Gamasutra put up an excellent article today in which Dean Dodrill, developer of Dust: An Elysian Tail, recounts the successes and failures of this summer’s most popular Summer of Arcade game. The biggest highlight, Dean writes, was his experience at PAX East when people were waiting for over an hour to play the game. For anyone interested in the process of how games get made, this is a must read. Dean’s account (peppered throughout with input from a few others throughout) demonstrates the intensity of the commitment required of indie game developers. Readers particularly interested in Dust will be surprised to learn how much was cut from the original plans for the XBLA game.