The forthcoming free-to-play action RPG, Ascend: Hand of Kul, continues its quiet march toward an inevitable launch date. Since early July, players who were fortunate to score a coveted spot in the closed beta have plummeted the depths of Signal Studios’ impressive landscape, and clashed against one another in the name of their respective gods. As we previously reported, plans are well underway to roll the beta into open release, starting with the latest content update.
Signal Studios’ President D.R. Albright III took to the developer’s blog to announce the update as version 1.1, the changes/features/fixes therein, and outline the future of Ascend. “The 1.1 phase will be released to those who have already been playing first,” he wrote. “Within a few days after release, we will be expanding the beta in larger groups, approximately 15k players is the goal.” If you’re not yet involved in the beta, the next round of invitations could remedy that – head over to official registration site to toss your name into the hat.
For those already engrossed in the ongoing Crusade for total dominion, you’ll be happy to know the playable world has now been expanded, including a long-awaited crack at one towering titan. Additional considerations aimed at improving player experience include: lowered repair costs, spells automatically receiving legacy status, pre/post invader status screens, increased difficulty during boss engagements and additional stats to pore over with each new item acquisition.
“We also fixed over 800 bugs since we last met and probably introduced a few hundred more :)! Let’s all hop on this beta and report any issues to the forums to help improve the public release,” Albright added. “Rest assured, back at the mothership we are already working diligently towards the next phase of Ascend, which is the full public release!” The full collection of changes can be found in list form – everyone’s favorite form – right after the jump.
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