adventure Archive

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Avatar Awards: Week of 2/19

Alan Wake’s American Nightmare will be the next game to feature avatar awards. To see more XBLA-based Avatar awards, check out this link. If you want the latest Avatar Award related news as it hits the scene, be sure to follow @AvatarAwards360 on Twitter.

Upcoming games: **Awards are the same for male and female unless specified

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Haunt review (XBLA)

Haunt was developed by developed by NanaOn-Sha and Zoë Mode and was published by Microsoft Studios. It was released January 18, 2012 for 800 MSP. A copy of the game was provided for review purposes.

Haunt is the latest Kinect enabled game to hit XBLA, and with PaRappa the Rapper creator Masaya Matsuura at the reins we know we’re in for something a bit different. You play as a “kid” who wakes up in an old mansion when a mysterious painting calls you over. It turns out to be the mansion’s owner, Benjamin Muldoon who has been trapped there by ghosts. He asks you to explore the haunted mansion and collect “Phantaflaks” (regular orange soda just won’t cut it) that can be used to free him once and for all.

If you’re expecting something along the lines of Silent Hill then you’re going to be disappointed. The scares in Haunt are more on the campy Ghostbusters level. Playing like a cross between an old school point-and-click game and a Haunted House amusement ride, there’s about as much frights as there is rapping but that doesn’t stop us being thoroughly entertained.

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Might and Delight interview on upcoming platform puzzler, Pid

 

We here at XBLA Fans love ourselves a good platformer. There’s dozens of them out there, and we’ve played them all and loved them… well most of them. Games like Limbo and Braid often stand out as those sort of out-there platformers with a lot of quirk to them. Looks like we’ll be able to add Pid to the list of interesting, strange and unique platformers soon to grace the digital download marketplace. However, as Pid does leave one filled with wonder and intrigue, we took it upon ourselves to seek out Pid‘s developers, Might and Delight to acquire further elucidation on the cosmic entity that is Pid.

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New I Am Alive screenshots and gameplay details survived the apocalypse at CES

Ubisoft’s I Am Alive was on display at this year’s CES convention where new details and screenshots of the game have come to light. As previously explained, the game puts you in the shoes of a character living in a city that’s been brought to its knees by natural disasters that have changed the world and society along with it. Everyday life is about survival and nothing more. If you want to live, you’re going to have to push yourself to your limits and go places you previously thought unimaginable.

Venturebeat.com offers up several gameplay scenarios that I Am Alive will drop players into; What will you do when a small group of people start circling you, obviously planning something? You pull your weapon but the clip is empty. Will you bluff and try to intimidate them? Either they’ll leave you alone or they’ll call you out and things will get messy. The system also works the other way around with players being able to call out potential threats to them as well. Fight and win, fight and lose, run and survive, run and get gunned down? Any number of things can happen and your survival is contingent on what you decide to do.

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Alan Wake’s American Nightmare footage includes an observatory gone wrong

As the first title leading the House Party this year, Alan Wake’s American Nightmare looks like a promising adventure with darkness, nail-guns and flannel. During CES coverage on SpikeTV with Geoff Keighly, Remedy showed a new level set in a observatory. We see Alan shoot nails at the Taken, avoid a car being thrown by one of the new enemy types and if you’re an Alan Wake fan, the metal music near the end sounds very familiar to the Old Gods of Asgard. We also get a great interview with Remedy on the game’s length and other info on the developer. Pack up on some batteries when this game hits on February 15.

Source: Gametrailers

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Unearthed: Trail of Ibn Battuta emerges from the sand

Details have emerged on Semaphore’s current project, the third-person adventure Unearthed: Trail of Ibn Battuta. Players take control of fortune hunter Faris Jawad who is on a quest to follow the path of legendary Muslim explorer Ibn Buttuta through the Middle East. Unfortunately for Faris, he is competing with the local militia, arms dealers, and smugglers who have the same goal and won’t sit back and allow him to get there first.

Blending platforming, shooting segments and stealth, Unearthed will be presented in episodic format and released in over 18 different languages. Treasure hunters seeking more info on the game can head over to the official site. Unearthed doesn’t currently have a release date but it’s definitely in development for XBLA so stay tuned for future updates.

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AMY releasing on January 11 for 800 MSP

When the rating appeared for AMY, we were suspecting a release very shortly. What we didn’t expect was a release date and price announcement in the same day! The survival-horror game where your infection not only hinders but helps you, is releasing on January 11 for 800 MSP. The game has had promising first impressions from when we first saw it at E3 2011 so expectations are high. At that price point, it sounds easy to say yes to a new survival-horror experience. We’ll have more on AMY and a review of the game in the weeks to come. Shout out to @lifelower for the tip!

Source: Lexis Numérique

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Fight Till Dawn in this new developer diary for Alan Wake’s American Nightmare

Just when you think all of the news has emerged from the darkness about Alan Wake’s American Nightmare but then Remedy gives us more and who are we to say no to that? IGN just put up a developer diary where CEO Matias Myllyrinne talks us through a playthrough of the new “Fight Till Dawn” Arcade mode. They show off some new weapons such as the devastating nail gun and new enemies like the Splitter that splits into multiple enemies when you shine light on them. But you can luckily catch a breather with the safe havens and collect manuscripts in order to unlock new weapons throughout the Arcade mode. You’ll want to keep a flashlight handy when you’re fighting until dawn with this game sometime in mid Q1 2012.

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New Bloodforge screens have massive enemies

We haven’t heard much on Bloodforge since the trailer reveal but some new screenshots emerged on their Facebook. What’s interesting to note in these screenshots is the gigantic enemies the are more than double the size of your character. One of the captions mention that the best form of attack is defense which hopefully leads to more blood being shed as you defeat these giant enemies. One thing’s for certain, we can’t wait to see this game more in action early next year. Check out the other screenshot after the break.

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New I Am Alive trailer offers survival tips

Ubisoft has released a new trailer for their upcoming post apocalyptic adventure game, I Am Alive. The trailer features the game’s protagonist, who gives viewers tips on surviving in the games world, all to the backdrop of gameplay footage. Originally announced as a retail game, and once believed to be canceled, I Am Alive re-emerged this year as an Xbox Live Arcade title, and has gamers abuzz once more. Stop deliberating, check out the trailer above, and start speculating as to when the game will finally make its debut. Stay tuned for more survival tips (important with 2012 approaching) and I Am Alive coverage right here at XBLAFans.

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