The new update for World of Tanks: Xbox 360 Edition adds a collection of artillery for Britain, “including the iconic Crusader, ConquerorGC, Bishop, and Sexton II,” as well as medium tanks for Germany like the Leopard 1. Also unique to this update are two new maps to explore, Redshire and Siegfried Line. The new vehicles and maps should add variety and additional objectives for gamers.
It didn’t work out the first time, but Lab Zero Games is trying again, this time with what should be a different result. The studio announced today that its Skullgirls‘ Eliza DLC, will once again be available to Xbox 360 gamers to download starting October 14.
In what Lab Zero described as a “bureaucratic mix-up,” the DLC first released on Xbox late last month before it should have. A two-and-a-half-year-old bug that had previously gone undiscovered was found by Microsoft during the certification process for the title update and compatibility pack tied to Eliza. Meanwhile, the DLC passed certification and was mistakenly made available to Xbox gamers by its lonesome, which resulted in it not working and causing problems for some players with older downloadable content. Now Lab Zero says it’s fixed the bug, and it’s done it well within the two-week timeframe it originally offered last Sunday.
CEO Peter Bartholow is confident that the bug was never much of a real problem anyways. He told XBLA Fans that it was “a compliance bug that would almost never happen in the real world. We had to make the game react gracefully if a DLC was corrupted, instead of just crashing.”
A September 29 forum post by Lab Zero said that the DLC’s XBLA woes were “part of time-honored tradition,” in reference to previous difficulties getting new Skullgirls content available on Xbox 360.
Microsoft has announced via Twitter that ID@Xbox titles will now release at 12:00 am UTC which is 6:00 pm in the CST. This is a positive change for U.S. players who previously had games release between 2:00 – 5:00 am. This change currently is only for ID@Xbox games and has no effect on downloadable big box games. Considering how many publishers are offering early access to content via some form of “season pass”, we don’t expect that AAA titles will be available any earlier. This is also the “standard” release window now, so certain ID@Xbox games may release at other times, but the majority should be available in the early evening for U.S. players.
On a recent edition of The Inner Circle podcast, Xbox boss Phil Spencer dished on some of the features he’s seen floating around the office. As Phil says, “I know that people like to customize the look of their dash. And I think both themes, backgrounds and screenshots are things I know people want so we are going to deliver on them.” Check out the podcast for some more words of wisdom from the very open and always quotable Spencer.
Microsoft is pumping out monthly updates for the almost year-old system, and have been requesting feedback from fans along the way. While there’s no timeline on when anything in particular will be delivered, it sounds like they’re working hard to add the features people care about.
Defense Grid 2 was developed by Hidden Path Entertainment and published by 505 Games. It was released on September 23, 2014 for $24.99. A copy was provided for review purposes.
Defense Grid 2 (DG2) is the long-awaited sequel to Hidden Path Entertainment’s popular tower defense game, Defense Grid: Awakening. The familiar alien-blasting action takes place on the Xbox One and looks great at first glance. A shining addition to the title is co-op and online play: the first game was a single-player experience with leader boards being your only interaction with friends. DG2 is not trying to break any molds or re-define the genre; it’s simply fulfilling the need for a solid tower defense game, and doing it relatively well.
After almost a year in Beta on PC and an Xbox One Beta stretching from March through October, Project Spark has finally hit the big time. The game-maker provides a framework to customize experiences down to the smallest details and to share the resulting games with the world. In addition to using a controller, players also have the ability to interact with the game via Smartglass and Kinect. Not interested in being a creator? You can still check out the hard work that everyone else is putting in.
The base game is available as a free download, with plenty more content packs available for various prices. Microsoft even announced at E3 2014 that they’d be bringing back Rare’s Conker character in a future pack. Even with the barebones kit, people have been replicating things like Limbo and building Fable-esque adventures.
If you’d like to know more but aren’t interested in actually downloading the game yet, check back soon for an XBLA Fans Twitch stream.
Get ready, Whovians! As of Friday you can now take the form of over 50 of your favorite Doctor Who characters while playing Minecraft: Xbox 360 Edition. The skin pack has been in the works for a while, and is available for $2.99 from the Xbox Marketplace. Minecraft is certainly fond of releasing new skin packs, and we can hardly wait to see what fanbase they’ll appease next.
Check out the trailer after the break.
Tuesday, October 7th @ 8:00 pm (CST) – Recurring Tuesday Stream with Marshall.
This week: Minecraft: Xbox One edition – Join me!
Thursday October 9th @ 9:00 pm (CST) – Crimson Dragon with Jen.
If there is a game you would like to see streamed or previewed, let us know and we will do our best to get to it quickly. Enjoy this week’s stream!
Following its accidental release on Xbox 360, the Eliza character DLC for 2D fighting game Skullgirls was removed from the Xbox Marketplace when a bug that had been present for over two years was discovered, developer Lab Zero Games has informed XBLA Fans.
Eliza, whom Lab Zero has previously referred to as “a diva with a dark secret, and our most ambitious character to date,” was briefly made available to download late last month before unceremoniously getting the hook.
“Launching a new Skullgirls character is a complicated process: we have a title update, compatibility pack, and the DLC itself. To actually get Eliza out, all three need to pass certification,” said Bartholow. He was referring to the intricate process of successfully getting new content for the game through Microsoft certification so that it can be digitally distributed to Xbox 360 gamers. Prior to the title update and compatibility pack completing that process, a “bureaucratic mix-up” caused the Eliza DLC to be immediately released on the Xbox Marketplace after it passed certification.
Lab Zero requested that Microsoft pull the DLC since the process for getting new Skullgirls content released on Xbox “is already confusing enough without presently non-functioning DLC on the [Marketplace],” explained Bartholow. Gamers were reportedly confused by the accidental release, with some even experiencing issues with the new, non-working content causing older DLC to be re-locked.
Minecraft: Xbox One Edition was developed by Mojang and 4J Studios and published by Microsoft Studios. It was released on Friday, September 5 2014 for $20 and is also available to owners of the Xbox 360 Edition for $4.99. A copy was provided for review purposes.
Well, someone had to do it. And that someone is me. Drawing the review for Minecraft: Xbox One Edition may have been the most challenging assignment of my XBLA Fans writing career, simply because there isn’t much left to write which hasn’t been written a million times before. When he reviewed the Xbox 360 version of this seminal mining/crafting/adventure game over two years ago, our reviewer opened with the throwaway line that even the most casual of weekend gamers must already have heard of Minecraft – and he was absolutely right.
So where does that leave us? Well, my review of the recently released Xbox One version will reinforce Minecraft‘s core elements for those already familiar with giving newcomers an introduction to those same elements. At the same time, I’m going to lay out some of the changes, no matter how subtle they may be, that differentiate this version from that of the last generation of consoles. Let’s dig in.