Skullgirls has released a new DLC for the low, low price of nothing. The DLC, Character Palette Bundle, introduces 5 new character palettes for each character in the game and promises the same for any future characters. It also attempts to fix a bug that causes character palettes and stages to remain locked. You can download the bundle here. Unfortunately, it looks like the bug fix isn’t working for everyone, so if you’re still having issues, check out Lab Zero Games’s Facebook post on the subject. If you’re a Skullgirls fan, hop on this deal quick – the bundle will only be free for the next 30 days.
For the month of May, Games with Gold will feature Dust: An Elysian Tail and Saints Row: The Third. Dust: An Elysian Tail will become free tomorrow, May 1st, and will remain that way until May 15th. Saints Row: The Third will become free on May 16th and remain that way until the end of the month, May 30th.
Saints Row: The Third was originally released in 2011 and Dust: An Elysian Tail was originally released in 2012; both games received massive amounts of praise from critics and fans alike. The month of May’s offerings for Games with Gold continues the services upward trend in terms of quality. When the service first began it was knocked for both the quality of the games and the age of the games but in recently it has started to have better and better offerings. We look forward to seeing if Microsoft continues this trend into the future or reverts back to its old ways.
Polygon published an interview this week of Nancy Tellem, Microsoft’s entertainment and digital media president, about the possible benefits that Kinect could offer with the new Xbox Originals programming. Could Kinect be used to view you while you’re watching television and send your viewing reactions back to Microsoft? The answer is yes.
However, before you get all paranoid of Big Brother watching over you, Tellem says that if this type of tracking ever became available it would be optional for the user whether they wanted to participate or not. At this time, Microsoft has no plans to employ this type of tracking, but if it or any other television network wanted to, Tellem confirmed that the technology to make it happen is already in place.
What Tellem and Microsoft really envision for Xbox TV and Kinect is providing users with a more “interactive” viewing experience. Imagine watching your favorite television show, while Skyping with your friends, checking sports scores and then getting in a round of Titanfall during commercials. That is the experience that Tellem and Xbox are striving to create.
The Xbox One was designed to eliminate the need to have a laptop out, your Xbox on one television and a separate television on for watching shows. Microsoft wants its next-gen console to provide all of those services for you simultaneously one handy device. The Xbox One already allows users to Skype while watching TV, but Microsoft wants to build upon this and offer users even more interaction options.
According to an IGN report yesterday, Telltale’s upcoming Game of Thrones tie-in is to receive consultancy support from none other than Ty Franck – the man best known as George R. R. Martin’s assistant and also the co-creator of The Expanse series of novels. According to the report, Franck was assigned by HBO, which is of course responsible for the extremely popular television series.
Although details about the Game of Thrones game are scarce, and there is literally no information about characters, setting or timeline available just yet, the news that Franck has been brought in to assist the existing writing staff can only be seen as beneficial. Here’s hoping that his intimate knowledge of both Martin’s mind and I.P., in addition to his own creative experience, will lead to an even better-than-usual gaming experience.
In a recent post on their blog, Undead Labs revealed some information on their upcoming DLC for State of Decay. Lifeline puts you in the role of leader of the military unit Greyhound One as they save scientists and civilians from an infested city. A major part of the expansion will be the new Home Site: an abandoned mall lovingly called Black Friday. It’s much more than the usual shelter; there’s a load of new features and facilities to make it the perfect army base.
The new Field Workshop allows you to repair weapons instantly by spending Materials, and the upgraded version will let you make your own ammo as well. The Landing Zone allows you to order supply drops and get them delivered right to your door. You’ll be able to order packages of resources, or choose from a catalogue of 40 brand-new guns. The new Ops Center replaces the Library, which will allow you to choose your team’s Tactics on your next mission. Maybe you’ll want to set up supply lines, find stranded soldiers, or just kill all the undead in site.
There’s a lot going on outside Black Friday as well. There’s room for four outdoor facilities, space you’ll have to use wisely. Generators are needed to keep your base running, but latrines will keep inhabitants happy and healthy. The base also has a selection of perimeter defenses, which will protect you during large-scale zombie attacks. Mines blow up the first zombies on the scene, propane tanks explode when shot, and fireworks traps lure zombies to their demise. Just make sure the base is fully protected before you fly in a helicopter – those things attract a lot of undead.
While living in a mall surrounded by zombies is bad, it sounds a lot safer than shopping on the actual Black Friday.
Source: Undead Labs
Child of Light was developed by Ubisoft Montreal and published by Ubisoft. It was released April 30, 2014, on the Xbox One and Xbox 360 for $14.99. An Xbox One copy was provided for review purposes.
Child of Light is a game that isn’t afraid to take what it likes. Ubisoft Montreal’s pastiche borrows liberally from the JRPGs of yesteryear in paying homage to them. Its roughly 12-hour adventure is filled with bits from its source material: Final Fantasy VII‘s sword gigantism, Final Fantasy X‘s in-battle character swapping and a sidekick that acts like a more palatable version of Ocarina of Time‘s Navi and looks like a Dragon Quest Slime, to name a few.
The story also feels like it was cut from the same cloth of many seminal RPGs. It revolves around a group led by the titular Child of Light (Aurora) on a quest to save the fairy tale world of Lemuria from the Black Queen, who has pilfered the land’s sun, moon and stars and appropriated its throne for herself. Child of Light‘s pitting of good-natured youngsters against an evil covering the world in darkness is nothing new, and its world, while beautiful, can be less than exciting to traverse. You might not then expect a game aspiring to be an indie love letter to the JRPG composed by the blockbuster shooter production crew at Ubisoft Montreal to keep you happily adventuring along. Thanks to a sublimely addictive combat system, pretty artwork and a delightful cast of characters, however, you’ll continue to gravitate towards this quest until you reach its conclusion.
Microsoft has announced that a number of its popular video game franchises could potentially get their own TV shows, reports Joystiq. Vice President of Xbox Entertainment Studios Jordan Levin stated at a press event in San Francisco last week that there are a few games that “most immediately come to mind” for TV adaptations, and Xbox Live Arcade smash hit State of Decay is one of them.
Of course, the games Levin alluded to are only at a point of internal “exploratory conversation” as of now, which means Microsoft could ultimately end up passing on the prospect of creating programming based upon them.
Along with Undead Labs’ open world zombie game, a number of high profile Xbox franchises could potentially get their own shows: Gears of War, Forza Motorsport, Fable and Age of Empires. If Microsoft chooses to give the green light to shows based on those series, those programs would join the previously announced Halo television program and digital feature as part of the Xbox Originals lineup.
Everybody loves The Avengers. They’ve been getting all the attention lately, making countless movies and, thanks to their awesome skin pack, saving the world of Minecraft from creepers. Their skin pack contains many characters, yet it somehow neglected the greatest of Marvel heroes. That injustice will soon be corrected, thanks to the upcoming Marvel Spider-Man Skin Pack. The pack contains 35 skins of both friends and foes from the Spider-Man series, finally allowing you to become the friendly neighborhood web-slinger. The skin pack will release April 30 for $2.99, with a reboot coming in the next few years.
Over two years after its PC debut, Dustforce is available on Xbox Live Arcade. The 2D platformer features an acrobatic janitor who cleans his way to victory over increasingly difficult levels. The music and artistic style of the game were highly acclaimed in 2012 when it originally released.
It took quite some time to make its way onto the Xbox, so if players missed its original release, they will certainly enjoy getting to share the experience. The leaderboards are also fresh, giving experienced players a separate chance to top the best on Xbox Live.
Strategy-loving Xbox One owners can rejoice today following the news that 4gency’s unusual resource management/building simulator Habitat has reached its initial funding goal of $50,000. The game (which has been confirmed for the Xbox One) asks players to focus on gathering space debris to build bigger and better orbital structures to house a growing population, and then to defend it from a variety of threats.
Stretch targets for the Habitat Kickstarter have also been announced and include Genetic Tech Trees ($70,000), Habitat Automation ($85,000), Rocket Arenas ($100,000), Mod Support ($115,000), Tower Defense Mode ($125,000) and Dungeon Master Mode at $150,000. While it’s fair to say that some of those goals sound more exciting than others, the one I really want to see is the Dungeon Master mode – saving the best for last, of course!
Following the news that $50,000 had been reached, Charles Cox (founder of 4gency) stated, “We are thrilled to have reached our initial funding goal and to now unveil the stretch goals for Habitat. These [stretch goals] are features that we’ve put a great deal of consideration into, as we want to make the best game possible and give the community an experience they’ll love. We are very excited about the future of Habitat and can’t wait to take this game to the next level.”
For more information about Habitat, or to support the game in reaching it’s stretch targets, why not check out the Kickstarter page here?