MetaPreviews Archive

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The Boston Festival of Indie Games showcases fresh Xbox titles

Boston FIG

The Boston Festival of Indie Games held its second convention on Saturday, September 13 after a successful Kickstarter. The convention features up-and-coming indie developers making games for consoles, PCs, mobile devices, virtual reality and tabletop. XBLA Fans had the opportunity to attend and see what goodies might be in store for Xbox in the near future. These are the games that we got to see in that short day.

Keep in mind, while most of these are in the works to come to Xbox platforms, not all of them are confirmed Xbox releases yet.

High Strangeness

High Strangeness screenshot

This paranormal adventure game from Crystal Labs swaps between game console generations. By pushing the right trigger, you swap between eight bits and 16 bits with authentic graphics and mechanics from that generational “dimension.”  For example, in the SNES-stye 16-bit dimension, you can move diagonally and use more combat moves, whereas the eight-bit dimension leaves you with a simple jab attack and only four directions to move in. While the world stays the same, you will have to occasionally swap to defeat certain enemies trapped in a particular dimension. However, most of the game can be completed in both bit variations, so you can enjoy the game in whichever generation feels more comfortable.

Retro fans will notice the resemblance to classics like The Legend of Zelda once they experience some of High Strangeness‘ puzzles and combat. You will need to throw switches, move blocks, catch patterns and uncover secrets to get through it. During the demo, I experienced that classic moment during which a friend figured out the puzzle over my shoulder and walked me through it. That’s what lead developer Ben Shostak was going for. “A lot of retro-like games out there are using a lot of the style and references, but we’re using the actual design and gameplay,” he explained.

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Trials Evolution: Origin of Pain preview

Trials Evolution: Origin of Pain looks awesome. Like trade-in-your-AAA-title-for-MSP awesome. But for all that awesome the details of what it contains haven’t been highly publicized. Sure, everyone’s covered the obligatory “Here’s an announcement” post, but most of those didn’t go into much detail as to what the DLC will actually contain. We did some digging, and here’s what we know so far. There’s also a screenshot gallery and a summary at the bottom of the preview, so be sure to hit the jump for all the dirt.

Origins of Pain takes place on an all-new island–one that is 4km x 4km in size. It’s massive. By comparison the island that was shipped with the game is only 2km x 4km. We’re getting double the sandbox. Twice the playground. Two times the… well, you get the point. 36 new Trials tracks challenge players on this massive battlefield, and RedLynx once again shows us just what the in-game editor can do with a little imagination. Settings span from a circus to an aircraft graveyard. And it won’t be just Trials tracks. 10 new Supercross courses and an unknown number of Skill Games will be included. One image given to select press showed the rider grappling along a la Bionic Commando. Hold your girlish squeals in. There’s more.

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Skullgirls panel at Evo 2011 write up

Skullgirls, a fighting game being developed by long time pro Mike “Z” Zaimont and his team at Reverge Labs, plans to do a lot of things that fighting game enthusiasts have been wanting for years. Reverge Labs wants to make a solid game full of interesting mechanics, but also do little things here and there to remove the minor irritations that people can’t stand about games or fighting games in specific. During this panel at Evo 2011 much was discussed including all of the characters, game mechanics and features, and we’ve gone through and picked up as much of the relevant info as possible provided below the jump and cut into neat, cheweable pieces. Let us know if you need more steak sauce with that: Read the rest of this entry »

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MetaPreview: The Gunstringer

Twisted Pixel Games’ latest title, The Gunstringer, is a wild west Kinect title starring an what can only be described as an undead marionette cowboy.  It’s the first real chance players have had to see what XBLA games can do for Kinect, and since its announcement back at the beginning of this month it’s been wowing the press.  But with so much coverage how can anyone keep up with what’s going on?  Well, fret not.  We’ve got the best of all the previews after the jump.

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