Published & developed by Australian studio Team Cherry, Hollow Knight is a Metroidvania 2D side-scroller that borrows its dark, macabre style from games like Dark Souls, while attempting to give …
Cutting right to the chase, Teslagrad is a beautiful, intriguing, challenging and often incredibly frustrating game blending Metroidvania-style progression with fairly complex 2D puzzle-platforming. It’s a mix that should and …
“Stop trying to eat me, you crazy bastards!” “Doesn’t anyone stay dead anymore?” “Mmmm…that’s some good cannoli!” If any of these lines of dialogue so much as make you crack …
Terraria was originally developed by Re-Logic; 505 Games developed and published the Xbox 360 port. It was released March 27, 2013 for 1200 MSP. A copy was provided for review purposes.
At its heart, Terraria is a 2D side scrolling platform game which features a range of RPG, mining, crafting and world building mechanics. With such a unique mixture of gameplay styles and influences, one could be forgiven for thinking that Terraria should lack depth or substance. The reality is quite contrary however, and Terraria may actually be one of the deepest and most engaging titles within the Xbox Live Arcade catalog.
Terraria presents the player with such a huge range of activities to participate in, at such a variable pace, that it really is the ultimate sandbox game. Unlike Minecraft or Spelunky which respectively allow players to wander aimlessly in relative safety or punish them brutally along an increasingly difficult path, Terraria presents both options as slowly or as quickly as you can manage.
Welcome to our guide for all things Dust: An Elysian Tail! Dust is without doubt my pick of the games released on XBLA this summer and an all-around fantastic game. While it’s almost impossible that you haven’t heard of this game by now, definitely check out our review for the game.
Dust can be pretty challenging at times, with a few tough bosses to defeat and a whole host of hidden content. In an identical way to classic games such as Castlevania and Metroid, Dust expects that players will revisit previously completed levels in order to unlock new areas and secrets.
In this guide, I’ll be providing some general tips and some combat hints on this page as well as a boss guide (beware spoilers) and a guide for the Bakers Dozen achievement (for finding all the hidden characters) on separate pages.
The Glade – Giants
The first boss encounter is quite an easy one, but it can be tough if you use the wrong tactics. First of all, you’ll be attacked by a single Giant and following a short cut scene, Dust will unlock the Parry skill. This is a big clue here, as unlikely as it seems, you can actually parry the Giants attacks. Just as the Giant pauses and begins his swing, hit X and hold it (timing is quite forgiving on normal/hard) to parry the attack. Once the Giant is stunned, you can hit him with two or three combos. Repeat this cycle until the Giant falls, unlocking the next stage of the battle. This time, Dust will need to face down two Giants. Repeat the same process of parrying and counter attacking, but take care not to get trapped between the Giants or to get caught when both of them swing at once. If you get into trouble, remember to use the dodge or jump whirlwind attack to get out of there.
You’re not alone…well, unless you want to play online multiplayer. While Major Nelson announced in his post that we’d be getting an online multiplayer DLC with a playable Wallace …