The newest Marvel villain to have their own table in Pinball FX2 is Spider-man’s arch-enemy, Venom. With previous Marvel-themed tables, Zen Studios has gone one of two ways: they either incorporate the theme of a recent Marvel movie or they follow a theme from the comics. Released on December 12, 2014 for both the Xbox 360 and the Xbox One, Marvel’s Venom table for Pinball FX2 goes the latter route and incorporates a theme straight from the comic books.
Funk of Titans was developed and published on Xbox One by A Crowd of Monsters. It was released on January 9, 2015 for $12.49. A copy was provided by A Crowd of Monsters for review purposes.
It’s motivational speaking at its finest, and it comes from main character Perseus, to whom Zeus has assigned the task of defeating the Music Titans. The player is sent to clear three different worlds of music consisting of Pop, Rap and Rock. At first glance of screenshots and trailers of the game, I assumed this was another traditional platformer in which the player runs and jumps and attacks on command. Nope. Funk of Titans is actually a runner-type game in which the character automatically runs, and the player commands the jumping and combat. This revelation completely changed my outlook on the game. Let’s dig into the finer details of how it did so.
Tetris Ultimate was developed by SoMA Play Inc. and published by Ubisoft on Xbox One. It was released on December 17, 2014 for $9.99. A copy was provided by Ubisoft for review purposes.
I’m a huge Tetris fan. Ever since summer camp and the original Game Boy version (1989), I’ve probably played 20 or more different renditions of the classic puzzler across every system I’ve ever owned. So when the opportunity came to try out a brand new version, Tetris Ultimate, for the new next-generation Xbox One, of course I jumped at it.
You probably already know the basics, but just in case you didn’t, Tetris has you dropping different-shaped blocks into a playing field in attempts to create and clear lines of blocks. It’s simple, fun and addictive. So how does Tetris Ultimate add to the formula?
Giana Sisters Twisted Dreams – Director’s Cut was developed and published by Black Forest Games on the Xbox One. It was released on December 12, 2014 for $14.99. A copy was provided for review purposes.
The Giana Sisters started off in a title known as The Great Giana Sisters which was released in 1987 on the Commodore 64. The title caused many controversies as the game’s design was incredibly similar to another popular platformer released at that time, Super Mario Bros. As a result, the brand went quiet for many years. Fast forward to 2012, Black Forest Games was successfully funded by a Kickstarter campaign for a project known as Project Giana. After more time passed, Giana Sisters Twisted Dreams was released on the Xbox Live Marketplace for the Xbox 360 on March 20, 2013. Moving ahead to current times, Giana Sisters Twisted Dreams – Director’s Cut was released on the Xbox Live Marketplace for the Xbox One on December 12, 2014.
When I first got a hold of Giana Sisters Twisted Dreams – Director’s Cut, I thought to myself, this is going to be great. Giana Sisters Twisted Dreams for the Xbox 360 was a blast and I’m excited to see the new improvements and extra content that is included in the Director’s Cut. After playing through the game extensively to provide a quality review, I’m at a loss for words to describe my experience. Then I found it. Let me show you below.
Kalimba was developed and published by Press Play on Xbox One. It was released on December 17, 2014 for $9.99. A copy was provided by Press Play for review purposes.
A funny thing happens while playing Kalimba, Press Play’s new puzzle-platformer for Xbox One. Your brain will shut off and you will go into auto-pilot. It might happen on your first attempt at a colorful new level, or it might happen during your 60th try at said level. But the stars will inevitably align, and the next thing you know, you’ll have made it to a new checkpoint that you had previously thought impossible to reach.
Kalimba has you controlling two totem pieces in tandem as you use both sides of your brain — and some really clever power-ups — to maneuver your way past enemies and through traps and puzzles. It’s not the first game I’ve seen in which you have to control two characters at once, but I think it just might be the best.
Boom Ball for Kinect was developed and published by Virtual Air Guitar Company on Xbox One. It was released on November 28, 2014 for $9.99. A copy was provided by Virtual Air Guitar Company for review purposes.
Raise your hand if your favorite Kinect-based experience was the “Rally Ball” game in the original Kinect Adventures on Xbox 360. Me too! Well, good news — now we’ve got that same idea expanded into a full ID@Xbox game in the form of Boom Ball for Kinect.
If you’re like me, the idea of a first-person, 3D, motion-controlled Brick Breaker sounds like an absolute blast. Indie studio Virtual Air Guitar Company seems to agree and created 55 levels of brick breaking to satisfy that craving. The only question: is it any good?
Game of Thrones: Iron from Ice was developed and published on Xbox One and Xbox 360 by Telltale Games. It was released December 3, 2014 for $4.99. A copy was provided by Telltale for review purposes.
Having recently played through the first episode of Telltale Games’ Game of Thrones, I’m pretty thankful for XBLA Fans’ new approach to reviewing episodic games. No doubt you’re wondering why, and the answer is simple – because whilst this episode shows a lot of promise for the rest of the season, it is generally uneventful in isolation and scoring it as a standalone game would be quite a challenge.
The season begins during the Red Wedding and introduces us to a new family in the form of House Forrester. These loyal followers of House Stark are immediately thrown into a difficult position both at home and away because of their allegiance. This first episode does a decent job as the introduction that it aims to be by placing us in the shoes of Lord Ethan, his sister Mira and the house squire Gared. Thankfully, Telltale has created a generally likable cast of heroes in this trio. Lord Ethan is suitably believable as our main character, stepping into his father’s shoes following the outcome of the Red Wedding. His sister Mira occupies an interesting and entirely different position as the handmaid of Queen-in-waiting Margaery Tyrell, whilst the final character is the house squire, Gerad.
Have you ever tried chocolate and bacon together? You know how combining those two great things sounds gross, but turns out to be amazing? That’s the first episode of Tales from the Borderlands. It’s chocolate-covered bacon.
Zero Sum proves Telltale’s patented formula has flexibility and that making decisions can be fun instead of torture. The episode is essentially a heist story, told from the perspective of two very different characters. Playing as Rhys and Fiona, you make the decisions as they tell their side of the story. Despite not being gun-wielding tanks, they’re still true Borderlands anti-heroes: likeable scumbags trying to get paid. Getting to tell their stories is a blast; you get dialogue trees full of wit and sarcasm, and some major choices just turn out to be jokes in disguise. Going through the events that brought them together, you get a more intimate look at Pandora; one that is a little more calm with humor more refined. It’s still a Telltale game; you’ll build relationships with the game’s great supporting cast and do some terrible things, but you’ll be smiling all the way through.
Thomas Was Alone was developed by Mike Bithell and published on Xbox One by Curve Studios. It was released on November 21, 2014 for $10.99. A copy was provided by Curve for review purposes.
Thomas Was Alone is a game that released at precisely the right time in history. Originally debuting on PC in 2012 before finding its way to Xbox One, Thomas Was Alone perfectly captures today’s zeitgeist. Using nothing more than colored squares and rectangles that are seen and heard about but rarely heard from, developer Mike Bithell has assembled one of gaming’s most interesting and diverse casts of playable characters.
In Thomas Was Alone you play as artificial intelligences that have, as the result of a glitch in an experimental lab, become self-aware. Yes, this is a setup similar to ones we’ve seen countless times in popular media, but Bithell has breathed new life into it. AI Thomas, represented on screen by a red rectangle, is companionless and confused upon achieving self-awareness. He starts moving “up and to the right,” as the game’s delightful narrator makes a point of frequently noting, in a desperate bid to find friends and answers. It’s not long before Thomas begins encountering both, and he and his new friends endeavor to reach the awe-inspiring “fountain of wisdom” (internet connection). The staggering amount of information Thomas sees there convinces him that the AIs must work in sync towards the goal of escaping the system and entering the greater world beyond. Each AI is different in appearance and ability, and the way they learn to accept this diversity and use it to their advantage is nothing short of inspiring.
With Christmas rapidly approaching, it may come as no surprise to see more and more party focused games begin to appear. Leading the way on Xbox One is Jackbox Games’ rather generous The Jackbox Party Pack, which features all three previous Jackbox releases, plus two (almost) entirely new games. Jackbox has built an excellent reputation primarily on the success of its standout title You Don’t Know Jack, the latest (2015) version of which is included in the here.
The Jackbox Party Pack promises the kind of risque laughs that have been made popular in recent years by accessible, engaging tabletop games like Cards Against Humanity. Achieving the kind of belly laughter that these board games provide on a console has always been challenging, and often disastrous – let’s find out if Jackbox have got the balance right.