We got some pretty good deals today with both ends on the amazing and bad spectrum of co-op. All deals are 50% off but we advise you try out Ghostbusters: Sanctum of Slime or at least read our review before you buy. As usual, the deal is exclusive to Gold members.
EA will be making a new mark in there gaming history next January by gracing the first digital cover with a professional NFL player. EA felt what better way to commemorate this milestone then to involve the fans and let them vote on who they would like to see. Voting will take place during the Video Game Awards airing on Spike TV Saturday December 10, 2011 at 8pm ET / 5pm PT. Fans will be able to head on over to VGA.spiketv.com and place their vote for either Atlanta Falcons wide receiver Roddy White, Baltimore Ravens running back Ray Rice or San Francisco 49er’s linebacker Patrick Willis. Let us know who you will be voting for and why in the comments section below.
Voltron: Defender of the Universe was developed by Behaviour Interactive and published by THQ. It was released on November 30, 2011 for 800 MSP. A copy was provided for review purposes.
It’s a trend in not only Hollywood, but also in the game industry across the world. Companies are looking back to their roots, resurrecting franchises, and bringing them to new and old audiences alike. It comes as no surprise, then that the 1980′s anime Voltron would get similar treatment. It was beloved by so many children of that decade, and it’s been the subject of a comeback in the last few years. The original series is available for streaming on Netflix, a 2011 resurrection of the series, entitled Voltron Force currently airs on television, and Voltron has finally graced current-gen consoles in the form of Defender of the Universe.
Voltron: Defender of the Universe is primarily a twin-stick shooter. Players are given control of one of the five Voltron lions, each with a unique special attack and stats. Primary cannons are controlled with the right thumbstick, while the right trigger is used to pounce. Melee attacks can be performed with the right bumper, and the left trigger powers a given lion’s special attack. The Voltron stages are presented as a turn-based/quick time event hybrid.
Zen Studios announced that Thor would be the final table in the new Marvel set Vengeance and Virtue for Pinball FX 2. On this new table you will have to harness lighting and the power of the hammer to defend the Asgard from his half brother Loki, as well as Ymir and Surtur. The new DLC pack will also include Ghost Rider, Moon Knight and the X-Men. It will be available December 14, 2011 for 800 Microsoft Points.
Just a few moments ago, we told you that previous GRIN employees formed a new company called Might & Delight but what we didn’t know is their new game in the works entitled Pid. Might & Delight showed a new trailer of its new game on Giant Bomb’s livestream as it displayed a platformer with a unique art style that’s all hand-drawn. It also showed off some co-op play and is looking to be released in the later half of 2012. Keep an eye out here as we post the trailer and any upcoming news when it’s released for this promising new platformer.
DLC Quest was developed by Going Loud Studios. It was released November 2, 2011 retails for 80 MSP. A copy of the game was provided for retail purposes.
DLC Quest is a hilarious parody that completely lampoons the entire DLC concept. It contains a great deal of referential humor that goes all the way back to possibly the most infamous DLC: the horse armor. The backbone of the game is platform exploration that allows you to collect coins, meet NPC’s, and find secret passages. It is the collection of coins that allows you to buy the in game DLC packs that cause the game to progress.
GRIN is responsible for bringing us one of the best retro throw-back platformers on XBLA with Bionic Commando: Rearmed but sadly, GRIN shut down in 2009. But some people responsible for that wonderful game are coming back with a brand new studio entitled Might & Delight. In a press release on their official site, they declare their love of retro and making sure to keep what made Rearmed so special in their future games. Keep an eye to their official website for more details on what they’re doing next and stick to XBLAFans so we can update you on whatever Might & Delight plan to do for your digital shelf.
Hey guys, we’re bringing you a new feature that’s simple and helpful in nature, the XBLAFans Monthly Roundup! This as well as other features will be seen a lot more should all things go accordingly, and we’ll even have some new ones on the way, so stay tuned because there’s a lot of awesome in the works here at XBLAFans.
If it wasn’t obvious by the title, this post will be your one-stop-shop to anything that happened this month with links to all our posts and excerpts where applicable. That means news, reviews, guides, features, interviews, podcasts, and even a recount of releases and sales data. Hit the jump for so many links you’ll never not know something about XBLA current events again! Read the rest of this entry »
We’ve been going on about how beautiful Trine 2 is from the trailers we’ve seen. But now you’re wanting that firm release date so you can download it aren’t you? Frozenbyte announced today through their blog that the XBLA version of the game will be releasing on December 21. It’s a bit of a bummer with the PC/Mac versions releasing this week but it’ll ultimately be worth the wait. Keep an eye to XBLAFans for a review coming soon on this lovely, gorgeous title.
We’ve seen some games from the Independent Games Festival go on to become XBLA games with Rotastic being the last example from being a finalist this year. For 2012 though, they’ll have a chance at the first XBLA prize. A standalone jury of independent game creators will work together with Microsoft with a shortlist for the prize. The winner of the award will be announced on stage during the IGF awards during the Game Developers Conference on March 7 2012. They will win funding towards development various Windows platforms such as XBLA, W7 phones and Windows which sounds like a great way for your game to cross multiple platforms.
During the announcement, Ted Woolsey, Head of Microsoft first-party publishing revealed that “Microsoft Studios invests more than $20 million dollars per year to fund Xbox LIVE Arcade games” not including this prize. We’ll bring you the news on what lucky winner will have their own XBLA game later next year on XBLAFans.