And the 12 Days of XBLA promotion is finally upon us. For the next 12 days, we will be giving out some of the finest XBLA games that were released in the past year. Each day will hold two chances for you to win one specific game. There will be a chance to win here on the XBLAFans.com website and a chance to win on our Twitter stream. So you better go follow @XBLAFans on Twitter right now if you haven’t done so already. The first day of contests will start in approximately 2 hours!
Search Results
Search Results for ‘fez’
Newsbits: November 21 – pre-Thanksgiving edition
- A new map for Toylogic’s free-to-play adventure title Happy Wars, called Zodiac, released November 16. PlayXBLA also has tips to ensure players are seeing all maps available while matchmaking.
- This month, several former 4J Studios developers have broken off to create their own development studio, Scotland-based Stormcloud Games. Former studio director (and co-founder) Frank Arnot steps into the role of Stormcloud’s managing director, Andy West will tackle coding and ex-senior artist Pat McGovern is set to head Stormcloud’s art section. The three have such titles as Minecraft: Xbox 360 Edition, The Elder Scrolls IV: Oblivion and the XBLA port of Perfect Dark under their belts. Arnot tells Polygon the three branched off to make projects they were passionate about a reality.
- One half of the team that created the critically acclaimed Fez has a new place to call home; Renaud Bernard joined the Capy Games team early this month. The developer is currently working on Super Time Force and was previously responsible for Might of Magic: Clash of Heroes HD and Superbrothers: Sword and Sorcery EP. Fez dev Polytron wished Bernard well on Twitter.
- SEGA has released the soundtrack for NiGHTS into Dreams… earlier this month, which was recently re-released on XBLA. With a total of 52 tracks over three volumes, the soundtrack is available on iTunes and Amazon MP3.
- Compulsion Games‘ upcoming platformer Contrast won’t make its planned winter 2012 release, the developer recently announced – the new goal is first quarter of 2013. Announced in March, Contrast looks to blend platforming and puzzle elements with gameplay based on the relationship between light and shadow.
Three XBLA favorites contend for Spike TV’s Best Independent Game Award
It’s that time of year again — SPIKE TV’s annual Video Game Awards. This year marks the tenth anniversary of the tribute show, showcasing the big names of the industry and offering a glimpse of what we can expect in the upcoming calendar.
Among the usual suspects, the Best Independent Game category is chock-full of fantastic Xbox Live Arcade titles that made a big splash this year. Mark of the Ninja, Dust: An Elysian Tale, and of course, Fez, occupy the majority of the ballot while the PlayStation exclusive Journey rounds out the list. Though this category is voted on by a panel of judges, you’re encouraged to visit the site and let the advisory board know which title you think deserves the award.
Head on over to the Best Independent Game category to cast your vote, or check out the panel of judges. SPIKE TV’s “Video Game Awards” will air live on both Spike TV and Spike.com, Friday, December 7 at 9:00pm ET/6:00pm PT.
Which title do you feel should take home the trophy?
Newsbits: October 4 – New TV apps edition

- There was no XBLA game this Wednesday. Major Nelson, director of Xbox LIVE tweeted that it was because NBA Live 13 did not get released (and was in fact canned, according to EA). Was it going to be an XBLA game? Joystiq contacted EA, but got a simple “No Comment” response.
- Behaviour Interactive celebrated its 20th birthday on Tuesday. The studio has released such XBLA titles as Ghostbusters: Sanctum of Slime, Voltron: Defender of the Universe, Doritos Crash Course and the upcoming Naughty Bear: Panic in Paradise. Congratulations to them on their success!
- FOX released their Xbox 360 app last week. It features currently running shows as well as backlog titles like 24.
- SyFy will be bringing Nuclear Family exclusively to their Xbox 360 app.
- Microsoft has hired an ex-CBS executive to help develop original TV content for the 360.
- Bastion and Fez are in the running — along with several high profile retail titles — for GameCity Prize 2012. The winner will be announced October 24.
- According to the Retro City Rampage Twitter account, the game’s launch trailer is in production. Could that mean a release is right around the corner?
- The Xbox 360 Entertainment Bundle recently went on sale, targeting the 10 people who don’t own an Xbox 360. The bundle includes a 4GB console along with three months of Gold time, a media remote, USD $10 Amazon media credit and three Xbox Live Arcade games.
Sources: Joystiq (1), (2), Major Nelson (1), (2), Polygon, IGN (1), (2), Gamasutra, @RetroCR
Fez ‘lost’ features revealed
Fez was a huge success in our eyes. It has some of the most interesting and mind bending game mechanics we have ever seen. Recently programmer Renaud Bédard of Polytron described some of the things that didn’t quite make it into the game. It turns out there were a lot of other game mechanics in the works at different points in development. Some were early versions of the mechanics we saw and others were abandoned because they just didn’t work for the game as Phil Fish had envisioned. Apparently laser puzzles involving strict box placement were completely functional but they simply had no place for them in the game. “Heavy groups” involved large groups of blocks that would fall after supporting blocks were destroyed. This feature worked hand in hand with TNT crates but again, both features were dropped because they simply didn’t have a place in the final game. Motor blocks were a neat idea but they were too difficult to get working properly in the hybrid 2D/3D environment. We really liked the way the 3D bridge sections looked but they gave too much of how the environment was actually constructed away. It is always interesting to see what was left out of a game as much as what made it in. With Fez it feels like the possibilities are almost endless.
Source: Renaud Bédard of Polytron
Dust: An Elysian Tail – Hidden Characters (Bakers Dozen) Guide
The Bakers Dozen Achievement is all about rescuing your favourite characters that have been hidden throughout the world of Dust: An Elysian Tail. Don’t forget that when you get to any one of the cages that these guys are imprisoned in, you will need four keys and some quick hands to beat the locks!
XBLA Sales Analysis: July 2012
Gamasutra have published their monthly Xbox Live Arcade sales analysis for July. With the start of this year’s Summer of Arcade we would expect to see big sales and it was no surprise that the runaway success story for July was Tony Hawk’s Pro Skater HD with almost 133K in its first two weeks of release. The game split the community with mixed reviews, but certainly the Tony Hawk brand was enough to draw in the fans. The only other Summer of Arcade game to be released in July was Wreckateer. Despite good reviews all round, the Kinect only title did not fare so well with just over 6K new players in its first week.
Outside of the promotion, Spelunky did best with around 33K downloads, though these are still fairly average numbers given the hype surrounding the game. Perhaps the difficulty put players off or the fact that it is free for PC. Gamasutra were unable to track the leaderboards for Bellator: MMA Onslaught, however the rest of this month’s releases, Quantum Conundrum, Dungeon Fighter Live and Zuma’s Revenge! each pulled in around 20K downloads, except poor old Frogger: Hyper Arcade Edition which only managed a pitiful 2K. Perhaps we were all still too busy with Minecraft this month?
Source: Gamasutra
PC Awesomenauts character fate “up to the publisher”

Romino Games recently launched Awesomenauts on PC via Steam, and with it a new character was released. Currently exclusive to the Windows, the monstrosity known as Gnaw has an uncertain fate on other platforms. Shortly after the character’s announcement Joystiq contacted Romino on the possibility of he/she/it coming to consoles. “We’re all for it and ready to do it,” Ronimo’s Jasper Koning told them, “but it’s up to the publisher of the console version, DTP.”
Part of the reason, presumably, that Gnaw’s XBLA future is uncertain is the costly nature of patching console games. With Steam developers can patch games at any time they wish. The integrity/security of the player’s computer is up to the individual as Steam is largely just a distribution service. Console games, patches and DLC must go through a certification process to ensure that the content in no way compromises the console’s security, that nothing ruins savegames, and all of those sorts of nasty issues. It’s a problem that’s double sided. It keeps consoles ‘locked down’ and safe from the above, but in doing so it has to be tested more thoroughly, meaning more money.
Mark of the Ninja stealthily hits XBLA on September 7
When was the last amazing Friday release? Fez? The Simpsons Arcade? Add one more to the list with Shank developer Klei Entertainment’s new, original title Mark of the Ninja. Klei Entertainment announced on its Twitter account that we’d be seeing the game on September 7. No price was announced currently but it looks like a 1200 MSP game but who’s to say with Shank 2 being 800 MSP coming out in February. You play as a stealthy assassin in this 2D side-scrolling action game, which is a far cry from the blood lust they’ve done with the Shank titles. Players will have to move stealthily through places and make precise kills in the shadows. Catch Damon’s PAX East preview and watch the shadows when this hits in September.












