Awesomenauts Archive


Save on Xbox Live Arcade with the Back to School Sale

Back to School Sale

Microsoft is taking some of the sting out of the returning school season by offering up a ton of great Xbox Live Arcade content at deeply discounted prices. Starting today, you can score some hefty deals through the Back to School Sale, which halves and quarters the price tags of over two dozen titles until next Monday, September 9. Snag your favorites from the list below, but remember these titles may vary and might not be representative of your region.

I Am Live – $7.49 (50% off)
Motocross Madness – $4.99 (50% off)
Jeremy McGrath's Offroad – $4.99 (50% off)
Hydro Thunder Hurricane – $7.49 (50% off)
Naughty Bear – $7.49 (50% off)
Karateka – $2.49 (50% off)
Awesomenauts – $4.99  (50% off) – XBLA Fans' Official Strategy Guide
Sacred Citadel – $7.49 (50% off)
Monaco – $7.49 (50% off)
Rayman 3 HD – $4.99 (50% off)
Scott Pilgrim vs. The World: The Game – $4.99 (50% off)
Beyond Good & Evil HD – $4.99 (50% off)
Perfect Dark – $4.99 (50% off)
Serious Sam Double D XXL – $4.99 (50% off)
Blacklight: Tango Down – $2.49 (50% off)
Swarm – $2.49 (50% off)
Quarrel – $2.49 (50% off)
Puzzle Quest – $4.99 (50% off)
From Dust – $7.49 – (50% off)
Dungeon Defenders – $7.49 (50% off)
Toy Soldiers: Cold War – $7.49 (50% off)
Mercury Hg – $2.49 (50% off)
Mercury Hg – Rare Earth Elements DLC – $1.49 (50% off)
Mercury Hg – Heavy Elements DLC – $1.49 (50% off)

Rocket Knight – $3.74 (75% off)
Hard Corps: Uprising – $3.74 (75% off)
Castlevania: Harmony of Despair – $3.74 (75% off)
Castlevania: Symphony of the Night – $2.49 (75% off)

To check out more about each game, hit the title link. If you've already made up your mind about a must-have addition to your digital gaming library, you can go directly to the purchase page by clicking the discount link. Happy hunting.


Weekly Roundup: December 2 – The future's so bright

Weekly Roundup compiles all the biggest news stories, reviews and features from the week into one handy post on the weekends.

Another week of Xbox Live Arcade brought to a close. It's been a relatively quiet one, compared to the mad dash of last week's seasonal sales. Though there isn't much to write home about in terms of marquee XBLA titles, there's quite a bit to look forward to in the coming weeks and months on Xbox Live Arcade. With so many big games coming down the pipe, what are you looking forward to getting your hands on?

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XBLAFans launches Awesomenauts Guide on mobile platforms

We're rolling out mobile versions of our guides, starting with Awesomenauts. Now you can have all the details needed to master each character and level, complete with video walkthroughs, on your Android or iOS device. Licensed by Ronimo, this is the official Awesomenauts Xbox Live Arcade guide!

Click below to pick it up:

Awesomenauts for iOS, Apple, iPad

Check out Awesomenuats Official Strategy Guide on Android

XBLA Fans' Advertising & Business Development Manager Ben Fisher has a production line in place to get more guides on the go made for you. And for all you Windows Phone users, we're working on a version for you too.

“We are pleased to announce the first of many officially licensed mobile guides for XBLAl," said Fisher. "Our goal was to create a customized version of our already popular Awesomenauts guide in a format that could be accessed easily while playing the game. We’ve updated the information present and will continue to update it with any future changes to the XBLA version of Awesomenauts. We are very pleased that Ronimo was willing to partner with us on this and hope that it will be embraced by the community.”


PC Awesomenauts character fate "up to the publisher"

Romino Games recently launched Awesomenauts on PC via Steam, and with it a new character was released. Currently exclusive to the Windows, the monstrosity known as Gnaw has an uncertain fate on other platforms. Shortly after the character's announcement Joystiq contacted Romino on the possibility of he/she/it coming to consoles. "We're all for it and ready to do it," Ronimo's Jasper Koning told them, "but it's up to the publisher of the console version, DTP."

Part of the reason, presumably, that Gnaw's XBLA future is uncertain is the costly nature of patching console games. With Steam developers can patch games at any time they wish. The integrity/security of the player's computer is up to the individual as Steam is largely just a distribution service. Console games, patches and DLC must go through a certification process to ensure that the content in no way compromises the console's security, that nothing ruins savegames, and all of those sorts of nasty issues. It's a problem that's double sided. It keeps consoles 'locked down' and safe from the above, but in doing so it has to be tested more thoroughly, meaning more money.


Weekly Roundup: August 12

Weekly Roundup compiles all the biggest news stories, reviews, and releases from the week into one handy post on the weekends.

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XBLAFancast Special – Awesomenauts Patch 1.1 Discussion with Ronimo Games' Jasper Koning

We have a special bit of podcasting for the universe today regarding the recently patched Awesomenauts. Now we've seen Ronimo's video about the new characters when the patch released, but we hadn't heard much about the many changes which the original six characters underwent. We reached out to Ronimo Games' Jasper Koning to hear his thoughts on what they did to Leon, Voltar, and the rest of the crew and why.

Please subscribe, rate and review the podcast on iTunes. We appreciate it! Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question. We are also now on Stitcher, so you can stream the show on your smartphone, give it a go!

Big thanks to Chris Green for the awesome theme music, be sure to check out his site BlurredEdge and why not follow him on twitter too @BlurredEdge.


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Awesomenauts Guide – Derpl Zork

Special 1: Siege Mode – Derpl's Siege Mode skill when activated turns his combat walker into stationary turret. While the turret can be moved by attacks and other moving objects, he cannot move himself while deployed. In this state, he fires bullets similar to those fired by the turrets featured in the game with stats independent of his basic attacks. This ability has a lot of gameplay elements to consider when using it due to the cooldown and immobility. Without support, it may not be a good idea to deploy into siege mode, but Derpl wins many a fight with unsuspecting enemies if he has the shield upgrade. When he's deployed his second ability, the grid trap, becomes a nuke which tracks enemies and explodes for massive area damage. This is Derpl's main feature, so learn it well.

Special 2: Grid Trap / Nuke – While outside of siege mode Derpl can deploy traps which ensnare any enemy who enters it. Be careful when using these because amongst those affected are enemy droids and even Voltar's drones or Lonestar's bull (this is actually a great counter). This ability has a ton of utility, and while the obvious use is for defense, it can be used to pick up easy kills on overconfident enemies. Place these traps near you; even with upgrades, they won't last long enough for you to do anything about them if they're too far away. Since they don't do any damage, it's important to follow up on activated traps with a quick nuke, or at least some heavy turret/cat fire. These things will save your bacon a million times and more.


Support XBLA Fans by checking out the full Awesomenauts guide on Android and iOS ( Apple ).

Awesomenauts for iOS, Apple, iPad

Check out Awesomenuats Official Strategy Guide on Android



Our Build

Derpl can fit a few roles and has many strategic syngeries. Using grid traps really helps box in the enemy and manage the lanes, while the siege mode turret damage is ridiculously painful, but we can't do everything in one build. As such, our build focuses on the long-game, winning with pushing and tanking.

We're going to focus on these things:

  • Shield and damage with siege mode
  • Increased trap lifetime and both nuke upgrades
  • Range, damage and speed for cat shots
  • Health, regeneration and solar tree

Derpl's early game can be very tough depending on the enemy team. With very limited range and a large hitbox, Derpl is a pretty big target. His basic shots don't do nearly as much damage as Clunk's, so it's important to play conservatively early on. Get grid trap as soon as possible so you can be of some service to your team. Use grid traps to keep the enemy off your tower if you're being pushed, or place them between you and their tower if you're pushing well. This strategy is pretty simple, but exemplifies the use of grid traps for the rest of the game; lock the enemy in or out of important push-related locations. Also use them to stop chasers.

Moving forward, take points in siege mode then max out your entire bottom shelf. You may think "Well then I'll have no damage!" and you'd be right-ish, but Derpl's nukes will bring plenty of damage when you need it. On top of that, staying alive is very important for Derpl due to the speed of his development (this build maxes out at level 36) and the cost of making it to "useful" with him. Once you're nice and tanky you'll be able to stay in lane for lengths on end, pushing and counter-pushing incessantly. Max out siege mode next, focusing on shield so you don't die getting too crazy (you'll get pretty crazy).

Mid-late game is where Derpl gets super fun. Protip: Derpl can drop through glass platforms even while in siege mode. This can be used as an escape, to chase dropping enemies, or simple to show up in the middle of a fight instead of having to run into it. Be careful not to extend past your team mates when doing this. That said, being right in the fight (with your ridiculous shield) means you last a long time and draws the enemy's focus, leaving your team mates free to pile on the damage. While all this is going, focus down (with your bullets) the strongest threat, usually Lonestar or Leon, and fire off a nuke as early as possible. Just remember, doing this means you're pretty much in it to win it; if you die, you die, but by this point you should be plenty farmed and your team mates will be able to run clean-up.

Towards the end of the game, just max the nuke and push like a boss. Popping out 85 damage over a huge area every 10 seconds is pretty dang scary. Use grid traps to stop enemies from running behind you; force a fight, or force the push. Derpl is all about presence, like stomping loudly around snakes to get them to fear you, he fires nukes and doesn't care who blows up.

When you're losing…

Derpl snowballs hard when he's losing — meaning he goes from useful to useless pretty quickly. Thankfully, the "I'm losing" strategy is pretty simple. Let the enemy push, counter push from the safety of your turret. Going into siege mode is a good idea, but if they have a Leon be careful because he can pull you while you're deployed. It's important not to extend out too far because Derpl has no escape mechanisms, only ways to stop chasers.

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Awesomenauts Guide – Coco Nebulon

Special 1: Ball Lightning – This ability is a sort of like a projectile time bomb. Press the button once to launch the ball in any direction, then press it again to trigger the explosion- or you can just let it blow up on its own. The ball lightning is great harass thanks to a moderate cooldown and decent damage, but it also has knockback for additional utility. Since the ball can be activated independently of attacking, you can throw it out and lead your opponent before they get to you, or just blow it up right in their face. This versatility allows you to use the ball in almost any situation; it's also quite useful for checking bushes on levels that have them. On top of all this, it actually goes through anything: enemies, ground, towers etc, and can be upgraded up to to 70 damage.


Support XBLA Fans by checking out the full Awesomenauts guide on Android and iOS ( Apple ).

Awesomenauts for iOS, Apple, iPad

Check out Awesomenuats Official Strategy Guide on Android

Special 2: Blaze – Blaze lays down an electric trail behind Coco's hoverboard which damages any enemies which touch it for as long as it lasts, and leaves a "DoT" (damage over time) on them for a short time. This ability is pretty versatile, it can be modified to apply slow to enemies and/or boost the speed of Coco. Unlike many abilities across each character, this ability is central to Coco's playstyle, so you should upgrade this no matter how you intend to play. Blaze can be tooled to fit different playstles; upgrade slow for support or damage and speed for assassination, then mix and match with the trail's lasting time and length. With speed and slow, wrap entire enemy teams in it to aid your team, or just lay down the pain in front of them as they attempt to run away. Blaze is a powerful ability; take it early, max it whenever.

Our Build

Coco's fast, versatile, and her basic attack applies the sort of gradual damage that a true support needs. Unlike many characters who can for the most part set their own path and cause change around them with their builds, Coco is a support; like Voltar, she must respond to the composition of both teams. Blaze is her primary skill, and will be the focus of our build, but consider that her basic attack is valuable in large fights, and the ball lightning is great harass and burst damage.

We're going to focus on these things:

  • Pushing with basic attack (turret damage, attack speed)
  • Crowd control and speed with blaze (slow, move speed)
  • Harass and damage with ball lightning (damage, cooldown, explosion size/range)
  • Health and money general items

It's a good idea to start off with both the piggy bank (duh) and the solar tree. Coco is not a killer, even with all her skills set to max damage, so you won't be getting extra money from kills. At least you shouldn't, but hey sniping with the ball can be quite lucrative.

But that's not now, that's later, now is team composition. Coco has "team player" written all over her, so it's important to work with your team. If you have characters like Derpl and Lonestar, bring the slow with blaze to help them secure kills. If you've got other supports like Voltar (and in most situations) max out the ball lightning first. Lastly, if you have no real pushers on your team (Leon, Derpl) put points in the extra tower damage for your basic attack as needed.

Ideally, you'll want to take both skills as soon as possible so that you can most appropriately respond to the enemy team as well as your own. If the enemy has a lot of quick, offensive types (Froggy, Leon) you'll want to focus on Blaze's slowing properties. If the enemy team has a lot of range or health, you'll want to focus on damage from the ball lightning or your basic attack respectively. On average, however, a balanced team will best be dealt with by using blaze to hinder the enemy team and rescue your own (including yourself).

Upgrade the self-speed of the blaze early so you can maintain usefulness in the early fights. Slowing the enemy down will prevent deaths and secure kills. Get health early if the enemy is bursty, but in most cases you'll be able to focus on your ball lightning. It's very important for Coco to stay alive as a support, even if that means dropping a kill sometimes (this will happen often since blaze can't do damage to people in front of you). Taking the blaze speed increase relatively early is a good idea to help with survivability. Clean minion waves, push towers and keep your team mates alive for the early game.

Pushing into the late game Coco will start to dominate at whatever role she chooses for herself. If you're sticking to the plan, you should be maxing out ball lightning in general; 70 damage on roughly a 4 second cooldown is a bit insane, and the explosion size will seem unfair. Boost into fights with blaze and stack basic attack damage on top of the ball and lock down escaping enemies with the slow if it's safe enough to get behind the enemy team. Always lead fights with the ball lightning, by the time you get into it or are escaping it you'll have the ball up again for even more damage (or knockback, if you feel the need).

When you're losing…

Defend the lanes, and protect your team mates. Blaze's ability to lay damage on a certain area is impressive, so you should definitely not be getting out-pushed, even by a Voltar and Leon combo. This is where the regeneration and health will come in handy, stay in the lane for as long as possible and ensure that your towers don't go down. This process will not only farm gold for you, but it should setup great chances for ganks from your team mates, even if they're under-leveled. It's important to remember you're aiming for late game here, Coco just needs time to build up.

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Weekly Roundup: July 29

Weekly Roundup compiles all the biggest news stories, reviews, and releases from the week into one handy post on the weekends.

July 23

Mystery XBLA screenshot released

PSA: Awesomenauts patch with new characters available now

XBLA Sales Analysis: June 2012

Team 17 releases fourth Worms Revolution developer diary

Defense Technica announced

On the Rain-Slick Precipice 3 DLC coming soon, sequel in the works

Gandalf and Gollum are Guardians of Middle-Earth

July 24

Get some XBLA Fans swag for your Avatar

Sales & Specials: Time to take flight

Deadlight launch trailer

Quantum Conundrum DLC packs dated for August and September

ToeJam & Earl confirmed for XBLA

July 25

Get Left 4 Dead in a Mine(Craft)

XBLA Wednesday: Summer of Arcade Week 2

July 26

Avatar Famestars trailer explains it all

Sony lost Limbo exclusivity over IP rights

July 27

Tony Hawk's Pro Skater HD olies into 120k sales in its first week

Laika Believes to be released episodically


Team 17 designer Kevin Carthew says a Worms revamp was long overdue, Worms REvolution to be the blockbuster




XBLAFancast Episode 71


PSA: Awesomenauts patch with new characters available now

If you've checked out Awesomenauts today, you'll notice a little update but what you don't know is what the update entails. Not only is it a list of fixes but it includes two new characters! You'll have access to Coco Nebulon, female hoverboarder and Derpl Zork…he launches cats. You can read all about them in detail here and stay tuned for our updated guide to help you out with these new characters. If you still haven't gotten on the Awesomenauts train yet, it's only 800 MSP.


Support XBLA Fans by checking out the full Awesomenauts guide on Android and iOS ( Apple ).

Awesomenauts for iOS, Apple, iPad

Check out Awesomenuats Official Strategy Guide on Android

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