Xbox 360 system update today

If you go on Xbox Live today you’ll receive a notification for a mandatory system update. This update will increase performance and bring noticeable color fixes to the dashboard. Partners of Xbox Live are also applying the update to their apps. Remember, this update is mandatory, so you must accept to continue playing online.

Source: Major Nelson


Gotham City Impostors glitch resets stats

Gotham City Impostors players should be wary for the time being. As brought to attention on the official forums, there is a potential glitch that could erase all of your hard-earned stats and unlocks. Experiencing this glitch means any XP boost purchase you made will become pointless.  The glitch spans both XBLA and PSN platforms, and may be attributed to switching from the trial to full version of the game. There hasn’t been any word of a fix, but players should be careful when making any in-game purchases for the time being. We’ll keep you posted on any developments in this story.

Source: Joystiq


New Double Fine game not coming to XBLA (for now)

Double Fine‘s next project, currently under the working title Double Fine Adventure, will not come to the Xbox Live Arcade, says company founder Tim Schafer – at least, not right away.

In a video update released Wednesday on YouTube and the Double Fine website, Schafer announced the initial platforms on which Adventure will release – Mac, PC, Linux and iOS, as well as certain Android devices. Schafer noted that these are the platforms “so far,” indicating other platforms, like the Xbox Live Arcade and the PlayStation Network, are entirely possible in the future. However, reader Kyle shared an image of an email from Kickstarter which said a console release is “unlikely.”

Adventure made headlines last week when, upon the game’s announcement by way of a Kickstarter fundraising campaign, fans donated $1 million within 24 hours, well past its goal of $400,000 (which was raised in nine hours). In the video, Schafer attributed the platform announcement to the high amount of donations. The project broke Kickstarter records for the most money raised in one day and the highest amount of financial backers, according to the company’s Twitter activity Thursday. Schafer has said the game will be a point-and-click adventure.

Double Fine is responsible for a number of cult hits, notably Brutal Legend and Psychonauts. Over the last couple years the company has focused primarily on downloadable titles with titles like Costume Quest, Stacking and Iron Brigade. Schafer himself is a bit of a household name among gamers, having had a hand in cult classic adventure titles such as Grim Fandango and The Secret of Monkey Island.


Telltale’s The Walking Dead adaptation shambles onto Xbox Live Arcade this spring

Telltale Games is finally spreading the infectious details of their episodic horror/adventure series based on the popular comic book and television show, The Walking Dead. In episode one of the game, players will step into the shoes of a character new to the franchise during the initial outbreak and the fall of Atlanta. While Telltale has been shy thus far to discuss gameplay details, the developers are not shy in letting it be known that story will take the center stage. The development team is aiming to force players to feel the emotion of what’s going on around them, and to connect to what the characters are going through. Anyone who reads The Walking Dead comics knows that this is no normal zombie fair. Speaking of the comics, fans of The Walking Dead comics and/or television show will be happy to know that several familiar faces will be making appearances in the game. Perhaps even more exciting is the fact that series creator Robert Kirkman is guiding Telltale in the development of the game, which is also being penned by Book of Eli writer Gary Whitta.

Those seeking more gritty details should check out the thirteen minute “Playing Dead” clip above. In addition to video, Telltale has also released the first three in-game screenshots of The Walking Dead in action. To view the screens, simply click the link below. While you can certainly count on plenty more coverage of the game in the near future, start making your plans for the zombie apocalypse now; The first episode of The Walking Dead is scheduled to hit Xbox Live Arcade this spring.

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XBLAFancast Episode 49 – I give that news story a “Skip it”

It’s a bumper episode this week, with one of our longest ever. We kick it off by talking about last week’s release of Shank 2, which we pretty much universally enjoyed. Be sure to check out our character unlock guide if you decide to pick it up. Speaking of guides, after spending a lot of time with Rise of the Martian bear for the guide, Todd isn’t keen to play it again any time soon.

After discussing some of the other random games we’ve been playing Perry brings the news. Which includes some Kickstarter discussion and debate about Gotham City Impostors approach to DLC. Then Andrew poses @MizzouGaming‘s twitter question to us, which leads to a long discussion about our thoughts on the past and future of XBLA. He then challenges us all to play Assault Heroes, so check it out and let us know what you think on twitter or the comments.

Please subscribe, rate and review the podcast on iTunes. We appreciate it! Check us out on twitter (@XBLAFans) where you can win codes for games, give us feedback or just ask a question. We are also now on Stitcher, so you can stream the show on your smartphone, give it a go!

Big thanks to Chris Green for the awesome theme music, be sure to check out his site BlurredEdge and why not follow him on twitter too @BlurredEdge.


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Shank 2 review (XBLA)

Shank 2 was developed by Klei Entertainment and published by Electronic Arts. It was released February 8, 2012 for 800 MSP. A copy was provided for review purposes.

In 2010, the original Shank was released under a curious industry eye. Side scrolling brawlers are a well-worn genre, but for some reason Klei Entertainment had piqued the interest of the XBLA community. Shank was fairly well received, but stumbled in areas where it counts most, mainly in gameplay. The aptly named main character, Shank, traverses shipyards, jungles, and ancient ruins in search of his enemies, in hopes that killing them will ensure the safety of the people that are important to him. He slices, dices, and shreds enemies to bits with many different types of weapons and kills them in the goriest of ways possible. It seems Klei has upped the ante with this sequel, but does it deliver?
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Scratch that itch with the third Alan Wake’s American Nightmare developer diary

Alan Wake’s American Nightmare will debut on XBLA next week, and Remedy’s offering gamers what is probably their last pre-release look at the title in the form of its third developer diary. Three of the top men behind the horror-action title spend the majority of the vid talking about Al’s evil impersonator, Mr. Scratch, before delving into the new Fight ’til Dawn mode.

There’s plenty of footage of Scratch interspersed with—Oh my God! What just happened to Remedy Entertainment Creative Director Sam Lake?! Watch the video to find out for yourself. Speaking of watching, keep an eye out for our American Nightmare review, which will go live on Monday, February 20.

Source: IGN


Jordan Mechner announces Karateka remake

Jordan Mechner, the man who made the original Prince of Persia back in 1989, is returning to game development to remake another of his classics, Karateka. Venture Beat reports that Mechner plans to release the game later this year on XBLA and PSN. The original was developed as “a labor of love” on an Apple II and released in 1984.

“It is amazing to me how many people still remember Karateka and talk about it after all these years,” Mechner told Venture Beat. “Somehow, the 1980s seem to be in the air again. People ask me about Karateka on my website all the time, and I keep seeing videos and retrospectives of the original game posted online. I was astonished when I was in Moscow at a press conference for the Prince of Persia movie opening in 2010, and Russian journalists asked questions about Karateka.”

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Watch this new Nurse Valentine trailer…stat!

Valentine’s Day may be over for us mere mortals but not for Skullgirls it seems. A new trailer has been published showcasing the latest addition to the team: Nurse Valentine. Valentine is both a ninja and a nurse who attacks her opponents with medical equipment including bone saws, defibrillators, injections and dead bodies. Developers, Reverge Labs have upped the dosage in this new hypodermic video. If you are not sure whether you should watch the trailer, talk to your doctor or pharmacist for advice.

Skullgirls is expected to crash onto XBLA later this year.


Project Draco fires up to become Crimson Dragon

We’ve known for some time that upcoming XBLA game Project Draco would be getting a name change prior to release and developers Grounding Inc, recently mentioned to our intrepid twitter tipper @lifelower that it would finally be announced at a Microsoft event in Toyko later this month. However it seems that the jig is up for the new name has shown up on the Australian ratings board as Crimson Dragon. Microsoft’s PlayXBLA blog have since revealed a smart new logo for the game and a shiny new screen shot, to give it a bit more of an official fanfare.

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