That a substantial number of gamers have bought and played world-building game Minecraft is not news. It has long since been established that Mojang's Lego block simulator is essentially the …
The $2.5 billion deal that saw Minecraft change hands from creator Markus "Notch" Persson to Microsoft all started with a tweet, reports Forbes.
"Anyone want to buy my share of Mojang so I can move on with my life?" Persson tweeted in June of last year. "Getting hate for trying to do the right thing is not my gig."
Mojang CEO Carl Manneh read the tweet, and, by his estimation, the phone rang just 30 seconds later. A most interested party was on the line: Microsoft. The console holder and software giant wanted to know if Persson was serious. So did Manneh.
As it turned out, the Minecraft mastermind had written the tweet half-jokingly, but things quickly turned serious when Persson realized this was his chance to divorce himself from Minecraft. He had once sworn he would never sell out, but after years of dealing with caustic communications — sometimes in regards to content changes Persson wasn't even aware of, let alone responsible for — Persson had a change of heart.
Minecrafters, get ready to build your best Big Ben, because you’re headed to London. Mojang announced earlier this week that its Minecraft convention, MINECON will be held July 4-5 …
When Microsoft announced in September that it would acquire Minecraft developer Mojang for the price of $2.5 billion, no one outside the company seemed to be able to agree on what it should do with its new asset. Many gamers, journalists and analysts did agree on one thing, however: a sequel probably isn't a good idea. Microsoft apparently isn't ready to prove them wrong.
Speaking in an IGN podcast, Xbox head Phil Spencer insisted that his company knows it must first satisfy the needs of the current Minecraft community before expanding the franchise. That means that a sequel to the almost inconceivably popular world-building game may not be in the plans.
"I don't know if Minecraft 2, if that's the thing that makes the most sense," said Spencer. "The community around Minecraft is as strong as any community out there. We need to meet the needs and the desires of what the community has before we get permission to go off and do something else. It doesn't mean that everything we're going to do is going to map to 100 percent of their acceptance, because I don't know if there is any topic where 100 percent of people agree. But we look at Job 1 is to go out and meet the needs of the Minecraft community first, and then we can think about ways that we can actually help grow it. That's our sole focus."