South Park: Tenorman’s Revenge to receive hefty software update

South Park fans will be please to hear that the disappointing South Park: Tenorman’s Revenge is set to receive a title update. The 4 player platformer was heavily criticised for it’s sluggish controls, poor level design and insane difficulty level. In fact our Community Manager, Andrew Crews, reviewed the game for XBLA Fans and found it difficult to say anything nice at all. However it looks like developers, Other Ocean Interactive, have taken note and made more than a few changes in the right direction. One of the biggest changes will be the addition of a new Character Swap ability. Players can now change characters at any time, meaning you don’t need to keep replaying the same level with different characters in order to get all the collectables required to move on.

It’s always nice to see a developer continuing to support a game post release, but is all forgiven? Let us know what you think the comments section. For the full patch details, click over the page.

• Players can now drop out of a local game without the game ending
• Resume Game menu option & Custom Match online searches will automatically highlight last completed map

Player Controls Tweaks
• Walk/Run speed increased by 31%
• Horizontal jump distance increased by ~5 tiles
• Angle/drift of player after jumping on enemy head reduced from 9.0 to 3.0
• Height gained by player when jumping on enemy head increased
• Ladders are slightly more “sticky” requiring longer press against side before dropping off it

Difficulty Tweaks – Health/Lives
• Base # of lives increase from 6 (“x5”) to 8 (“x7”)
• Dead players resurrecting at checkpoints get 3 hearts (previously 1) and 3 lives (previously 1)
• Superhero pickups refresh health of the hero who can activate them

Difficulty Tweaks – Maps
• Time Core requirements significantly reduced for Manbearpig level and onward (ex., …Best Served Chilli was 120 and is now 69)
• Additional checkpoints added to levels and branches throughout game
• The following levels adjusted in 1 or more ways:
o South Park 2546
o A Ginger is Born
o South Park Sewers
o Poop!
o Park County Dump
o Leopold’s Last Stand
o War in The Clouds
o Depths of Hell
o Temple Trouble

Difficulty Tweaks – Enemies
• Most enemies now have 33% chance of dropping 1 heart when killed or more hearts depending on # of players
• Spiky Gingers will reveal their spikes within a 35% larger radius of player
• 2-hit enemies will not damage a player who touches them while they’re taking damage
• Enemies hit from the side will get knocked back briefly instead of continuing to walk forward
• Landing on Spiky Gingers uses butt bounce for easier avoidance of a 2nd hit

Art Tweaks – Maps
• Coloring/spotlight revamps to South Park 2546 & A Ginger is Born
• Legibility changes to decay platforms, oil in Junkyard, Toolshed tiles and Belly Barge walls

Help System tweaks
• Tutorial, How To Play screen, Controls screen & Loading Tip added for Character Swap
• More Loading Tips added in general
• No entry graphic added to all branch exit doors
• RB button icon flashes above countdown graphics for any player outside of multiplayer camera bounds
• Name of each character appears on Character Select Screen
• Graphical indications of online Multiplayer ping strength adjusted to more informative thresholds

Audio Additions
• Character Swap sound effects
• Several VO variants added to:
o Player get hit sounds (frequency of playback increased too)
o Character Select Screen
o Character Swap selection
• Player VO triggers at checkpoints (50% chance of playing)
• 5 new instances of “triggered” VO in various levels
• South Park 2546’s branch music now plays in main trunk and vice versa

Bugs Fixed:
• Client-side Achievement awards functioning properly
• Megaman score properly applying toward total Level Score
• Towel Production Facility score no longer mimics that of Tynacorp Labs
• Diamond of Pantheos’ hidden area sparkles now show for all players and pickup is always stored in Host’s profile
• Various online multiplayer bugs
• Various art & camera bugs
• …and more

Source: PlayXBLA

About Christine Mitchell

Christine has been a gamer for many years starting on the ZX Spectrum. Based in Scotland she is an IT professional but is excited to be working for XBLAFans and hopes to make the jump into Journalism. Follow Christine on Twitter @Miss_AllSunday