Skullgirls sliding into early 2012

While we are all thinking we'd get a chance to beat up demonic girls this year, it seems we'll have to wait until early next year for Skullgirls. On the official website, they confirmed the push but development is still going strong and Reverge Labs is planning on making the best game they can make. If you happened to make it to any big conventions this year, chances are the game was shown and Reverge Labs is taking all the community feedback to heart for implementation. The list of changes they've made can be found after the break but do check out our Q&A with the developer. Keep an eye out for more coverage on Skullgirls at

  • Gameplay speed changes – 10% faster!
  • Lots of new effects and overall presentation improvements
  • Upgraded backgrounds to 3D
  • Additional music from Michiru Yamane
  • Requested color palettes
  • Accidental pause prevention option – hold Start for 15 frames to pause
  • PlayStation 3 custom soundtrack option
  • Button macros to help when playing on a pad
  • Innumerable balance and gameplay tweaks
  • In-game art galleries


About Perry Jackson

Perry Jackson is the News Editor at XBLAFans and a freelance writer trying to find his way into the gaming industry. He's been playing games ever since he was 5 and they've amazed him ever since in terms of gameplay, narrative and fun factor. Loves XBLA games since they're allowed to go anywhere in terms of gameplay. Follow me on Twitter @prryjcksn