Sacred Citadel was developed by Southend Interactive and published by Deep Silver. It was released April 17, 2013 for 1200 MSP. A copy, including the Jungle Hunt downloadable content, was provided for review purposes.
The recently independent studio Southend Interactive is no stranger to XBLA. Previous games include the cute puzzler ilomilo—a favorite among many players—along with new takes on old classics like R-Type Dimensions and Tecmo Bowl Throwback. Southend’s newest game, Sacred Citadel, puts a twist on the RPG franchise Sacred, trading in the point-and-click action for side-scrolling brawling reminiscent of Golden Axe and the great Dungeons & Dragons: Shadows Over Mystara. While it may not have the lasting impact of those titles, it’s more than capable of hanging with that crowd.
In Sacred Citadel, the world of Ancaria is threatened by Lord Zane’s quest to destroy the peaceful Seraphim. Players will stand against Zane’s evil Grimmoc army by taking control of one of four heroes: the Seraphim Mage, Safiri Warrior, Ancarian Ranger or the Khukuri Shaman. Throughout four acts (five with the Jungle Hunt DLC), the heroes will gain experience, level up and find new weapons and armor to further their quest towards victory. Players can experience all of this through a single player or three player co-op campaign. Get your button-mashing thumb ready because Sacred Citadel is going to put it to the test. Continue reading “Sacred Citadel review (XBLA)” »