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CastleStorm review (XBLA)

CastleStorm was developed by Zen Studios and published by Microsoft Game Studios. It was released May 29, 2013 for 800 MSP. A copy was provided for review purposes.

CastleStorm Griffin

In CastleStorm you’ll sometimes shoot sheep. Out of a ballista. Into a castle. It’s made possible by a unique propulsion technique: rainbow excrement. Zen Studios’ CastleStorm is obviously not a game that takes itself seriously. It has a story, but it’s intentionally dumb. There are blue guys. There are red guys. The red guys steal a shiny object of immense power from the blue guys, and the blue guys, somewhat reluctantly, go to war in an attempt to retrieve it. Cutscenes filled with overtly cheesy and occasionally humorous jokes frequently interrupt the tower-defense-meets-Angry-Birds gameplay, but the joy of launching projectiles, which are only occasionally weaponized beasts, out of your ballista and towards enemy castles and opposing forces marching on your own castle will keep you coming back for more.

CastleStorm Multikill

Here’s what we liked:

Plenty of options – At first, CastleStorm will seem simple to a fault. You have a castle. The enemy has a castle. You have a ballista. The enemy has a ballista. You have soldiers. The enemy has soldiers. It’s a feeling that quickly evaporates as you progress through the campaign and unlock an impressive variety of unit types, ballista projectiles, magic spells, castles — including those you build yourself — and upgrades. Though you will encounter the occasional mission objective that changes things up a bit, most levels involve you defending your castle and flag while electing to either capture the enemy’s flag or tear their castle down to its foundation. Thanks to the numerous tools of destruction at your disposal and those employed by the enemy, this formula never gets old. It’s challenging and satisfying to implant arrows in troops’ heads, crash down gates with flying quadrupeds and blow castle rooms to smithereens with bombs. Good thing, too, because success in later levels is achieved only by nimbly managing your war assets. Fail to do so, and you’ll be overwhelmed as the no man’s land between the safety of the opposing castle gates quickly becomes the enemy’s land.

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The new Xbox One Controller buttons

xbox_one_controller

At a quick glance, the new Xbox One controller looks a lot like its predecessor, but look closer and you’ll notice some significant design changes. One such change is the removal of the start and back buttons, which have been replaced with the menu and view buttons, respectively. Microsoft told IGN that the menu button can be used for “bringing up in-game menus, showing video playback options, and accessing commands on the console’s user interface”. The view button, on the other hand, “will change views or provide more information in games and apps… includ[ing] viewing a map during a role playing game, displaying a leaderboard in a first person shooter, and enhancing the navigation of the console’s user interface.” The new buttons act similar to their current-gen counterparts, but were likely redesigned to resemble their in-game functions.

Source: IGN

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CastleStorm fires on to XBLA tomorrow

CastleStorm, the medieval 2D physics-based destruction game from Zen Studios, will be launching on XLBA tomorrow. Built on the fond childhood memory of building and destroying Lego castles, CastleStorm is said to mix destruction with tower defense and a comical story. Along with a 12 level single player campaign, multiple co-op and multiplayer modes, CastleStorm also features a dynamic castle editor allowing players to construct their own castles which can be used in game. CastleStorm will set you back 800 MSP when it releases May 29.

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No self-publication for indie developers on Xbox One

Super Meat Boy Scared

Those hoping the Xbox One will provide a more open platform for independent games studios, such as the teams behind XBLA hits like Fez, Super Meat Boy and Limbo, may be disappointed to hear that indie developers will still need to find a publisher in order to release their games onto Microsoft’s next gen console. Instead, they must get a publishing deal either with Microsoft Game Studios or with a third-party partner. In contrast, Sony has already promised indie developers that they will be able to self-publish on the PS4. The news also follows on from recent revelations that there will be no XBLA or Indie sections on the new Xbox One dashboard, instead all releases will be grouped under a simple Games tab. All eyes will be on Microsoft’s E3 conference to see what this means for the future of XBLA and Xbox Indie Games.

Source: Shack News via Kotaku

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Microsoft applies for patent for TV-viewing achievement system

The above achievement picture may be an old (bad) joke, but it looks like we’re getting closer and closer to this actually happening. Ever wish you could unlock achievements for everything you do, instead of just gaming? Well, Microsoft’s all-in-one new system may be making that a reality. Microsoft applied for a patent that would reward users with achievements for doing things like watching the Super Bowl, or completing a full series of an entire show. Not surprisingly, Microsoft seems to think this could also carry over into better ad opportunities, where achievements could be tied to watching specific content, or doing things like rewarding you for owning a specific product and letting Kinect scan it. This is sure to be a highly debatable topic, so how do you feel about this? Leave us a comment to let us know!

Source: Games Industry

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Xbox One features next generation of achievements

xbox one achievementsAchievements have long been a core part of the Xbox 360 experience, and the Xbox One will continue that legacy. Players will be able to build up their Gamerscore with the new console’s “dynamic and changing” achievement system. Developers and publishers will be able to dynamically add achievements to their games at any time, without DLC. This can be done to influence player behavior, create timed challenges, or be a part of a specific community event. Achievements no longer have to be attached to a single game; they can span multiple games or apps. A new achievement portal will be created that shows not only what you earned, but how you earned it. As always, you’ll also be able to compare your achievements with friends to see who has bragging rights.

Source: Xbox via Polygon

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Magrunner – it’s like Portal with demons

Focus Home Interactive and 3AM Games’ Magrunner is an interesting one. It’s premise is a little bit Portal, a touch of Half-Life 2, with a heavy dose of Cthulu Mythos dumped into the mix. The game begins in a testing facility, not unlike the one Portal protagonist Chell found herself in. But here the facility is entered by volunteers, who handle a magnetic glove-like weapon of sorts that behaves like part portal gun, part Half-Life 2 gravity gun. As the testing progresses the test subjects find that the facility is changing around them–changing into something sinister. A parallel universe begins to collide with their own, the universe of H.P. Lovecraft’s Cthulu Mythos.

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Deal of the Week and Alan Wake’s American Nightmare sale

Deal_of_the_Week_Logo

The new Xbox One was unveiled earlier this week but there’s still plenty happening on good ole XBLA. A mix of old and new XBLA favorites are on sale this week, check out this week’s Deal of the Week offerings below:

Bangai-O HD: Missile Fury 400 MSP (50% off)
Jeremy McGrath 400 MSP (50% off)
Karateka 400 MSP (50% off)
Mad Tracks 400 MSP (50% off)
Matt Hazard: Blood Bath and Beyond 400 MSP (50% off)
Pid 400 MSP (50% off)
Puzzle Quest 2 400 MSP (50% off)
Puzzle Quest: Challenge of the Warlords 400 MSP (50% off)
Puzzle Quest: Galactrix 600 MSP (50% off)
RocketBowl 200 MSP (50% off)
Texas Cheat’em 400 MSP (50% off)

As always the Deal of the Week sale is for those with a Gold Membership only. Two more games are also on sale this week but these offers are available to all members. Firstly the Kinect controlled Mini Ninjas Adventures is down to 320 MSP this week and finally Alan Wake’s: American Nightmare can be picked up for the low, low price of 320 MSP,

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Xbox One will allow users up to 1000 friends

Xbox Home

The new architecture driving the Xbox One gives users the ability to add up to 1000 of their closest and dearest comrades to the newly expanded friends list.  Now there will be even more opportunities to wonder who the random people on your friends list are.

Mark Whitten, Xbox’s Chief Products Officer, explained to Polygon how Xbox One’s goal is to achieve greater social interconnection among numerous platforms and sources, and that the console will “pull friends from across other social experiences.”  There has not been any indication how the Xbox 360′s cap of 100 friends will mingle with Xbox One’s.

Source: Xbox Support via Polygon

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Xbox One retail, Arcade and Indie Games will just be ‘Games’

Xbox One Dashboard

In the above screenshot of the Xbox One dashboard, you will notice that the categories above lists “Games” alongside other categories like “TV & Movies” and “Music” with equal representation. This matches our current Xbox 360 dashboard. However, in the Xbox 360, “Games” is further divided into categories such as “featured,” “arcade,” “on demand,” “indie,” etc. Each category represents the different tiers of games in expected presentation, length, genre, and pricing. Obviously, our own website is based exclusively around the Arcade games.

Well, it looks like all that will change with the Xbox One. In an interview with Eurogamer, Microsoft VP Phil Harrison said the following:

Phil Harrison: In the past we had retail games which came on disc, we had Xbox Live Arcade and we had Indie Games, and they had their own discrete channels or discrete silos. With Xbox One and the new marketplace, they’re games. We don’t make a distinction between whether a game is a 50-hour RPG epic or whether it is a puzzle game or whether it is something that fits halfway between the two–

Eurogamer: So no Xbox Live Arcade, no Xbox Live Indie Games – just games?

Phil Harrison: Just games, right. Search, recommendation, what your friends are playing, game DVR – these all go to helping you discover the games you want to play, so I think we solve fantastically some of the challenges that independent developers face, particularly around discovery and connecting their game to an audience, by some of the platform features we have in the machine itself.

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