Chivalry: Medieval Warfare was developed by Torn Banner Studios and published by Activision for Xbox 360. It was released December 3, 2014 for $14.99. A copy was provided for review purposes.
Within the first five minutes of booting up Chivalry: Medieval Warfare, I was absolutely certain that I would hate it. After a year packed full of dazzling next-generation titles delivered via the might of Xbox One, I was ill-prepared for Chivalry‘s low-res textures and clunky combat; in fact, the whole thing repulsed me. Regardless, I ploughed grimly forward like one of the stoic feudal knights to whom Chivalry pays homage, chopping, hacking and bludgeoning my way through one foe after another – and as the body count mounted, so did my respect for this brutal, bloody title.
Battles take place between the rival forces of the Mason Order (bad/red) and the Agatha Knights (good/blue) as they vie for control of their fictional kingdom. Whilst it is possible to play against up to seven AI bots, the real fun can be found in multiplayer battles featuring 12 human combatants. Each player chooses a class from the four available, including an archer and three melee fighters ranging from light through to heavy in terms of their weaponry and armour. More on that later, though; let’s cut right to the bone and find out if Chivalry is worth your hard-earned cash.