“Stop trying to eat me, you crazy bastards!” “Doesn’t anyone stay dead anymore?” “Mmmm…that’s some good cannoli!” If any of these lines of dialogue so much as make you crack …
Terraria was originally developed by Re-Logic; 505 Games developed and published the Xbox 360 port. It was released March 27, 2013 for 1200 MSP. A copy was provided for review purposes.
At its heart, Terraria is a 2D side scrolling platform game which features a range of RPG, mining, crafting and world building mechanics. With such a unique mixture of gameplay styles and influences, one could be forgiven for thinking that Terraria should lack depth or substance. The reality is quite contrary however, and Terraria may actually be one of the deepest and most engaging titles within the Xbox Live Arcade catalog.
Terraria presents the player with such a huge range of activities to participate in, at such a variable pace, that it really is the ultimate sandbox game. Unlike Minecraft or Spelunky which respectively allow players to wander aimlessly in relative safety or punish them brutally along an increasingly difficult path, Terraria presents both options as slowly or as quickly as you can manage.
Welcome to our guide for all things Dust: An Elysian Tail! Dust is without doubt my pick of the games released on XBLA this summer and an all-around fantastic game. While it's almost impossible that you haven't heard of this game by now, definitely check out our review for the game.
Dust can be pretty challenging at times, with a few tough bosses to defeat and a whole host of hidden content. In an identical way to classic games such as Castlevania and Metroid, Dust expects that players will revisit previously completed levels in order to unlock new areas and secrets.
In this guide, I’ll be providing some general tips and some combat hints on this page as well as a boss guide (beware spoilers) and a guide for the Bakers Dozen achievement (for finding all the hidden characters) on separate pages.
The Glade – Giants
The first boss encounter is quite an easy one, but it can be tough if you use the wrong tactics. First of all, you’ll be attacked by a single Giant and following a short cut scene, Dust will unlock the Parry skill. This is a big clue here, as unlikely as it seems, you can actually parry the Giants attacks. Just as the Giant pauses and begins his swing, hit X and hold it (timing is quite forgiving on normal/hard) to parry the attack. Once the Giant is stunned, you can hit him with two or three combos. Repeat this cycle until the Giant falls, unlocking the next stage of the battle. This time, Dust will need to face down two Giants. Repeat the same process of parrying and counter attacking, but take care not to get trapped between the Giants or to get caught when both of them swing at once. If you get into trouble, remember to use the dodge or jump whirlwind attack to get out of there.
You're not alone…well, unless you want to play online multiplayer. While Major Nelson announced in his post that we'd be getting an online multiplayer DLC with a playable Wallace …
In the wake of upcoming turn based artillery giant Worms: Revolution, the sheer vacancy of this genre becomes ever more apparent. The genre is populated almost exclusively by Worms, but there are a few other games which have made a name for themselves over the years. One such competitor which has maintained popularity throughout its existence is Gunbound. This free to play online artillery game just had its 7th anniversary since its inception in Korea back in 2005. Developer Softnyx's approach to the genre includes an extensive item-based stat customization engine as well as several different "mobiles", each with different elements and stats. At the heart of the game is aiming and shooting, but there's something strangely deep about it too.
When you boot up a game of Gunbound today in 2012, you'll note not much has changed in the UI over the last several years. The game has never had a graphical update (that we can tell), you still can't change the resolution, and there's still not enough information on each mobile in the mobile selection screen. That said, the amount of content has at least doubled in every respect including mobiles, items, maps, and game modes. While estranged from its early adopters by a lack of true game experience upgrades, if Softnyx were to join Nexon (developers of Dungeon Fighter Live) on Xbox Live Arcade and beef up the presentation of Gunbound, this mobile blastin' multiplayer game could be just as addictive as it was on PC.