Naughty Bear: Panic in Paradise was developed by Behaviour Interactive and published by 505 Games. It was released on October 10, 2012 for 1200 MSP. A copy was provided for review purposes.
Naughty Bear was originally released as a retail game back in 2010. The game was heavily criticized by most, so we were more than surprised to see a sequel in the works and a downloadable one to boot. However it would be unfair to judge Panic in Paradise based on it's predecessor so let's wipe the slate clean and start with an open mind.
The premise for Naughty Bear: Panic in Paradise is that all the teddy bears went on a holiday to Paradise Island but didn't invite Naughty Bear. Probably because he’s naughty and also a psychotic murderer. It seems like a reasonable decision to us but Naughty Bear is not a happy chappy. He decides to follow the party bus to the island anyway creating a hit-list of bears to punish along the way. Gameplay revolves around being tasked with the “punishment” of a particular bear and players can choose which bear to kill next from a menu screen, though some of the bears are not unlocked until you “defluff” a certain number of bears beforehand. The assassination then takes place in one of the various maps within the game and once you're in you are free to play out the level as you please, leaving at any time to bank your score.
NIGHTS Into Dreams… was developed and published by Sega. It was released on October 5, 2012 for 800 MSP. A copy was provided for review purposes.
NiGHTS Into Dreams… like the re-release of Jet Set Radio for XBLA last month, is a game from an era remembered with great fondness by gamers old enough to have played the original in its prime. NiGHTS is a game that dreamed large for its time, and as a historical curiosity, it is outstanding that Sega has seen fit to release it to a wider public. Unfortunately for the last great dream of Sonic Team, while it remains a grand vision with fantastic artistic direction, it has not aged very gracefully.
For anyone reading this review with no prior experience of NiGHTS, it was released for the Sega Saturn in the fall of 1996 on the cusp of the transition from 2D to 3D gaming — for reference, Super Mario 64, largely credited with completing this transition, was released a month afterwards as a release title for the Nintendo 64. NiGHTS (which is both the game’s title and the name of the main character) has its great moments, but they are tarnished by a few annoyances that are signs of the game’s original time period
Joe Danger 2: The Movie was developed by Hello Games and published by Microsoft Studios. It was released Sept. 14, 2012 for 1200 MSP. A copy was provided for review purposes.
Every time we go to the movies, we see the death-defying daredevil antics that stuntmen go through. Sometimes it’s as simple as crashing a car a specific way or driving an ATV across deadly terrain filled with traps and spikes. Joe Danger has seen his share of stunt-work in the past but he wasn’t ready for the biggest job of his life: his own movie.
Joe Danger 2: The Movie is the sequel to the original Joe Danger (Special Edition on XBLA) but instead of just making another motorcycle stunt-driving game, they took a much better direction. As Joe, you’ll have to go through stunts in the movie, and the script is full of variety. But we might have an Oscar-caliber XBLA game on our hands. A sequel that feels like it has more life and deserves to sit in your VHS collection with Commando and Speed.
Welcome to our guide for all things Dust: An Elysian Tail! Dust is without doubt my pick of the games released on XBLA this summer and an all-around fantastic game. While it's almost impossible that you haven't heard of this game by now, definitely check out our review for the game.
Dust can be pretty challenging at times, with a few tough bosses to defeat and a whole host of hidden content. In an identical way to classic games such as Castlevania and Metroid, Dust expects that players will revisit previously completed levels in order to unlock new areas and secrets.
In this guide, I’ll be providing some general tips and some combat hints on this page as well as a boss guide (beware spoilers) and a guide for the Bakers Dozen achievement (for finding all the hidden characters) on separate pages.
The Glade – Giants
The first boss encounter is quite an easy one, but it can be tough if you use the wrong tactics. First of all, you’ll be attacked by a single Giant and following a short cut scene, Dust will unlock the Parry skill. This is a big clue here, as unlikely as it seems, you can actually parry the Giants attacks. Just as the Giant pauses and begins his swing, hit X and hold it (timing is quite forgiving on normal/hard) to parry the attack. Once the Giant is stunned, you can hit him with two or three combos. Repeat this cycle until the Giant falls, unlocking the next stage of the battle. This time, Dust will need to face down two Giants. Repeat the same process of parrying and counter attacking, but take care not to get trapped between the Giants or to get caught when both of them swing at once. If you get into trouble, remember to use the dodge or jump whirlwind attack to get out of there.