Czech game studio Amanita Design, creators of the critically acclaimed PC point-and-click adventure Machinarium, recently announced that they are making plans to bring the game to different platforms. Asking founder and leader designer Jakub Dvorksy about their intent to port the quirky little adventure game to Xbox Live Arcade, Dvorsky informed us about Microsoft's recent refusal of the game:
"Microsoft just refused Machinarium for XBLA after a half year of talking with them. They like the game and know it would be very successful on their platform, but they don’t want to support games which aren’t Microsoft exclusives. Machinarium isn’t, since we’ve also released versions for Mac and Linux. We have another option to approach some big publisher to bring the game to XBLA, which is quite absurd to do and lose maybe a large part of revenue because of that.”
Back in 2009, Machinarium took the prize of 'Best Visual Arts' during the Independent Game Festival. As far as we know Dvorsky and his team are still working on finding the right publisher to circumvent their earlier issues with Microsoft and end up on XBLA. Fingers crossed!
Update: After discovering that this story apparently created quite a buzz among many game websites, we just want to assure everyone that this story is indeed true in the following context: when asked about their plans to port Machinarium to different platforms Dvorsky confirmed having 'talked' with Microsoft. He did not specify if this involved being accepted for XBLA or being published by Microsoft on XBLA, but did put an emphasis on losing revenue through a conventional publishing deal. As our critical peers at DIYGamer have already confirmed, this is a legitimate outtake from an interview we had with Jakub Dvorsky during the Casual Connect conference in Hamburg two months ago.
Update #2: Joystiq has received an official response from Amanita Design that states the Czech studio has now submitted Machinarium to Sony's PlayStation Network instead. As VideoGameBlog stated regarding this issue, "The key is that neither game has been refused space on the platform — Microsoft has simply decided not to publish the games itself. Microsoft requires all XBLA titles be attached with a publishing partner, meaning neither Amanita Design and Golgoth Studio can self-publish the games on the XBLA platform. Sony and Nintendo do not have the same policy for the PlayStation Network and WiiWare, respectively."

Pingback: Anonymous()
Pingback: Tweets that mention Machinarium refused for XBLA | xblafans.com -- Topsy.com()
Pingback: Microsoft Declines a Game Due to Not Signing A Exclusve Deal | AboutGaming.info()
Pingback: Microsoft block Machinarium from XBLA | Gamer-Zone()
Pingback: Microsoft block Machinarium from XBLA | BLACKHORSEGEEK()
Pingback: Microsoft block Machinarium from XBLA | MyGamingWorld()
Pingback: Microsoft block Machinarium from XBLA | Superstars Of Gaming()
Pingback: Microsoft block Machinarium from XBLA | Video Games Daily News Digest()
Pingback: Report: Machinarium Refused for XBLA | DIYgamer()
Pingback: Microsoft Refuses Machinarium For XBLA | Game Stooge()
Pingback: Microsoft block Machinarium from XBLA | googlegamer.com()
Pingback: Xboxic » Microsoft Refuse Machinarium For Xbox LIVE Arcade()
Pingback: Microsoft block Machinarium from XBLA | Critical Mass()
Pingback: » 14:20 Microsoft Refuse Machinarium For Xbox LIVE Arcade (0)()
Pingback: Microsoft block Machinarium from XBLA | VideoGameBlog.net()
Pingback: Machinarium is rejected by XBLA for lack of exclusivity| Latest breaking News on Video Games Hardware and Software.| BadPower.com Blog()
Pingback: Machinarium is rejected by XBLA for lack of exclusivity | BLACKHORSEGEEK()
Pingback: Machinarium is rejected by XBLA for lack of exclusivity| XboxSold.com where you find Everything Xbox| XboxSold.com BLOG()
Pingback: Microsoft block Machinarium from XBLA - Gamers Element()
Pingback: Machinarium Rejected From XBLA For Not Being Microsoft Exclusive()
Pingback: Microsoft drops "Machinarium" for Refusing to be Exclusive | nHotspot.net()
Pingback: Report: Machinarium Refused For Xbox Live Arcade | Kotaku Australia()
Pingback: Microsoft refused to publish Machinarium XBLA | BLACKHORSEGEEK()
Pingback: Microsoft refused to publish Machinarium XBLA| XboxSold.com where you find Everything Xbox| XboxSold.com BLOG()
Pingback: Machinarium na Xbox Live? Nie! | Punkt Gie...r()
Pingback: Microsoft refused to publish Machinarium XBLA| Latest breaking News on Video Games Hardware and Software.| BadPower.com Blog()
Pingback: Machinarium refused for XBLA | Hirdyz Emporium()
Pingback: Microsoft se nego a publicar Machinarium en XBLA | Goplok()
Pingback: VarLinux » Microsoft bars Machinarium from XBLA()
Pingback: Golden Developers World » Blog Archive » Machinarium dev moves on to Sony after Microsoft passes on publishing its critical darling()
Pingback: Machinarium dev moves on to Sony after Microsoft passes on publishing its critical darling - Levelsurfer.com()
Pingback: Machinarium dev moves on to Sony after Microsoft passes on publishing its critical darling | VideoGameBlog.net()
Pingback: Machinarium dev moves on to Sony after Microsoft passes on publishing its critical darling | The IT Chronicle()
Pingback: Machinarium dev moves on to Sony after Microsoft passes on publishing its critical darling | WiiZeels.com()
Pingback: Machinarium dev moves on to Sony after Microsoft passes on publishing its critical darling | New Games | Playstation24()
Pingback: Machinarium dev moves on to Sony after Microsoft passes on publishing its critical darling()
Pingback: Machinarium dev moves on to Sony after Microsoft passes on publishing its critical darling | Video Game News()
Pingback: All Blog List » Machinarium dev moves on to Sony after Microsoft passes on publishing its critical darling()
Pingback: Electric Chaos » Blog Archive » Machinarium dev moves on to Sony after Microsoft passes on publishing its critical darling()
Pingback: Machinarium dev moves on to Sony after Microsoft passes on publishing its critical darling · TrendsFeed()
Pingback: Machinarium dev moves on to Sony after Microsoft passes on publishing its critical darling | Death By Cucumber | Great News In No Time()
Pingback: Machinarium dev moves on to Sony after Microsoft passes on publishing its critical darling | xbox live gold()
Pingback: Machinarium rejected by XBLA, Looks to PSN : BeefJack()
Pingback: Machinarium dev moves on to Sony after Microsoft passes on publishing its critical darling | GameWitz()
Pingback: Machinarium dev moves on to Sony after Microsoft passes on publishing its critical darling | Techno Portal()
Pingback: Machinarium dev moves on to Sony after Microsoft passes on publishing its critical darling()
Pingback: Machinarium dev moves on to Sony after Microsoft passes on publishing its critical darling - Sony PSP News, Reviews, Games - PSP World()
Pingback: Looks Like I Might Need to Actually Turn My 360 On « Waxing Erratic()
Pingback: » Xboxic » Microsoft Refuse Machinarium For Xbox LIVE Arcade()
Pingback: Nbd bank.()
Pingback: Long yellow percocet 10.()
Pingback: Xblafans()
Pingback: halifax escorts()
Pingback: video call()
Pingback: Problems lubricating even with cialis.()
Pingback: how many calories()
Pingback: video phone()
Pingback: http://www.mydoby.com/()
Pingback: Side effects tramadol.()
Pingback: Xanax.()
Pingback: Machinarium’s XBLA Refusal and more: The original interview with Amanita Design’s Jakub Dvorsky | xblafans.com()
Pingback: Hotel Brussels()
Pingback: london hotels()
Pingback: hotel in athens()
Pingback: Online Training Courses()
Pingback: Doraemon Fishing Game()
Pingback: hotels in prague()
Pingback: hotels in rimini()
Pingback: paid links()
Pingback: hotel in salzburg()
Pingback: titanium watches,carved()
Pingback: titanium rings()
Pingback: evcil hayvanlar()
Pingback: albany clubs()
Pingback: buying a home in the us()
Pingback: discount perfume()
Pingback: hotel in venice()