Yukio Futatsugi, the director of the Xbox One exclusive Crimson Dragon, has announced that the team behind it listened to the feedback given by players and reviewers prior to launching its game alongside the Xbox One on November 22 and implemented some updates that adjusted the balance of the game. The updates include:
- Increased experience points from battles and failed missions.
- Item costs were reduced and the availability of in-game credits, called jewels, were greatly expanded.
- The difficulty levels for "Classic" and "Casual" were adjusted to better reflect their intended audiences.
Yukio stated that he was walking a fine line, trying to find the "sweet spot" between bringing about his vision of the game while ensuring the difficulty didn't become too frustrating for gamers.
Source: Xbox Wire