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Reviews

Hybrid review (XBLA)
12 years ago

Hybrid review (XBLA)

Ever since the dawn of time man has dreamed of flight.

Okay well that might be a bit hyperbolic, but certainly the popularity of science fiction and the curious mind of one Leonardo Da Vinci are why we are so in love with jetpacks. Strapping a super-powered engine to your back and floating around the sky, all the while hoping your butt doesn’t get singed, this must indeed be the pinnacle of mankind’s achievements, should we ever arrive there. In the mean time, Hybrid‘s got all the jetpackin-est action we could hope for and more, and it’s one of the best implementations of a jetpack in gaming history. No, that’s not hyperbolic.

Hybrid is a simple game, when you strip away some of the superficiality. It’s a third person shooter that’s one part cover-camper and one part on-rails bullet hell. Sound strange? It should. This three versus three competitive multiplayer (only) game mixes the strategy of locking to cover with the skill and reflex-reliance of strafing and shooting while flying through the air.

The whole game centers around this mechanic, wherein you select a location to travel to, rather than manually moving there and directing your character. Once in the air, you can speed up, strafe in all directions with your jetpack, return to your previous cover or select a new location. When in cover, you can move along the walls or hop over them, but that’s it. The game is loadout-based with a dense armory system which grants you an unlock for any weapons or abilities you’d like from a specific category every time you level up (like Gotham City Impostors).

On top of the actual gameplay during matches, there is also this massive global war meta game to account for. Five continents divided into 20 districts each must be fought over to gain dark matter for your faction. The Variant and Paladin factions contest these zones, completing matches in a zone they select to progress its capture; the better the team does, the more progress they make. The first faction to 100 dark matter wins the season and is awarded with a special helmet and achievement. Read More

Minecraft Mondays – Pinball Wizard edition

By  •  Reviews

Props to XMaloX for recreating our logo in-game

Each Monday for the foreseeable future, we will be showcasing a community member’s Minecraft world. If you are interested in being featured, please email Shawn@xblafans.com. …
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Deadlight review (XBLA)
12 years ago

Deadlight review (XBLA)

Deadlight was developed by Tequila Works and published by Microsoft Studios. It was released on August 1, 2012 for 1200 MSP. A copy was provided for review purposes.

Deadlight is a 2D platformer with a survival horror bent, at least in theory, but we’ll get to that shortly. You play as Randall Wayne, a survivor of some kind of apocalyptic event, which has caused the dead to rise. Though they act like zombies, these particular undead have been branded “Shadows”, represented in-game as silhouettes with glowing red or white eyes.

Randall is searching Seattle for his wife and daughter, who he’s been seperated from since the start of the disaster. When the game begins, Randall is with a group of survivors, but they quickly go their seperate ways as Randall begins the search for his family.
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Wreckateer review (XBLA)
12 years ago

Wreckateer review (XBLA)

Wreckateer was developed by Iron Galaxy Studios and published by Microsoft Studios. It was released on July 25, 2012 for 800 MSP. A copy was provided for review purposes.

Wreckateer made a surprise showing during this year’s Microsoft’s E3 briefing, arguably stealing the show in the name of XBLA, and looks to be one of the more promising Kinect titles released this year. Essentially it’s a physics-based destruction game for Kinect that comes suited and booted with the new 400 gamerscore standard, along with three avatar awards and is the first game to utilize the new Avatar Famestar App on release. It’s also the second game released during this year’s Summer of Arcade promotion, and the inclusion of a Kinect game inevitably draws more than a few groans. Thankfully the game’s tight controls and surprisingly addictive scoring, means that Wreckateer deservedly warrants it’s slot in this year’s line-up.

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Tony Hawk’s Pro Skater HD review (XBLA)
12 years ago

Tony Hawk’s Pro Skater HD review (XBLA)

Tony Hawk’s Pro Skater HD was developed by Robomodo and published by Activision. It was released on July 18, 2012 for 1200 MSP. A copy was provided for review purposes.

Tony Hawk

The Tony Hawk games–everyone’s played at least one, and most have people have 1-2 favorites from the series. Their success paved the way for extreme sports games like the SSX and Skate series, and their soundtracks helped to bring the slightly obscure Punk Rock genre into the mainstream. Over the years the games have continued to try to expand and build on each preceding title. Pro Skater 2 brought the create-a-skater feature, Pro Skater 3 brought Tony and company to a new generation of consoles. Underground brought off-the-board gameplay and a story. Ride attempted to bring players even closer to skating realism with a skateboard controller. For better or worse, each new feature attempted to keep the series fresh and enjoyable.

But Tony Hawk’s Pro Skater HD is a trip back to the series’ roots. It puts a controller back in players’ hands. It strips out the story mode. You can’t get off the board. It’s just vanilla Pro Skater, and while some may prefer more flavorful ice cream, vanilla is the perfect flavor for Tony’s games.

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Dungeon Fighter Live: Fall of Hendon Myre review (XBLA)
12 years ago

Dungeon Fighter Live: Fall of Hendon Myre review (XBLA)

Dungeon Fighter Live: Fall of Hendon Myre was co-developed by Nexon Korea Corporation, Neople Inc. and Softmax Co., Ltd. and published by Microsoft. It was released on July 13, 2012 for 800 MSP. A copy was provided for review purposes.

One year and change ago Nexon’s free-to-play dungeon crawler, Dungeon Fighter Online (DFO), surpassed 300 million registered users, redefining the phrase “massively multiplayer.” Last week the franchise made the leap to console in the form of Dungeon Fighter Live: Fall of Hendon Myre. Hendon Myre is a pseudo-sequel that takes place in a slice of the original’s map; features the same fighting game-inspired combat that has hooked so many PC gamers; and three of the original’s nine base classes. Yes, only one-third of the original character classes have made the transition to console (gunner, fighter, slayer).

It’s not all addition by subtraction, though; the visuals have gotten a slight bump from those featured in the now eight-years-old DFO, and split-screen drop-in/drop-out co-op has been tossed in to go along with online play. That’s important, too, because the game is infinitely more enjoyable with a group of four than it is when flying solo. Dungeon Fighter Live has tried and true mechanics at its core: raid a dungeon(s), return to town, buy/sell/craft goods, rinse and repeat. Designed to be replayed many times over on different difficulties and in search of new quest items, Nexon’s action-RPG is great button-mashing popcorn entertainment with your chums — not so much by your lonesome. One can only plow through so many waves of identical gray goblins in grassy fields before the very notion of starting the cycle anew induces sighs of tediousness. But by introducing a trio of friends to the equation, the game remarkably becomes enjoyable once more.

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Bellator: MMA Onslaught review (XBLA)
12 years ago

Bellator: MMA Onslaught review (XBLA)

Bellator: MMA Onslaught was developed by Kung Fu Factory and published by 345 Games. It was released on July 11, 2012 for 1200 MSP. A copy was provided for review purposes.

Bellator: MMA Onslaught brings mixed martial arts (MMA) to Xbox Live Arcade for the first time. Onslaught is based on the Bellator Fighting League so it will likely be unfamiliar to those who only know about the UFC. Bellator utilizes a tournament system to determine who will get a title shot. Otherwise the rules in Bellator are largely the same as any other MMA organization. Onslaught’s main game mode revolves around the tournament and becoming the champ. The real question is whether or not Onslaught can compete with the MMA video game big boys the same way the Bellator league is attempting to compete in the MMA scene.

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Quantum Conundrum review (XBLA)
12 years ago

Quantum Conundrum review (XBLA)

Quantum Conundrum was developed by Airtight Games and published by Square Enix. It’s was released on July 11, 2012 for 1200 MSP. A copy was provided for review purposes.

There are some people who don’t like visiting their relatives since it wastes your weekend of fun in the sun. Now imagine if that person you’re visiting was your uncle. Uncles are fun right? They sometimes give you candy or money, but this time, he’s gone missing.

In Quantum Conundrum, you play the nephew of Professor Fitz Quadwrangle who’s just learned his uncle is in another dimension. It’s up to you to try and locate him throughout the many rooms in his mansion. Entrusted in you is a glove called the IDS that can switch dimensions. This is the latest from Portal creator Kim Swift and if Portal is a dark comedy, this is a Saturday Morning Cartoon that can appeal to any age demographic.
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Spelunky review (XBLA)
12 years ago

Spelunky review (XBLA)

Spelunky was developed by Mossmouth and was published by Microsoft Studios. It was released on July 4, 2012 and retails for 1200 MSP. A copy was provided for review purposes.

Spelunky casts you as a nameless adventurer seeking treasure in a deep cave. Blocking you from your bounty are countless enemies, traps, and other hazards. The way you choose to tackle these challenges really defines how the game will play for you. Some may crash ahead fearlessly while others will be more cautious. Spelunky is technically an action/platformer, but it also has roguelike qualities as well. You run and jump, whip and shoot. What’s surprising is to learn that death is permanent here and one false move sends you back to the very beginning.  It’s a truly unique game and is presented in a very attractive manner. It does everything it sets out to do, even when it’s rejecting modern gaming conventions.

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The Walking Dead: Episode 2 – Starved For Help review (XBLA DLC)
12 years ago

The Walking Dead: Episode 2 – Starved For Help review (XBLA DLC)

The Walking Dead was developed and published by Telltale Games. It was released June 27, 2012 for 400 MSP. A copy was provided for review purposes.

With the first episode of The Walking Dead, Telltale Games gave us something very special. It was a game with a compelling story in which choice mattered. You cared enough about the believable characters and world they had created that the decisions were never easy.

We thought Episode 1 was pretty amazing so Episode 2, Starved For Help, had a lot to live up to. If you’re reading this then you probably already played the first episode, and you will have to own it to play this one. You’ll be pleased to know Telltale has not only met the expectations set by the first episode but easily exceeded them. Read More