in May, the massive Minecraft community helped propel the title to well over 5 million downloads by year’s end. More impressively, the arcade adaptation outsold its robust PC cousin by nearly a million copies, securing Xbox Live Arcade as the fastest (legally) growing Minecraft community of 2012.

Trials Evolution rode into the second spot of the year’s most-purchased title on XBLA, and despite the staggering difference between first and second place, did very well for itself. Our Game of the YearThe Walking Dead wrapped up the third spot thanks to critical acclaim and its infectious word-of-mouth campaign. Pinball FX2 and Counter-Strike: Global Offensive rounded out the top five, in that order.

Amazingly, the never-say-die mantra of Castle Crashers has proven itself again; moving the sixth most number of copies nearly half a decade after its initial release. Filling out the top 10, in order, are: Gotham City ImpostorsI Am AliveFruit Ninja Kinect, and finally, Tony Hawk’s Pro Skater HD.

You can check out these titles in list form, along with the rest of the top 20, after the jump.

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XBLA popularized independent games on console, says Castle Crashers developer

In a recent interview with Xbox 360 Magazine, John Baez from The Behemoth praised Xbox Live Arcade, saying, “I think without a doubt the indie console community would not exist as it does today if Xbox Live Arcade had been dropped after the original Xbox iteration.” The spotlight of Xbox Live Arcade coupled with Microsoft’s “Summer of Arcade” program introduced games like Castle Crashers to the entire Xbox 360 install base, complete with a free trial. After becoming a best-selling classic, Castle Crashers promoted The Behemoth from basic flash development to indie game legends. Since then, we have seen a renaissance of independent game development with experiences like Limbo, Super Meat Boy, Braid and many more.

His statements echo those from an earlier XBLA Fansinterview with Dan Paladin, co-founder of The Behemoth. He remarked, “We really like working with Microsoft… They treat you properly, and if you have a problem you just say to them, ‘Hey, I don’t like this.’ And they work with you.” For us fans of Xbox Live Arcade, this is a very good thing.

Source: Xbox 360 Magazine

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Weekly Roundup: November 17 – Minecraft, Molyneux and Marketplace mayhem

Weekly Roundup compiles all the biggest news stories, reviews and features from the week into one handy post on the weekends.

Another week of Xbox Live Arcade is in the books. This one’s been all over the map, celebrating the 10-year anniversary of a service that brings us all together. With so much happening on this platform of ours, it’s easy to lose sight of just how good we have it. If it weren’t for Xbox Live, none of us would be here, so XBLA Fans wants to know, what’s your favorite memory from the past ten years of Xbox Live gaming? Let us know in the comments and Happy Birthday, Xbox Live!

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Xbox Live 10-year anniversary sale features Wreckateer free

Ten years ago Microsoft launched Xbox Live. Today, they are celebrating with a slew of rewards and discounts. The first one you should claim is Wreckateer, because it’s free for today and tomorrow (November 15-16) only. Also, Microsoft is running a sweepstakes for a special anniversary edition Xbox 360 console (sorry, North America only). Their official post has all the details and a letter from Marc Whitten thanking YOU for making Xbox Live what it is today. Here is what’s on sale…

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Newsbits: October 11

  • Three mid-90s Sega fighters – Virtua Fighter 2, Sonic the Fighters, and Fighting Vipers – were recently rated for release on the Xbox 360 by German software regulator USK, Joystiq reports. While this indicates the games will see a re-release for Microsoft’s system in the near future, what form they will take – XBLA or retail disc collection, for example – is anyone’s guess, but given Sega’s recent paring down and increased focus on digital rereleases, an XBLA release seems like a probability.
  • Pid developer Might and Delight have announced their upcoming puzzle-platformer will include a hard mode when it releases on XBLA later this month. According to a press release, the mode will unlock after players have finished the normal difficulty, which morphs the game “into a tough-as-nails, altogether different ‘adventure’” that focuses on memorizing enemy patterns over their surroundings.
  • The Behemoth reports the first batch of Trials Evolution DLC features a character customization option that will be familiar to fans of the developer’s mega-hit Castle Crashers – a blue knight helmet. The developer collaborated with RedLynx (the team behind Trials Evolution) to get the item into the Origins of Pain DLC pack, which is 400 MSP on the XBLA Marketplace.
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