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Required Xbox One system update arrives tonight

 

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Later tonight at 8pm ET, Microsoft will release a system update for the Xbox One. This is the first required update post launch of the Xbox One.

According to Major Nelson’s blog, the update will addresses the following:

  • Addresses SmartGlass issues for some users when coming in and out of connected standby
  • Addresses multiplayer issues for some users when re-joining games
  • Addresses issues with inconsistent notifications for some users
  • Addresses dashboard performance for some users
  • Offers improvements for Xbox One’s TV, system update, and content update services for scaling over time
  • Updated wireless networking driver to improve connectivity issues for some users

If you’re using the Xbox One’s “Instant On” feature, the update will happen automatically for you after you power down. However, this update will power the system completely down. Therefore the next time you try to play your Xbox One, you will have to manually power on your Xbox One.

If you do not use the Xbox One “Instant On” feature, you will be required to download the update after Thursday, December 12th at 2:00 AM PT.

For more information on this update, please visit Major Nelson’s blog.

Source: Major Nelson

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Peggle 2 now available; Warning: No Colorblind Mode or leaderboards

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Peggle 2 brings the utterly wacky style and addictive fun from the original game to the Xbox One. While our full review won’t be up for a couple more days (it was impossible to find multiplayer matches for us when we tried over the weekend), we did notice two major omissions. The game doesn’t have Colorblind Mode, making it virtually unplayable for anyone with color deficiencies, such as myself. The game also lacks leaderboards, killing the incentive to replay levels once they’re finished. We’ve reached out to Popcap to see if it has any intentions of patching in either feature down the road but have yet to receive a formal answer, but we will update when we do.

Peggle 2 is available now on the Xbox One for $12, which is a nice change of pace from digital prices that have been creeping upward on the new hardware. The game features 60 levels and challenges and five Peggle masters, each with multiple costumes and multiplayer. The game also boasts a very prominently displayed shopping cart icon that we assume will be for future DLC. If you’ve already taken the plunge and picked up the title let us know what you think in the comments. Our official review should be up later this week.

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Telltale announces two new games

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During the VGX awards this past weekend, Telltale Games revealed two brand new episodic game series. One announcement confirmed a rumor, while another is a bit of a surprise.

Telltale revealed it is in fact working on a Game of Thrones series in partnership with HBO. The game will take its inspiration from the television series, which is based on George R.R. Martin’s A Song of Ice and Fire book series. Players will be thrown into the action and politics of Westeros, having the power to make choices that will impact the narrative.

Telltale also announced that it will be collaborating with Gearbox Software to make Tales from Borderlands, a spin-off series set in the universe of the popular Borderlands franchise. Despite being part of a series known for shooting and looting, Telltale’s signature storytelling will be front and center. Taking place on Pandora, the game will feature a cast of familiar faces as well as brand new characters.

Both games will be coming in 2014. With these games, plus The Walking Dead and The Wolf Among Us, it’s obvious next year is going to be big for both Telltale and its fans. You can watch the teaser trailers for both games after the jump.

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Survey indicates that Xbox One outsold competition on Black Friday

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When the dust settled on PS4′s first day, a massive one million units had been sold. To put that in perspective, the previous launch-day console sales record was held by the insanely popular Wii console, which hit a million in only a few days. Speculation ran rampant as to whether the Xbox One would be able to match up to the precedent set by the PS4, and a week later, we learned the news – Microsoft’s latest console launch lived up to the challenge and sold over a million systems in less than 24 hours.

Of course, the true measure of early success for these systems will be the holiday season, and the first taste of that hit during America’s annual post-turkey-nap shopping frenzy, Black Friday. In a survey of shoppers that spanned such stores as Walmart, Target, Best Buy, GameStop and RadioShack, Microsoft was the clear winner, snapping up a 31 percent share of sales with the Xbox One and 30 percent more with Xbox 360. PlayStation 3 and 4 garnered only 15 percent each, barely combining to equal the sales of the Xbox 360.

Of course, it’s hard to tell how closely this survey ties in with reality, but you can check out the data-gathering methodology here. A shortage of systems may also have impacted sales, especially considering that Sony was busy hosting successful launches in other countries, whereas Microsoft launched worldwide on day one. For a real picture of how the systems are doing we’ll probably have to wait until January, but it’s probably safe to say that sales of both consoles are going swimmingly.

Source: Infoscout via Venturebeat, Polygon

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Super Time Force coming in 2014, also on Xbox One

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Super Time Force has unfortunately been slightly delayed, but the reason is so that developer Capybara Games can make a version for your shiny new Xbox One via the ID@Xbox program. The game is now set to release in early 2014.

Capy was determined to release Super Time Force this year, but it decided to go for a simultaneous release on both Xbox platforms during the next calendar year. Speaking to Joystiq, Capy co-founder Nathan Vella said, “As 2013 waned and the ruckus around new consoles got louder, we decided that launching on both the Xbox One and Xbox 360 would be the best way for Super Time Force to get out there. We really believe in our game, and we’re happy that ID@Xbox gives us a chance to bring it to players who made the jump.”

Super Time Force is a side-scrolling arcade shooter in which players take control of a spunky squadron that can use time travel to gang up on enemies and save each others’ lives. It’s one of our most anticipated XBLA games.

Confused about how it works? See the game in action in this gameplay trailer, learn the basics in this Super Time Force 101 trailer, and read about how the team resolved temporal paradoxes.

Source: Joystiq

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Ascend: Hand of Kul – XBLAFans’ Complete Guide

Ascend: Hand of Kul was developed by Signal Studios and published by Microsoft Studios. It was released into public beta on September 25, 2013, free of charge. XBLAFans awarded the game a deserved Buy It! rating in our review.

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Welcome to our Ascend: Hand of Kul guide! This guide aims to provide information on the many unique features in Ascend. In addition to the core mechanics, you’ll find tips on making use of Ascend‘s varied equipment, items and spells. You’ll find comprehensive lists of each area in the larger world, the many dungeons that populate it, the achievements you’ll earn for progressing through it and the game’s “collectibles” in the form Lore Stones hidden throughout it.

As Ascend: Hand of Kul is ongoing and new content is being planned and added, we can’t guarantee our guide will cover all aspects of the title in the future. But for those looking to get a foothold in the game and learn how to make the most of their time spent hacking, slashing, looting and learning, you’ve come to the right place. If you’ve yet to check out Ascend: Hand of Kul, you can find our impressions in the official review.

Many sections of this guide contain information that pertains to Ascend‘s story progression. Consider this a general blanket warning – this is spoiler country! Click on each image to visit that section of the guide.

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The Bridge review (XBLA)

The Bridge was developed by Ty Taylor and Mario Castañeda and published by Midnight City. It was released on November 13, 2013 for $9.99. An Xbox 360 copy was provided for review purposes.

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The Bridge is advertised as “a cerebral 2D puzzle experience”; a genre that is plentiful on the Xbox Live Arcade marketplace. It follows many of the current trends in puzzle gaming while also introducing a few new and interesting mechanics. But does The Bridge build enough upon its puzzle roots to deliver a unique and riveting experience that is all its own? Or does it fall flat in its attempt to provide brain-teasing puzzles that are more frustrating than fun?

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Divekick coming to Xbox One

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Earlier today Dave Lang, the CEO of Iron Galaxy Studios, decided to make a little announcement regarding Divekick, and while Lang didn’t reveal a whole lot, he did drop one juicy bit of news: Divekick will be gracing the Xbox One. We don’t know any of the specifics yet (release date, feature set or anything else regarding the game), but we do know that there will be more revealed next week during a Divekick eSports Hour.

Divekick is a unique fighting game that features the use of only two buttons used for diving and kicking. The matches tend to be incredibly short and hectic, and it seems to be all the rage for fans because it sets itself apart from other games in the genre. While it originally started out as a satire of fighting games the game quickly evolved to become prevalent in the competitive scene.

Source: @JosephJBroni

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Peggle 2 coming December 9

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The long-awaited sequel to PopCap’s addicting Arcade title finally has a release date. Despite originally being pegged as an Xbox One launch title, Peggle 2 is now coming to the console December 9 for $11.99.

In Peggle 2 the goal remains the same as it was in the original: shoot metal balls to knock out all the orange pegs. In every level you’ll be aided by one of five Peggle Masters, each with their own unique ability that will make clearing the board easy. All in all the game has 120 levels, a stylish new art style and all the Ode to Joy your ears can handle. Peggle 2 will certainly be a welcome addition to the library of Xbox One exclusives.

Source: GamesBeat

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Does Kinect justify the Xbox One’s $500 price tag?

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There has been a veritable whirlwind of excitement, controversy and anticipation surrounding the release of Microsoft’s latest video game console since it was unveiled back in May. Microsoft has had to backpedal on unpopular policies regarding digital rights management and limitations placed on used games, but the electric feeling that surrounds every console launch has truly never wavered.

Despite some of the unpopular choices made by Microsoft, the Xbox One remains at its core not only a capable gaming machine, but also an all-around entertainment hub. The real question, then, is how to justify its $500 price tag: a $100 premium over the PS4.

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