The Wizard is an old man, but don’t let his frailty fool you, he is powerful beyond belief. Equipped with his staff and the knowledge of powerful magic, the “old man” is definitely a force to be reckoned with. He is the reason for this journey, why or for what is still unknown even to him. The fact that he must continue on in this desolate world, fighting to uncover his lost memories, is just a feeling he can’t ignore.

  • Upgrading your fire bolt quickly as possible will save you a lot of headaches later on in the game
  • Teleporting is you best friend, you can pass right through enemies and can not be harmed until you reappear
  • Quantity, not quality. When you find a staff that can shoot multiple fireballs, make sure to pick it up. Crowds can be handled much more easily.
  • Your freeze attack is great for creating distance between you and charging foes, freeze and immediately teleport away, allowing a larger gap and more time to attack
  • Unlike the other two classes, your shield can be activated at any time, this is great for someone going solo.
  • If you play the Wizard right you can dodge quick enough to almost never be hit.

Controls:
Teleport – A
Fire Bolt – X (charge by holding)
Freeze – Y
Storm Stun – B
Block – RT
Pick Up Objects – LT
Use Deployables RB
Ultimate Power (lightning attack) – LB

Solo

The Wizard is the character to use if you want to play this game alone. Things may get hairy when enemies come within close proximity but making distance between them is a simple Freeze and teleport away. Make sure you concentrate your armor pieces around building Fireball and Freeze up, these are your main weapons. The general strategy is to ‘herd’ the enemies into groups by teleporting around them and freezing them. Using this strategy in conjunction with the Fireball is nearly unbeatable.

Focus more on the Wizards ability to dodge and shield more so than on how much health he has. Remember you can regain health, the enemies can’t. The shield can be activated mid teleport or even whilst you are spamming Fireball, the only downside is that it has a limited lifespan and takes a few seconds to regenerate. At the soonest possible chance, buy yourself a staff that shoots more than one Fireball. This means you will deal out three times the amount of damage, large crowds will become less of a problem. Do not bother charging your Fireball, it takes too long and leaves you sitting vulnerable. It will soon become apparent that its much better to spam than to charge.

Cooperative

The role of the Wizard in co-op shifts from being the center of attention to the support role. His ability to Freeze enemies in place really shines through as his Mercenary pal shield bashes them across rooms to shatter them instantly. The herding technique will not work at all during co-op as there are more than one target for the enemies to follow, its best for him to Freeze and let others do the bulk of the work whilst occasionally throwing in a few barrages of Fireballs. Keep an eye on your partners health and be sure to drop Healing Totems when you can or throw in axes to lighten the load on your friends.

Despite the Wizard losing the spotlight in co-op, don’t be surprised if you become the last man standing. The Wizard can dodge and retain his health like no other and often when everyone has fallen face first on the ground, it will be down to you teleport to your friends and drop a Healing Totem or failing that resume the herding technique until you have whittled down the enemies.