0

Telltale’s The Walking Dead shuffles Season Two into the fall lineup

TheWalkingDeadSeasonTwo_MostWanted

In an interview with Eurogamer, Telltale Games’ CEO and co-founder Dan Connors touched on the next season of his studio’s critically acclaimed adaptation of The Walking Dead. “We’re aiming for fall next year,” Connors stated, conjuring an internet-typhoon of collective sighs from the series’ rabid following. For a moment, the future of getting to the bottom of those nagging loose ends seemed appropriately bleak.

Just as the thought of a nearly two-year drought without The Walking Dead began to settle in, Game Informer reported that the hiatus wouldn’t be as extended as we were previously led to believe. Reaching out to Telltale for confirmation on the proposed release window of 2014, the magazine received the following statement:

The current estimated release window for Season Two of The Walking Dead is for fall of ‘this’ year (2013), and not ‘next’ year (2014) as has been reported after a recent interview. We apologize for any confusion and thank you and all of our fans for your continued excitement for Telltale’s series.

There’s still no word regarding the recent report that more The Walking Dead content will surface during the wait for a second season. In an interview with IGN, writer Gary Whitta teased the possibility of additional content knowing that, “People are hungry for more Walking Dead… there may very well be more Walking Dead from Telltale before season two. We may have a little something extra for you between season one and two.”

How that “little something extra” might impact the second season of the episodic adventure no one knows, except perhaps Telltale, but they’re not talking just yet. Whatever the case, rest assured the dead will walk again — before year’s end.

Sources: Eurogamer, GameInformer and IGN

1

The Walking Dead walks away with Best Story at BAFTA Games Awards

The Walking Dead Ep 3 Screen 2

This past Tuesday saw the British Academy of Film and Television Arts (BAFTA) spotlight the third pillar of the moving image medium at its annual Games Awards ceremony in London. Though noticeably absent from the academy’s already lengthy title, video games held a role in the organization as early as 1998, flirting with varying levels of legitimacy before BAFTA announced in 2006 that it was giving video games equal status with the established arts of film and television.

Though this year marked an unprecedented level of independent nominees across the many categories BAFTA honored, the notable favorites were quick to stand out, having already performed handsomely throughout the awards season. Telltale Games’ The Walking Dead, was nominated for Best Story in a category comprised of Mass Effect 3, Far Cry 3, DishonoredThomas Was Alone and thatgamecompany’s award-magnet, Journey. Despite the stiff competition, The Walking Dead ultimately took home the prize no doubt thanks to its emotive and powerful storytelling, which we celebrated with our own Game of the Year Award.

While The Walking Dead was nominated for a slew of awards and ended up taking home at least one piece of hardware, Telltale’s entry didn’t solely represent the Xbox Live Arcade banner. Honorable mentions go to Polytron’s Fez and its nomination for Game Innovation. Also receiving a nod was Tequila Works’ Deadlight, nominated for Debut Game. Though neither title walked away with an award, in what was arguably the best year of gaming to date, there might be some truth to the saying that it’s an honor just to be nominated.

You can find all of the categories, nominees and winners by visiting the official British Academy Games Awards recap.

1

Double Fine seeks to reclaim distribution rights from THQ

CostumeQuest1

Two months after the tragic collapse of long-time publisher THQ, we’re still watching the dust settle. In the mix is Double Fine, whose priority is not letting its hard work developing a pair of games go to waste by securing Costume Quest and Stacking, games which were published on XBLA by THQ.

In a report by Polygon, Justin Bailey from Double Fine explained that while the indie studio does own the intellectual property rights to these games, it does not have the rights to distribute them on XBLA. Far from desperate, he commented, “We are optimistic about regaining these distribution rights, as this process has already demonstrated that when there are parties interested in specific assets, those assets are worth more when sold separately.”

Here’s to hoping Double Fine can nail down the details and secure its games.

Source: Polygon

1

Snoop Dogg-themed fighting game to hit XBLA this year

XBLA's Way of the Dogg

Fans of fighting games and Snoop Dogg (also known as Snoop Lion) are finally going to get a game with both of their loves rolled up into one! 505 Games and  Echo Peak, a new developer based out of the UK, are collaborating on Way of the Dogg, a rhythm-based fighting game. According to the official website, Way of the Dogg stars a character named America Jones (AJ), who is a fighter faced with many personal challenges. Snoop leads the way and helps train AJ to ”find the beat that drives the fight” and learn the “Way of the Dogg.” Gameplay will consist of players matching the beats of popular Snoop Dogg hits to combat their opponents. It is unclear if the gameplay will feature a joint multiplayer mode (OK, that one was a reach.)

This is not the first time Snoop Dogg has played a role in a game. Most recently, he made a cameo appearance in Tekken Tag Tournament 2, and he appeared in True Crime: Streets of LA and Def Jam: Fight for NY prior to that. Details are still being hashed out for Echo Peak’s debut effort, but Snoop believes the game will be popular. “Everyone knows that Snoop is down with the biggest and best video games,” said Snoop Dogg in a 505 Games press release. He adds, “whether it’s droppin’ my hits on the soundtrack or showing the world I can go toe-to-toe with the best fighters on the street but [sic] the Way of the Dogg is the first true gamification of my music.” Developers are planning for the game to be released on XBLA and other platforms by the end of the year.

0

Dollar Dash review (XBLA)

Dollar Dash was developed by Candygun Games and published by Kalypso Media. It was released on March 6, 2013 for 800 MSP. A copy was provided for review purposes.

021

Every once in a while, a game comes along with a concept so brilliant you can’t believe no one’s thought of it before. Taking the idea of competitive thievery and applying a fun, cartoonish art style, Dollar Dash from Candygun Games and Kalypso Media seeks to offer a fresh twist on classic arcade gameplay.

Dollar Dash is a top-down action game pitting four thieves against each other in three different game modes with one simple goal: steal everything in sight. You’ll accomplish this task by running, shooting, laying traps, and creating all kinds of general mayhem to grab as much cash as possible and prevent your opponents from doing the same. Built primarily as a multiplayer game, Dollar Dash has no traditional single-player component, but offers four-player competitive modes both locally and over Xbox Live.

Continue reading “Dollar Dash review (XBLA)” »

13

Head of Xbox division doesn’t view Valve ‘Steam Box’ as a console competitor

Valve Moves into the Living Room

Seemingly everyone’s favorite PC developer-publisher hybrid, Valve, is planning to ship out prototypes of its so-called “Steam Box” micro gaming PCs within four months’ time. The Steam Box — of which there will be many varieties produced by different manufacturers, including one from Valve itself — aims to transplant the PC gaming experience into a living room near you.

Dedicated game consoles have dominated that space ever since the Nintendo Entertainment System brought the industry back from the precipice of what many prognosticators of the time thought was a no-continue bottomless pit the home console business had fallen into in 1985. Microsoft entered the console business in 2001 and has been anything but shy about its designs on owning the living room. Its next console, believed to be launching this holiday season, is no doubt being discussed by some individuals in Redmond this very moment. In addition to the usual competition from Nintendo and Sony, Microsoft’s next-gen Xbox will have to deal with Valve’s boxes attaching themselves to the back of consumers’ televisions like some sort of hidden bloodsucking leach.

Microsoft isn’t worried.

Continue reading “Head of Xbox division doesn’t view Valve ‘Steam Box’ as a console competitor” »

1

Straw Poll Wednesday: Completion

Are you a completionist?

View Results

Loading ... Loading ...
2

Serious Sam’s Nathan Fouts loves ‘crazy-ass guns’

serious-sam-double-d-xxl

We’ve just seen the release of Serious Sam Double D XXL, a game we recommended for its classic shooting action rebuilt into two dimensions. Behind all its artistic style, crazy weapons and even more crazy enemies is one man: Nathan Fouts, owner of indie development studio Mommy’s Best Games. We caught up with him to ask about how he put together Serious Sam Double D XXL, starting from its inception on PC to its massive expansion on Xbox Live Arcade.  When we asked how it feels to have the game out and finished, he joked, “I think I’m still ready to go back to sleep!”

Serious Sam’s jump to 2D

Serious Sam is a beloved franchise known for its old-school Doom-esque shooting that relies heavily on strafing and jumping while making players fight off swarms of aliens, monsters and headless kamikaze bombers. Leveraging his PC popularity, Serious Sam has gone on to make numerous cameos on Xbox Live Arcade in both new and classic games. However, they have all been 3-dimensional first-person shooters. How did Fouts score a gig that involved smashing it into two dimensions? As it turns out, “Devolver came to us and said that they were interested in this prospect and that it involved Croteam [the creators] and the Serious Sam franchise,” he explained. “I just about flipped my lid. I couldn’t believe it. [They told me] they liked our stuff and they’d like us to do this indie version.”

Continue reading “Serious Sam’s Nathan Fouts loves ‘crazy-ass guns’” »

0

Trials Tuesday: Episode 4

Full Disclosure: RedLynx now sponsors Trials Tuesday each week, allowing us to bring you even more tracks in a new cleaner format.

To download these tracks by entering Track Central, selecting Get Tracks, then pressing X to search. Enter the gamertag in the video to find the track. Be aware that the search is case sensitive. Our videos also assume that you own Trials Evolution (obviously) and the Origin of Pain and Riders of Doom expansion packs. If you haven’t picked them up be sure to head over to xbox.com to grab them. You won’t be disappointed.

11

Retro City Rampage dev labels XBLA ‘a learning experience’

Retro City Rampage XBLA

Brian Provinciano, the developer of Retro City Rampage, made an interesting revelation on Twitter recently: the PlayStation Vita version of his game sold more copies than its XBLA and PSN counterparts.

In surprisingly singing the praises of the struggling handheld as a viable platform for indie developers, he also took the opportunity to fire a few passive-aggressive potshots at XBLA.

Continue reading “Retro City Rampage dev labels XBLA ‘a learning experience’” »

Page 20 of 427« First...10...1819202122...304050...Last »
Proudly hosted by Caro Cloud Hosting