Skip straight to the Kitchen Sink?

Level 1 – The Dark Road Home

  1. Militia News Article – After the counter attack tutorial room you climb a large ladder up to a suspiciously obvious gap which you must swing over. Instead, just drop between the houses and pick up the collectible.
  2. Primo’s Bio – You’ll have to see this one. When you drop down to the area filled with gunman and explosives it’s right there against the left-side wall.
  3. Razor’s Bio – Again, you have to see this one. Just after the encounter with the fryin pan guy you’ll come to a room with the collectible, grenades and some tequila for you.

Level 2 – Through the Fire

  1. Magnus’ Rise – After the propane tank explosions you get to make following the Tequila bar, head into the building but don’t go up the stairs. Under the stairs is a collectible.
  2. Elena’s Bio – Once you’ve defeated the bruiser in the flaming building and made your way on to the next one you’ll see this collectible sitting there waiting for you.
  3. Inferno’s Bio – Following the rooftop slides, you’ll enter a precarious looking building. There will be a few levels to it and several ceiling-mounted propane tanks. Drop down to the bottom floor to find the collectible.
  4. Oprhanage – After watching the cutscene about Elena you’ll scale a short hill and find a gunner and shovel bruiser. Break the crates between them to find the collectible.

Level 3 – Dirty Docks

  1. Headquarters Plans – When you clear out the second room of goons you’ll come to a ladder escape. Instead of going right through the exist, jump to the left and keep climbing to get on top of the previous room. There will be a collectible there.
  2. Weapons Case – Follow the gruesome container smash encounter over the fun and flighty container slide. Once you drop down, head inside the container and jump up to bring the collectible down, then open it.
  3. Missing Person – Take out the various guards along the breaking bridge and destroy the propane tanks to lower the elevator. Once you do that, climb up the seagull-laden towers and make up to the very top where there’s a zipline waiting for you. Jump on the zipline then immediately jump off to make it to the adjacent platform with the collectible on it.

Level 4 – Lost in Ruins

  1. Party Flier – Once you’ve taken out the first assault rifle gunner you see, proceed on up the wall and over the massive spike pit. Once inside the ruins, drop to the bottom floor then head all the way right to pick up the collectible.
  2. Missing Person – Chase the crazy mystic woman into the caves, then wreak havoc on your foes on the way through until the first cutaway. Once the camera cuts away to see a scene below including tons of guards and a prisoner, just jump over to the right side to grab the collectible.
  3. Roselle’s Bio – Survive the fight with the onslaught of guards and the boar then simply hop up the stone structures leading off to the right. The collectible will be right on top, no reason to miss this one.

Level 5 – Rumble in the Jungle

  1. Fake History – After the Indiana Jones bit with the giant bolder, deal with the small pack of wolves in front of the scaffolding. Climb the scaffolding then instead of proceeding onward, head left up the ladder to find a collectible.
  2. Missing Person – Shortly after grabbing the Fake History collectible you’ll approach a wall and ladder wall-jumping bit. After the jumping off the wall, just continue to climb the ladder and head left for yet another collectible.
  3. Cannibals – Once you’re done capering through the jungle in a long series of ziplines and skull-jumps you’ll come to a battle in a bit of a pit with a couple small guys and a bruiser with a spear. Over to the right under the walkways will be an overhang with leaves covering it, there’s a collectible hiding there.

Level 6 – Human Cargo

  1. Cyclops’ Bio – The very first smokestack you can climb has a collectible on top of it. After making your way onto the ship finish the encounter with the drop-able boat and the collectible is just after it (and before the second one).
  2. Tanker Info – Almost immediately after that second boat fight you enter the boat itself. There’s a small control panel right in front of the pipe-like exit, activate it to open the hatch above you. Climb through the hatch then head right onto the deck and get the collectible.
  3. Corina’s Bio – Once you’ve escaped the freezer with the giant shark hanging in it, climb your way out of the ship. You’ll reach a floor with tons of knives boxes and then another above it where you’re forced to go left until you see a ladder. Climb that ladder, then go left to once again venture onto the deck for a collectible.

Level 7 – The Last Resort

  1. Resort History – Right from the get-go deal with the surprise enemies then head up the stairs outside. You’ll see an overhang rope you can climb on just over the awning below. Break through the window for a collectible.
  2. Anatomy Diagrams – After the riflers in the trees try to take you out and you cross over into the next part of the resort descend the first staircase. This one’s normal and will result in a batch of blue babes barraging you with sais. The next staircase however can be dropped down from. Do that, then head left into the showers for a collectible.
  3. The Kitchen Sink – Once you get back outside and deal with that fight with two bruisers and two fatties, drop down to ground level. Instead of heading right, just head left into the doorway. You’ll notice a series of smashes stones right on the ground here indicating its place, also a guard will walk in an out of the room.
  4. Doctor’s Bio – Fight your way out of the bathhouse (an incredibly difficult fight if not handled properly) then into the hospital area. Once inside, head to the elevator as indicated. You’ll note the sign that says “Floor 3, Floor 2, Floor 1”. Go up a level, but don’t leave. Go up another level to find the collectible.

Level 8 – Deconstruction

  1. Rocket Specs – Defeat the guards flanking you under the wrecking ball then climb the crane tower. After a quick zipline slide, you’ll come to a ramp. Go under the ramp instead of up it, dropping down the bottom floor, then go all the way right to grab the second to last collectible.
  2. Magnus’ Bio – After the big encounter with the guys rushing the turret and the rocket launcher you’ll see the collectible above you where the launcher was. Just make your way as usual to the right, find the ladder, climb it then work back to the final collectible.