XBLA Reviews Archive

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The Splatters review (XBLA)

The Splatters was developed by SpikySnail and published by Microsoft Studios. It was released on April 11, 2012 for 800 MSP. A copy was provided for review purposes.

The Splatters is a bright and lively twist on the puzzle genre. The object is to use blobs of paint to smash into “bombs” of the same color. Getting to all these bombs is where things start becoming tricky. You’re forced to slide, bounce, rewind and splatter you blob around each level. In each stage you start with a specific number of colored blobs and bombs all spread around the board, making you have to think two, three, or even four steps ahead of yourself at times. One of the major focuses during each level is combos; combos are how you will complete a level within said amount of moves (blobs) as well as how to increase your score. The Splatters will feel familiar on many levels like control, but is definitely designed to stand out on its own.

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Pinball Arcade review (XBLA)

Pinball Arcade was developed by FarSight Studios and published by Crave Entertainment. It was released on April 4, 2012 for 800 MSP. A copy was provided for review purposes.

 

Pinball Arcade is bringing a new feel and set of priorities to the XBLA pinball landscape. Long dominated by the venerable Pinball FX2, there is now another choice on the market that both borrows from the latter while striking out in its own direction as well. Having already developed the highly regarded Pinball Hall of Fame: The Williams Collection, FarSight is no newcomer to the genre. They have brought their expertise to craft a game that accurately recreates classic pinball tables. The resulting product is one that will feel immediately familiar to veterans but distinct enough to warrant its own release.

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Anomaly Warzone Earth review (XBLA)

Anomaly Warzone Earth was developed by 11 Bit Studios and retails for 800 MSP. It was released on April 6, 2012. A copy was provided for review purposes.

 

Anomaly Warzone Earth takes the tower defense genre and turns it on its ear. Instead of placing towers and picking off enemies you are thrust into the difficult scenario of finding a way to run the gauntlet. In the not so distant future aliens crash to earth and tough times ensue. A small convoy of soldiers must infiltrate and investigate the destruction. Anomaly Warzone Earth is an updated version of the iOS title that delivers new features to make it worthy of a XBLA release.

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Diabolical Pitch review (XBLA)

Diabolical Pitch was developed by Grasshopper Manufacture and published by Microsoft. It was released on April 4, 2012 for 800 MSP. A copy was provided for review purposes.

When the gaming world learned that Suda 51 and Grasshopper Manufacture were developing a game that would utilize Kinect, taste buds quickly started to tingle. Grasshopper is known as one of the most creative and stylish developers out there, so the prospect of their minds working with the new technology had many buzzing with anticipation. The final product, Diabolical Pitch, is as wild and fantastic as everyone had hoped. In Diabolical Pitch, you take on the role of a professional baseball pitcher who is struck down with injury at the peak of his career. Shortly after this tragic turn of events, our protagonist decides to visit a theme park. It is here that our hero is greeted by a cow in a shirt and tie who enables our hero to throw again. This gift however, comes with a price. McMillan must make his way through this dark and twisted carnival, which is filled with horrors. Mostly just life sized dolls that resemble strange animal-human hybrids. Armed only with his pitching arm, McMillan must take it to this marionette army of zoo animals if he ever wants to return to Hall of Fame form. This is where our strange adventure begins.

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7

Wrecked: Revenge Revisited review (XBLA) + Highway to Hell (DLC)

Wrecked: Revenge Revisited was developed by Supersonic Software Ltd. and published by 505 Games. It was released March 28, 2012 for 1200 MSP. A copy was purchased by the reviewer.

Wrecked: Revenge Revisited is a shared screen combat racing game from the creators of Mashed and Micro Machines V4. In Wrecked, players vie for the lead on relatively short circuits, with an eliminator line chasing them. Anyone caught by the eliminator line is, you guessed it, eliminated. During the race corners are dangerous, as anyone who has taken geometry will tell you the line will cross a lot of distance on the outside corner. Power-ups litter each map and vary greatly, combining with the high speed racing to form a pretty darn chaotic game.

The game has 24 single player missions with set goals to beat and medals to earn, and that’s it for single player content. The game sports four player offline and online multiplayer and customization options for vehicles as well as race rules, and an XP system which grants players more customization options as they play the game. There are six tracks across which players will turn and burn, and four cars (all of which play identically) to choose from.

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3

Real Steel review (XBLA)

Real Steel was developed and published by Yuke’s Co., Ltd. It was released on December 14, 2011 for 800 MSP. A code was provided for review purposes.

Like its big-screen brother, one would have a fair amount of skepticism going into the game adaptation of Real Steel. However, unlike the film you will most likely find frustration rather than dumb fun. That’s a shame, really. There actually is ample potential within Real Steel, but issues that seem small at first end up ruining everything in the long run.

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9

South Park: Tenorman’s Revenge review (XBLA)

South Park: Tenorman’s Revenge was developed by South Park Digital Studios/Other Ocean Interactive and was published by Microsoft Studios. It was released on March 30, 2012 for 800 MSP. A code was provided for review purposes.

South Park games have generally been good over the years. South Park Rally, South Park: Chef’s Luv Shack, and even South Park: Let’s Go Tower Defense Play! have all been solid titles leading one to think that when adopted in to a different form of entertainment, the brand would be presented with the same attention to quality that shows in each weekly episode. Sadly that is not the case with South Park: Tenorman’s Revenge. You’ll probably crack a brief smile during the opening story book cinematic, but shortly after that you’ll likely be filled with rage, frustration and absolute disbelief.

If you’re not familiar with South Park storylines, then all you really need to know is that Eric Cartman and Scott Tenorman pretty much hate each other. As a prank that started with Tenorman swindling Cartman out of $10, the rivalry quickly spiraled out of control as it lead to Cartman ultimately tricking Tenorman into eating his dead parents. Now Tenorman is back for his revenge and this time he has taken one of the most prized possessions from Eric Cartman, his Xbox 360 hard drive.

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Defenders of Ardania Review (XBLA)

Defenders of Ardania was developed by Most Wanted Entertainment and published by Deep Silver and Paradox Interactive. It was released March 14, 2012 for 1200 MSP. A copy was provided for review purposes.Defenders of Ardania logoDefenders of Ardania is a tower defense game adapted from an iOS title of the same name. Set in the fantasy world of Majesty, the game tasks players with defending their castle against invading hordes with strategically-placed towers while simultaneously sending units to take over your enemy’s stronghold.

The game offers players the opportunity to play as one of three different races and play through a story or go head-to-head against up to three other players in online multiplayer. The game features standard RTS elements like resource management and multiple playable races.

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Sine Mora review (XBLA)

Sine Mora was developed by Digital Reality and Grasshopper Manufacture and produced by Microsoft Studios. It was released on March 21, 2012 for 1200 MSP. A code was provided for review purposes.

How far would you go to avenge the death of your son? If you’re a Hungarian-speaking, biplane-flying, handicapped, anthropomorphic “revenge serial-killer,” the answer, apparently, is pretty damn far. Ronotra Koss isn’t a perfect man, er, beast; but he’s one heck of a loving father. As such, he flies off into the bright blue yonder with a crew of crack-shot animal and AI “allies” to take on an imperial military with such overwhelming force that he’s essentially looking at a suicide mission. In other words, Sine Mora is a bullet hell game.

Players are thrown right into the thick of a brutal war between the Empire and the Enkies (branded terrorists by the Empire) from the onset, and figuring out what exactly everyone is talking about is more difficult than keeping the score multiplier up by maneuvering safely through the torrent of enemy fire scribbling across the screen while sending imperial pilots to their graves.

The larger story of imperial rule, terrorism, repressive caste systems and time travel is a complete mess that only dances with some semblance of coherence down the final stretch. Koss’ stubborn goal of punishing all those involved in his boy’s death is far more interesting, but it’s really the gorgeous art direction and fine-tuned combat that will push would-be diesel punk pilots forward.

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10

I Am Alive review (XBLA)

I Am Alive was developed by Ubisoft Shanghai and produced by Ubisoft. It was released on March 7, 2012 for 1200 MSP. 

It’s two hours before any act of kindness befalls Adam, I Am Alive’s gravelly protagonist. Two strangers sheltering from the callous outdoors offer him some meat. It’s cooked, Adam’s nursing wounds, and his is a world in which food is hard come by. The men huddle around a fire in full blaze and in a city ravaged by earthquakes and shrouded by a plume of killer-dust, the scene in the gloomy subway is about the most heartening yet. Adam scoffs the meat down and sets off again. Perhaps there is good still in this most ruthless of worlds. And then you stumble upon the cage; a 4×3 foot coop home to a human skeleton and some leftover slabs of meat. Damnit.

Like so much of I Am Alive, it’s a scene anchored in Cormac McCarthy’s comfortless classic The Road, but Ubisoft could hardly have chosen a more worthy inspiration for its bleak survival horror.

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