White Night review (Xbox One)

White Night was developed by OSome Studios and published by Activision on Xbox One. It was released on March 6, 2015 for $14.99. A copy was provided by Activision for review purposes.

White Night for Xbox One

It’s so hard to dislike a game as beautiful as White Night. The stark, completely black and white visuals not only look gorgeous but are far more than just a gimmick, actually adding to the dread and atmosphere of this haunted house game. But, unfortunately, White Night just not very fun.

After making it through the first two chapters, I had finally had enough of the frustration and was pretty much ready to throw in the towel. I pushed through begrudgingly, but there are only so many random, pointless ghost deaths a man can handle before losing interest in what started out as such a cool game.

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Tales from the Borderlands – Episode 2: Atlas Mugged trailer and release date

KeyArt_TalesFromTheBorderlands_Ep2_FinalWhile the regular Borderlands series from Gearbox Software is hilarious in its own right Telltale Games took that humor to a completely higher level with the Tales from the Borderlands: A Telltale Game Series. It has been almost four months since Episode 1: ZerO Sum was released (XBLA Fans Review) and gamers have patiently been awaiting the next episode.

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Magic Duels: Origins coming in July to Xbox One


This July, Magic Duels: Origins will be launching on the Xbox One as the new series follows the Duels  series. Magic Duels will have a corresponding storyline from the new set of cards later this year. The game plans to have continual updates as more sets of cards are released, which makes sense considering that they are going to convert to the free-to-play model. There will also be multiples new game modes including the Two-Headed Giant, which is an old fan favorite from past games.

Drew Nolosco, the lead designer for Magic Duels: Origins had this to say about the game, “Players will experience the origin stories of our five most iconic Planeswalkers through immersive gameplay. Everything is earnable, making the game truly free-to-play. Magic Duels is the perfect way to start your journey into the world’s best strategy game.”

There are also a plethora of announced new features, among them: playable Planeswalkers, new Skill Quest tutorial, and an improved Deck Builder. Those in interested in a more through list of new features should read after the break for more information.

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Tons of new ID@Xbox games announced

ID@Xbox's Chris Charla Talks About Helping Indies

Earlier this month at GDC, Microsoft displayed loads of games coming soon to Xbox One through ID@Xbox. Among these titles were many new announcements, some of which will be making their debut on Xbox One. We’ve listed all of the new announcements after the jump, but you can see the entire list of upcoming ID@Xbox games over on Xbox Wire. Loads of announcements means loads of new trailers, which can be seen over on Xbox’s Youtube page.

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Resident Evil Revelations 2 Episode 1: Penal Colony review (Xbox One)

Resident Evil Revelations 2: Penal Colony was developed and published on Xbox One and Xbox 360 by Capcom Entertainment Inc. It was released February 24, 2015 for $5.99. XBLA Fans’ Michael Cheng purchased a copy out of pocket for review purposes.

RER2 Ep 1

As a fan of classic puzzle-style Resident Evil games and someone who has played 270 hours into Resident Evil Revelations 1‘s Raid mode, I had high hopes for Resident Evil Revelations 2 and expected its gameplay to be similar to its predecessor. The kind of high expectations that would fall short.

Admittedly, Episode one is a good game. In fact, it’s the kind of good that fans of Resident Evil 5 and Resident Evil 6 would enjoy. The environments feel wide open and danger is ever-present in the form of enemies waiting to ambush around the next corner. Suspense is limited as there is usually enough ammo to handle any situation, and there are mandatory fight segments that require the player to fight back. You will, however, dread of running out of ammo on harder difficulty settings when waves of enemies arrive to cause harm.

Claire’s campaign starts the episode with intrigue. Who did it? Why? Where are we? You’re left to wander around a desolate, rundown detention center while encountering strange humanoid characters that are really happy to bite into you. Barry’s campaign comes in with the intent of having you pick up the pieces from the events of Claire’s campaign. Barry and Natalia venture through the same detention center that Claire and Moira found themselves in before progressing through dark forest areas and eventually making it to the radio tower that Claire and Moira used at the end of their segment. The titular revelation I encountered at the end of all this was, somehow, both expected and unexpected.

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Roundabout’s rating has been changed to M


After holding a playtest session for Roundabout the ESRB has decided that a M for mature audiences rating is more appropriate than a T for teen rating in regards to the game. The rating change came due to two main factors: blood and drugs. The ESRB decided that the “volume of blood” in the game was too significant to leave it at a T rating and was the main aspect of the game that brought about the change. They also added a “use of drugs” descriptor for the inclusion of a fairly innocent joke about eating enough candy dots to be able to see Jeffery the Skeleton. There are also references later on to the joke such as calling a character out on looking “really strung out”.

Dan Teasdale, the creator of Roundabout, took to Twitter to express his problem with the the change, “I will say that it is incredibly frustrating that games that involve stabbing people in the throat have a lower rating than us.” But at the end of the day he realizes nothing can be done about it and jokes that he just has to suck it up and change a 40 pixel image of the rating.

He also doesn’t seem to be worried about the game’s rating change affecting sales. He tweeted our Editor-in-Chief and said, “We’re not retail, so losing shelf space/etc isn’t a factor.” Having this problem happen in a digital-centric age certainly seems to have helped remedied any problems that may have arisen.

Roundabout Game


Ori and the Blind Forest review (Xbox One)

Ori and the Blind Forest was developed by Moon Studios and published on Xbox One by Microsoft Studios. It will be released on March 11, 2015 for $19.99. A copy was provided for review purposes.


If I’m ever asked sum up Ori and the Blind Forest in just a few words, I’ll undoubtedly describe it as beautiful, sorrowful, thought-provoking and magical, but it’s also a game which offers a stiff challenge that stretches across a vast and diverse range of environments and offers a lot of replay value. In fact, I’d have to say that Ori is one of the best games I’ve played in a long time and it may even be one of my favourite games ever, despite belonging to a subgenre of platform games of which typically I’m not a fan.

Although Ori is basically a platform game with RPG-lite elements, it features a system of advancement through the unlocking of new and different abilities – double jumping, air-dashing and so on which in turn allow access to previously unreachable areas. This style of game is traditionally likened to Metroid and Castlevania, but due to its graphical leanings and wonderful musical score, Ori is perhaps most alike to Dust: an Elysian Tale among its peers.

As a reviewer, I’m duty bound to tell you what genre a game belongs in, or how it looks and how long it is, but the truth is that Ori is one of those special kind of games that works hard to set itself apart (and boy does it succeed) because almost everything comes together perfectly to create a tight and eminently enjoyable experience which allows it to sit aside from similar games and perhaps even redefine the accepted norm.

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State of Decay contractors hid ‘a ridiculous amount of genitalia’ in game’s background

State of Decay Year One Survival Edition for Xbox One

Announced all the way back in August of 2014, Undead Labs’ State of Decay: Year One Edition is an up-ressed version of the 2013 zombie-survival game along with its Breakdown and Lifeline DLC. Undead has redone all of the game’s textures and bumped up its resolution to 1080p for this remastered edition. And although parts of the environment still draw in as the player gets closer to them, that now occurs much farther into the distance than before.

While performing all of this work the studio discovered something that was as unexpected as it was crude. “Some of our contractors worked a ridiculous amount of genitalia into the background,” Undead Labs Senior Designer Geoffrey Card told XBLA Fans at PAX East this past weekend.

Since Seattle-based Undead was a small indie studio with a vision for an open-world game, it needed to turn to outside help in order to complete development of the original State of Decay. Apparently, unbeknownst to Undead until recently, some of those hired guns secretly and liberally drew penises into the game’s backgrounds. The phalluses were not visible in the original release due to its lower resolution and lower-quality textures, so they slipped through testing unnoticed and made their way into the final game.

When the enhanced resolution and texture quality brought the penises to Undead’s attention the studio began working them out of the game. The genitalia is not visible in any publicly available version of the game.

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Xbox One wireless accessories to work with Windows 10

xbox one controller

All future Xbox One wireless accessories will be designed with not only the Xbox One in mind but also with Windows 10 PCs. This news comes from Phil Spencer’s talk during GDC last week in regards to the future of gaming. There will be a wireless adapter arriving for consumers later this year that will make all current Xbox One controllers and all future wireless products work with Windows 10. It’s nice to see that soon PC gamers will be able to use the excellent Xbox One controller wirelessly with relative ease.


Xbox games coming to Hololens


Microsoft announced at GDC that they would be bringing games to the Hololens through the Xbox One. The Hololens will also have an API available to work with the Windows 10 SDK, only further connecting Microsoft’s ecosystem. There are still far more questions than answers in regards to the Hololens but as time goes on there will surely be more and more revealed.

We also know of at least game coming to the Hololens, Adrift. Adam Orth, creator of the game, confirmed to our staff at PAX East that Adrift would be coming to all VR headsets when it releases. He also noted that the game will cost between 20 and 30 dollars upon release.

Source: Techradar

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